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Unigine::Xml Class

Header: #include <UnigineXml.h>

As Unigine extensively uses XML for storing different types of data, it also provides functionality for parsing and saving files of this type.

See Also#

  • C++ API sample <UnigineSDK>/source/samples/Api/Systems/Xml
  • C# API sample <UnigineSDK>/source/csharp/samples/Api/Systems/Xml

Xml Class

Members


static XmlPtr create ( ) #

Default constructor that creates an empty instance.

static XmlPtr create ( const char * name, const char * args = 0 ) #

Creates an XML tree with a given node as a root.

Arguments

  • const char * name - Name of the node that will be a root.
  • const char * args - Optional arguments to the root node. If provided, they should be in this form:

    arg1=\"value1\" arg2=\"value2\" …

    If values do not contain spaces, escaped quotes can be omitted.

static XmlPtr create ( const Ptr<Xml> & xml ) #

Constructor. Creates a path out of the specified XML file.

Arguments

  • const Ptr<Xml> & xml - Pointer to the XML file.

bool setArg ( const char * name, const char * value ) #

Sets a literal value of a given argument.

Arguments

  • const char * name - The XML argument name.
  • const char * value - The XML argument value.

Return value

true if the argument is set successfully; otherwise, false.

const char * getArg ( const char * name ) const#

Gets an XML argument.

Arguments

  • const char * name - The XML argument name.

Return value

Value of the argument, if it is found; otherwise, 0.

bool isArg ( const char * name ) const#

Checks whether an argument with a given name exists.

Arguments

  • const char * name - Name of XML argument.

Return value

true if the argument exists; otherwise, false.

void setArgName ( int num, const char * name ) #

Sets the XML argument name.

Arguments

  • int num - The argument number.
  • const char * name - The argument name.

const char * getArgName ( int num ) const#

Returns argument name by its number.

Arguments

  • int num - Argument number.

Return value

Argument name.

void setArgValue ( int num, const char * value ) #

Sets the XML argument value.

Arguments

  • int num - The argument number.
  • const char * value - The argument value.

const char * getArgValue ( int num ) const#

Returns the XML argument value.

Arguments

  • int num - The argument number.

Return value

Argument value.

bool setBoolArg ( const char * name, bool value ) #

Sets a value of a given boolean argument.

Arguments

  • const char * name - Name of an argument.
  • bool value - Value of the argument. Any non-zero value means true, the zero value means false.

Return value

true if the operation was successful; otherwise, false.

bool getBoolArg ( const char * name, bool value ) const#

Returns a value of a given boolean argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.
  • bool value - Default value of the argument.

Return value

1 if the argument has a value 1, true or TRUE; 0, if the argument has a value 0, false or FALSE; otherwise, 0.

bool getBoolArg ( const char * name ) const#

Returns a value of a given boolean argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

1 if the argument has a value 1, true or TRUE; 0, if the argument has a value 0, false or FALSE; otherwise, 0.

void setBoolData ( bool data ) #

Sets a boolean content for the node. This can be done only for nodes with no children.

Arguments

  • bool data - Content to set. Any non-zero value means true, the zero value means false.

bool getBoolData ( ) const#

Returns a boolean interpretation of data stored in the node.

Return value

1 if a value equals to 1, true or TRUE; 0, if the value equals to 0, false or FALSE; otherwise, 0.

Ptr<Xml> getChild ( const char * name ) const#

Returns the child of the XML tree.

Arguments

  • const char * name - The child number.

Return value

Pointer to XML.

Ptr<Xml> getChild ( int num ) const#

Returns a child node by its name or index number in the child list.
Notice
To check, if a child with a given name exists, use the isChild() method.

Arguments

  • int num - The child number.

Return value

Target child node, if it is found; otherwise, 0.

bool isChild ( const char * name ) const#

Checks if a child element with a given name exists.

Arguments

  • const char * name - Element name to check.

Return value

true if a child with the provided name exists; otherwise, false.

const char * getChildData ( const char * name ) const#

Gets the data from the XML child node.

Arguments

  • const char * name - Name of the child node.

Return value

The value of the child node.

void setData ( const char * data ) #

Sets an XML data.

