This page has been translated automatically.
Видеоуроки
Interface
Essentials
Advanced
Полезные советы
Программирование на C#
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров узла
Setting Up Materials
Setting Up Properties
Освещение
Landscape Tool
Sandworm (Experimental)
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Встроенные объекты
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
UnigineScript
C++
C#
Унифицированный язык шейдеров UUSL
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Art Samples
Tutorials
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::Plugins::AppEasyBlend Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/UnigineAppEasyBlend.h>

The functions described below are available when the AppEasyBlend plugin is loaded.

Notice
AppEasyBlend plugin cannot be used in a Qt-based application

If the plugin is loaded together with the engine, the HAS_APP_EASYBLEND definition is set. This definition can be used, for example, to avoid errors if the plugin is not loaded: the code in which the plugin functions are executed can be wrapped around as follows:

Source code (C++)
#ifdef HAS_APP_EASYBLEND
	// AppEasyBlend Class functions
#endif

AppEasyBlend Class

Members


void setEnabled ( bool enabled ) #

Enables or disables the AppEasyBlend plugin.

Arguments

  • bool enabled - true to enable the plugin; false to disable it.

bool isEnabled ( ) #

Returns a value indicating whether the AppEasyBlend plugin is enabled.

Return value

true if the to enable the AppEasyBlend plugin is enabled; otherwise, false.

void setCalibrationFile ( const char * file_name ) #

Sets a path to a new *.ol calibration file with projection settings to be used. This method can be used to switch to another calibration file at run time (e.g., to switch from pilot to copilot).
Notice
The path to calibration file can also be set via the following command-line option: -calibration_file <path_to_calibration_file>.

Arguments

  • const char * file_name - Path to *.ol calibration file to be set. Both relative and absolute paths are supported.

void setAuxRotation ( const Math::quat & rotation ) #

Sets auxiliary rotation for the projection.

Arguments

  • const Math::quat & rotation - Quaternion representing auxiliary rotation of the projection to be set.

Math::quat getAuxRotation ( ) #

Returns the current auxiliary rotation for the projection.

Return value

Quaternion representing current auxiliary rotation of the projection.
Last update: 17.02.2021
Build: ()