Arguments

  • const char * data - The XML data.

const char * getData ( ) const#

Gets a data from the XML file.

Return value

Data.

bool setDMat4Arg ( const char * name, const Math::dmat4 & value ) #

Sets a value of a given dmat4 argument.

Arguments

  • const char * name - Name of an argument.
  • const Math::dmat4 & value - Value of an argument.

Return value

Always true.

Math::dmat4 getDMat4Arg ( const char * name ) const#

Returns a value of a given dmat4 argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

void setDMat4Data ( const Math::dmat4 & data ) #

Sets a dmat4 matrix content for the node. This can be done only for nodes with no children.

Arguments

  • const Math::dmat4 & data - Content to set.

Math::dmat4 getDMat4Data ( ) const#

Returns a dmat4 matrix interpretation of data stored in the node.

Return value

Data stored in the node.

bool setDoubleArg ( const char * name, double value ) #

Sets a value of a given double argument.

Arguments

  • const char * name - Name of an argument.
  • double value - Value of an argument.

Return value

Always 1.

double getDoubleArg ( const char * name, double value ) const#

Returns a value of a given double argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.
  • double value - Default value of the argument.

Return value

Argument value.

double getDoubleArg ( const char * name ) const#

Returns a value of a given double argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

bool setDoubleArrayArg ( const char * name, double[] src ) #

Sets a vector of double as a value of a given argument.

Arguments

  • const char * name - Name of an argument.
  • double[] src - Reference to a vector with double components.

Return value

Always 1.

bool getDoubleArrayArg ( const char * name, out double[] dest ) const#

Returns a set of double values stored in an argument and puts them in a vector.

Arguments

  • const char * name - Name of a target argument.
  • out double[] dest

Return value

1 if dest contains anything; otherwise, 0.

bool setDoubleArrayData ( double[] src ) #

Sets a vector of double components as a content for the node. This can be done only for nodes with no children.

Arguments

  • double[] src - Reference to a vector with double components.

Return value

1 if the content is set successfully; otherwise, 0.

bool getDoubleArrayData ( out double[] dest ) const#

Returns an interpretation of data stored in the node as a vector of double components.

Arguments

  • out double[] dest - Reference to a vector with double components.

Return value

1 if dest contains anything; otherwise, 0.

void setDoubleData ( double data ) #

Sets a double content for the node. This can be done only for nodes with no children.

Arguments

  • double data - Content to set.

double getDoubleData ( ) const#

Returns a double interpretation of data stored in the node.

Return value

Data stored in the node.

bool setDVec2Arg ( const char * name, const Math::dvec2 & value ) #

Sets a value of a given dvec2 argument.

Arguments

  • const char * name - Name of an argument.
  • const Math::dvec2 & value - Value of an argument.

Return value

Always 1.

Math::dvec2 getDVec2Arg ( const char * name ) const#

Returns a value of a given dvec2 argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

void setDVec2Data ( const Math::dvec2 & data ) #

Sets a dvec2 content for the node. This can be done only for nodes with no children.

Arguments

  • const Math::dvec2 & data - Content to set.

Math::dvec2 getDVec2Data ( ) const#

Returns a dvec2 interpretation of data stored in the node.

Return value

Data stored in the node.

bool setDVec3Arg ( const char * name, const Math::dvec3 & value ) #

Sets a value of a given dvec3 argument.

Arguments

  • const char * name - Name of an argument.
  • const Math::dvec3 & value - Value of an argument.

Return value

Always 1.

Math::dvec3 getDVec3Arg ( const char * name ) const#

Returns a value of a given dvec3 argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

void setDVec3Data ( const Math::dvec3 & data ) #

Sets a dvec3 content for the node. This can be done only for nodes with no children.

Arguments

  • const Math::dvec3 & data - Content to set.

Math::dvec3 getDVec3Data ( ) const#

Returns a dvec3 interpretation of data stored in the node.

Return value

Data stored in the node.

bool setDVec4Arg ( const char * name, const Math::dvec4 & value ) #

Sets a value of a given dvec4 argument.

Arguments

  • const char * name - Name of an argument.
  • const Math::dvec4 & value - Value of an argument.

Return value

Always 1.

Math::dvec4 getDVec4Arg ( const char * name ) const#

Returns a value of a given dvec4 argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

void setDVec4Data ( const Math::dvec4 & data ) #

Sets a dvec4 content for the node. This can be done only for nodes with no children.

Arguments

  • const Math::dvec4 & data - Content to set.

Math::dvec4 getDVec4Data ( ) const#

Returns a dvec4 interpretation of data stored in the node.

Return value

Data stored in the node.

bool setFloatArg ( const char * name, float value ) #

Sets a value of a given float argument.

Arguments

  • const char * name - Name of an argument.
  • float value - Value of an argument.

Return value

Always 1.

float getFloatArg ( const char * name, float value ) const#

Returns a value of a given float argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.
  • float value - Default value of the argument.

Return value

Argument value.

float getFloatArg ( const char * name ) const#

Returns a value of a given float argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

bool setFloatArrayArg ( const char * name, float[] src ) #

Sets a vector of floats as a value of a given argument.

Arguments

  • const char * name - Name of an argument.
  • float[] src

Return value

Always 1.

bool getFloatArrayArg ( const char * name, out float[] dest ) const#

Returns a set of float values stored in an argument and puts them in a vector.

Arguments

  • const char * name - Name of a target argument.
  • out float[] dest - Target vector.

Return value

1 if dest contains anything; otherwise, 0.

bool setFloatArrayData ( float[] src ) #

Sets a vector of floats as a content for the node. This can be done only for nodes with no children.

Arguments

  • float[] src - A float array data.

Return value

1 if the content is set successfully; otherwise, 0.

bool getFloatArrayData ( out float[] dest ) const#

Returns an interpretation of data stored in the node as a vector of floats.

Arguments

  • out float[] dest - Reference to a vector.

Return value

1 if dest contains anything; otherwise, 0.

void setFloatData ( float data ) #

Sets a float content for the node. This can be done only for nodes with no children.

Arguments

  • float data - Content to set.

float getFloatData ( ) const#

Returns a float interpretation of data stored in the node.

Return value

Data stored in the node.

String getFormattedSubTree ( const char * path = 0, const char * indent = "\t" ) const#

Converts the specified XML subtree into a formatted string for "pretty printing". If no arguments are passed, the entire XML tree is converted.

Arguments

  • const char * path - Path to the XML subtree to be formatted. See the description of find() for more details.
  • const char * indent - String to be used for indenting (e.g. "\t").

Return value

Multi-line indented output of the specified XML subtree.

bool setIntArg ( const char * name, int value, int radix = 10 ) #

Sets a value for a given int argument in a given number notation. By default, the decimal number notation is used.

Arguments

  • const char * name - Name of an argument.
  • int value - Value of an argument.
  • int radix - Radix to use when setting a value.

Return value

1 if the value is set successfully; otherwise, 0.

int getIntArg ( const char * name ) const#

Returns a value of a given int argument.
Notice
To check whether the argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

int getIntArg ( const char * name, int value ) const#

Returns a value of a given int argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.
  • int value - Default value of the argument.

Return value

Argument value.

bool setIntArrayArg ( const char * name, int[] src, int radix = 10 ) #

Sets an array of integers as xml argument in a given number notation. By default, the decimal number notation is used.

Arguments

  • const char * name - Name of an argument.
  • int[] src - An array of integers.
  • int radix - Radix to use when setting a value.

Return value

1 if the array is set successfully; otherwise, 0.

bool getIntArrayArg ( const char * name, out int[] dest ) const#

Returns a set of int values stored in an argument and puts them in a vector.

Arguments

  • const char * name - Name of a target argument.
  • out int[] dest - Reference to a vector or an array of integers.

Return value

1 if values are read successfully; otherwise, 0.

bool setIntArrayData ( int[] src, int radix ) #

Sets a vector of integers as a content for the XML node in a given number notation. By default, the decimal number notation is used. This can be done only for XML nodes with no children.

Arguments

  • int[] src - Reference to a vector.
  • int radix - Radix to use when setting a value.

Return value

1 if the content is set successfully; otherwise, 0.

bool getIntArrayData ( out int[] dest ) const#

Returns an interpretation of data stored in the node as a vector of integers.

Arguments

  • out int[] dest - Reference to a vector.

Return value

1 if values are read successfully; otherwise, 0.

bool setIntData ( int value, int radix = 10 ) #

Sets an integer as a content for the XML node in a given number notation. By default, the decimal number notation is used. This can be done only for XML nodes with no children.

Arguments

  • int value - Content to set.
  • int radix - Radix to use when setting a value.

Return value

1 if the content is set successfully; otherwise, 0.

int getIntData ( ) const#

Returns an integer interpretation of data stored in the node.

Return value

Data stored in the node.

bool setIVec2Arg ( const char * name, const Math::ivec2 & value ) #

Sets a value of a given ivec2 argument.

Arguments

  • const char * name - Name of an argument.
  • const Math::ivec2 & value - Value of an argument.

Return value

Always 1.

Math::ivec2 getIVec2Arg ( const char * name ) const#

Returns a value of a given ivec2 argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

void setIVec2Data ( const Math::ivec2 & data ) #

Sets a ivec2 content for the node. This can be done only for nodes with no children.

Arguments

  • const Math::ivec2 & data - Content to set.

Math::ivec2 getIVec2Data ( ) const#

Returns a ivec2 interpretation of data stored in the node.

Return value

Data stored in the node.

bool setIVec3Arg ( const char * name, const Math::ivec3 & value ) #

Sets a value of a given ivec3 argument.

Arguments

  • const char * name - Name of an argument.
  • const Math::ivec3 & value - Value of an argument.

Return value

Always 1.

Math::ivec3 getIVec3Arg ( const char * name ) const#

Returns a value of a given ivec3 argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

void setIVec3Data ( const Math::ivec3 & data ) #

Sets a ivec3 content for the node. This can be done only for nodes with no children.

Arguments

  • const Math::ivec3 & data - Content to set.

Math::ivec3 getIVec3Data ( ) const#

Returns a ivec3 interpretation of data stored in the node.

Return value

Data stored in the node.

bool setIVec4Arg ( const char * name, const Math::ivec4 & value ) #

Sets a value of a given ivec4 argument.

Arguments

  • const char * name - Name of an argument.
  • const Math::ivec4 & value - Value of an argument.

Return value

Always 1.

Math::ivec4 getIVec4Arg ( const char * name ) const#

Returns a value of a given ivec4 argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

void setIVec4Data ( const Math::ivec4 & data ) #

Sets a ivec4 content for the node. This can be done only for nodes with no children.

Arguments

  • const Math::ivec4 & data - Content to set.

Math::ivec4 getIVec4Data ( ) const#

Returns a ivec4 interpretation of data stored in the node.

Return value

Data stored in the node.

void setLongData ( long long data ) #

Sets a long content for the node. This can be done only for nodes with no children.

Arguments

  • long long data - Content to be set.

long long getLongData ( ) const#

Returns a long interpretation of data stored in the node.

Return value

Data stored in the node.

bool setMat4Arg ( const char * name, const Math::mat4 & value ) #

Sets a value of a given mat4 argument.

Arguments

  • const char * name - Name of an argument.
  • const Math::mat4 & value - Value of an argument.

Return value

Always 1.

Math::mat4 getMat4Arg ( const char * name ) const#

Returns a value of a given mat4 argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

void setMat4Data ( const Math::mat4 & data ) #

Sets a mat4 matrix content for the node. This can be done only for nodes with no children.

Arguments

  • const Math::mat4 & data - Content to set.

Math::mat4 getMat4Data ( ) const#

Returns a mat4 matrix interpretation of data stored in the node.

Return value

Data stored in the node.

void setName ( const char * name ) #

Sets a name of the node.

Arguments

  • const char * name - Node name.

const char * getName ( ) const#

Returns a name of the node.

Return value

Node name.

int getNumArgs ( ) const#

Returns a number of arguments.

Return value

Number of arguments.

int getNumChildren ( ) const#

Returns the number of the node children.

Return value

The result.

Ptr<Xml> getParent ( ) const#

Returns the parent of the current XML node.

Return value

XML node.

bool setQuatArg ( const char * name, const Math::quat & value ) #

Sets a value of a given quat argument.

Arguments

  • const char * name - Name of an argument.
  • const Math::quat & value - Value of an argument.

Return value

Always 1.

Math::quat getQuatArg ( const char * name ) const#

Returns a value of a given quat argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

void setQuatData ( const Math::quat & data ) #

Sets a quaternion content for the node. This can be done only for nodes with no children.

Arguments

  • const Math::quat & data - Content to set.

Math::quat getQuatData ( ) const#

Returns a quaternion interpretation of data stored in the node.

Return value

Data stored in the node.

bool setRawData ( const char * data ) #

Sets a raw content for the node. Raw data will be automatically formatted as a CDATA section. This can be done only for nodes with no children.

Arguments

  • const char * data - Content to set.

Return value

1 if the content is set successfully; otherwise, 0.

bool setStringArrayArg ( const char * name, const Vector< String > & src ) #

Sets a vector of strings as a value of a given argument in a given number notation. By default, the decimal number notation is used.

Arguments

  • const char * name - Name of an argument.
  • const Vector< String > & src - An array of strings.

Return value

Always 1.

bool getStringArrayArg ( const char * name, Vector< String > & dest ) const#

Returns a set of string values stored in an argument and puts them in a vector.

Arguments

Return value

1 if dest contains anything; otherwise, 0.

bool setStringArrayData ( const Vector< String > & src, const char * delimiter = "," ) #

Sets a vector of strings as a content for the node. This can be done only for nodes with no children.

Arguments

  • const Vector< String > & src - Reference to a vector of strings.
  • const char * delimiter - Character(s) to be used as a delimiter to split tokens.

Return value

true if the content is set successfully; otherwise, false.

bool getStringArrayData ( Vector< String > & dest, const char * delimiter = "," ) const#

Returns an interpretation of data stored in the node as a vector of strings.

Arguments

  • Vector< String > & dest - Reference to a vector of strings.
  • const char * delimiter - Character(s) to be used as a delimiter to split tokens.

Return value

1 if dest contains anything; otherwise, 0.

String getSubTree ( const char * path = 0 ) const#

Dumps the node tree.

Arguments

  • const char * path - Path to XML sub-tree.

Return value

Single-line non-indented output of the node tree. If no arguments are passed, the entire XML tree would be output.

bool setVec2Arg ( const char * name, const Math::vec2 & value ) #

Sets a value of a given vec2 argument.

Arguments

  • const char * name - Name of an argument.
  • const Math::vec2 & value - Value of an argument.

Return value

Always 1.

Math::vec2 getVec2Arg ( const char * name ) const#

Returns a value of a given vec2 argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

void setVec2Data ( const Math::vec2 & data ) #

Sets a vec2 content for the node. This can be done only for nodes with no children.

Arguments

  • const Math::vec2 & data - Content to set.

Math::vec2 getVec2Data ( ) const#

Returns a vec2 interpretation of data stored in the node.

Return value

Data stored in the node.

bool setVec3Arg ( const char * name, const Math::vec3 & value ) #

Sets a value of a given vec3 argument.

Arguments

  • const char * name - Name of an argument.
  • const Math::vec3 & value - Value of an argument.

Return value

Always 1.

Math::vec3 getVec3Arg ( const char * name ) const#

Returns a value of a given vec3 argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

void setVec3Data ( const Math::vec3 & data ) #

Sets a vec3 content for the node. This can be done only for nodes with no children.

Arguments

  • const Math::vec3 & data - Content to set.

Math::vec3 getVec3Data ( ) const#

Returns a vec3 interpretation of data stored in the node.

Return value

Data stored in the node.

bool setVec4Arg ( const char * name, const Math::vec4 & value ) #

Sets a value of a given vec4 argument.

Arguments

  • const char * name - Name of an argument.
  • const Math::vec4 & value - Value of an argument.

Return value

Always 1.

Math::vec4 getVec4Arg ( const char * name ) const#

Returns a value of a given vec4 argument.
Notice
To check, if an argument exists, use the isArg() method.

Arguments

  • const char * name - Name of a target argument.

Return value

Argument value.

void setVec4Data ( const Math::vec4 & data ) #

Sets a vec4 content for the node. This can be done only for nodes with no children.

Arguments

  • const Math::vec4 & data - Content to set.

Math::vec4 getVec4Data ( ) const#

Returns a vec4 interpretation of data stored in the node.

Return value

Data stored in the node.

bool setXmlData ( const char * data ) #

Sets an unquoted string to data stored in the node. This string can also contain XML sub-tree with rich text formatting.

Arguments

  • const char * data - Unquoted string to set.

Return value

1 if the string is set successfully; otherwise, 0.

Ptr<Xml> addChild ( const char * name, const char * args = 0 ) const#

Appends a new XML node to the current XML node as a child.

Arguments

  • const char * name - Name of the XML node.
  • const char * args - Arguments of the XML node. The default value is 0.
    Notice
    This value should be passed if the first argument is a string

Return value

Created XML node.

Ptr<Xml> addChild ( const Ptr<Xml> & xml ) const#

Appends a new XML node to the current XML node as a child.

Arguments

  • const Ptr<Xml> & xml - XML sub-tree smart pointer.

Return value

Created XML node.

void clear ( ) #

Clears all data associated with the node.

void clearChildren ( ) #

Clears all children of the current XML node.

void clearUnusedData ( ) #

Clears the unused nodes and arguments.

void copy ( const Ptr<Xml> & source ) #

Copies all data (name, arguments, data, flags and a child hierarchy) from the source XML node to the current one.

Arguments

  • const Ptr<Xml> & source - Source XML node.

String decode ( const char * arg1 ) #

Decodes special XML characters (less-than, greater-than, ampersand, double-quote and apostrophe) and numeric character references.

Arguments

  • const char * arg1 - Data to decode.

Return value

Decoded string.

String encode ( const char * arg1 ) #

Encodes special XML characters (less-than, greater-than, ampersand, double-quote and apostrophe) to their character entity reference.

Arguments

  • const char * arg1 - Data to encode.

Return value

Encoded string.

Ptr<Xml> find ( const char * path ) const#

Searches for an XML sub-tree.

Arguments

  • const char * path - Path to the XML sub-tree.

Return value

Pointer to the XML node.

int findArg ( const char * name ) const#

Searches for a XML argument by its name.

Arguments

  • const char * name - XML argument name.

Return value

XML argument number.

int findChild ( const char * name ) const#

Searches for the number of the XML node child by name.

Arguments

  • const char * name - Name of the XML node child.

Return value

The number of the XML node child if it is exists; otherwise, -1.

bool load ( const char * name, bool skip_errors = false ) #

Loads an XML document and sets the current node to be the root of the parsed tree.

Arguments

  • const char * name - File name.
  • bool skip_errors - true to enable automatic skipping of errors (the file will be loaded in any case); false — to disable it (the file will not be loaded in case of any error).

Return value

true if the file is read and parsed successfully; otherwise, false.

bool parse ( const char * src ) #

Parses a string with XML mark-up and sets the current node to be the root of the parsed tree.

Arguments

  • const char * src - String pointer.

Return value

true if a string is successfully parsed; otherwise false.

void printUnusedData ( const char * name ) const#

Logs warnings of unused data for debugging.

Arguments

  • const char * name

int removeArg ( const char * name ) #

Removes the argument with the given name from the list of the current XML node arguments.

Arguments

  • const char * name - Name of the target argument.

Return value

1 if the argument is deleted successfully; otherwise, 0.

Ptr<Xml> removeChild ( const Ptr<Xml> & xml ) #

Removes a child node and its descendants from the current XML node.

Arguments

  • const Ptr<Xml> & xml - XML sub-tree smart pointer.

Return value

Removed child node and its descendants, if they are found; otherwise, 0.

bool save ( const char * name, bool binary = 0, const char * indent = "\t" ) const#

Formats the tree of the current node and writes is to the specified file in the specified format.

Arguments

  • const char * name - Path to the file.
  • bool binary - Binary format flag: use 1 to save data to a binary file, or 0 - to save it to a text file.
  • const char * indent - String to be used for indenting (e.g. "\t").

Return value

1 if the file is written successfully; otherwise, 0.

String symbols ( const char * arg1 ) #

Replaces ampersand characters with character entity references.

Arguments

  • const char * arg1 - String to encode.

Return value

String which contains replaced ampersand characters with character entity references.

const char * getLoadPath ( ) const#

Returns the path to an XML file from which the data of the XML instance was loaded.

Return value

Path to the XML file.

bool setData ( const UGUID & guid ) #

Sets a UGUID content for the node.

Arguments

  • const UGUID & guid - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( bool value ) #

Sets a boolean content for the node.

Arguments

  • bool value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( int value, int radix = 10 ) #

Sets an integer content in the specified form (binary, octal, decimal, hexadecimal) for the node.

Arguments

  • int value - Content to set.
  • int radix - Radix (base) specifying the form of representation of the value, one of the following:
    • 2 - binary
    • 8 - octal
    • 10 - decimal (default)
    • 16 - hexadecimal

Return value

true if the content is set successfully; otherwise, false.

bool setData ( long long value ) #

Sets a long integer content for the node.

Arguments

  • long long value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( float value ) #

Sets a float content for the node.

Arguments

  • float value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( double value ) #

Sets a double content for the node.

Arguments

  • double value

Return value

true if the content is set successfully; otherwise, false.

bool setData ( const Math::vec2 & value ) #

Sets a vec2 vector content for the node.

Arguments

  • const Math::vec2 & value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( const Math::vec3 & value ) #

Sets a vec3 vector content for the node.

Arguments

  • const Math::vec3 & value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( const Math::vec4 & value ) #

Sets a vec4 vector content for the node.

Arguments

  • const Math::vec4 & value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( const Math::dvec2 & value ) #

Sets a dvec2 vector content for the node.

Arguments

  • const Math::dvec2 & value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( const Math::dvec3 & value ) #

Sets a dvec3 vector content for the node.

Arguments

  • const Math::dvec3 & value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( const Math::dvec4 & value ) #

Sets a dvec4 vector content for the node.

Arguments

  • const Math::dvec4 & value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( const Math::ivec3 & value ) #

Sets an ivec3 vector content for the node.

Arguments

  • const Math::ivec3 & value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( const Math::ivec2 & value ) #

Sets an ivec2 vector content for the node.

Arguments

  • const Math::ivec2 & value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( const Math::ivec4 & value ) #

Sets an ivec4 vector content for the node.

Arguments

  • const Math::ivec4 & value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( const Math::mat4 & value ) #

Sets a mat4 matrix content for the node.

Arguments

  • const Math::mat4 & value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( const Math::dmat4 & value ) #

Sets a dmat4 matrix content for the node.

Arguments

  • const Math::dmat4 & value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

bool setData ( const Math::quat & value ) #

Sets a quaternion content for the node.

Arguments

  • const Math::quat & value - Content to set.

Return value

true if the content is set successfully; otherwise, false.

void readChildData ( const char * name, bool & value ) const#

Reads a boolean interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • bool & value - Target boolean variable.

void readChildData ( const char * name, int & value ) const#

Reads an integer interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • int & value - Target integer variable.

void readChildData ( const char * name, char & value ) const#

Reads a character interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • char & value - Target character variable.

void readChildData ( const char * name, long long & value ) const#

Reads a long integer interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • long long & value - Target long integer variable.

void readChildData ( const char * name, float & value ) const#

Reads a float interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • float & value - Target float variable.

void readChildData ( const char * name, double & value ) const#

Reads a double interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • double & value - Target double variable.

void readChildData ( const char * name, Math::vec2 & value ) const#

Reads a vec2 vector interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • Math::vec2 & value - Target vec2 variable.

void readChildData ( const char * name, Math::vec3 & value ) const#

Reads a vec3 vector interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • Math::vec3 & value - Target vec3 variable.

void readChildData ( const char * name, Math::vec4 & value ) const#

Reads a vec4 vector interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • Math::vec4 & value - Target vec4 variable.

void readChildData ( const char * name, Math::dvec2 & value ) const#

Reads a dvec2 vector interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • Math::dvec2 & value - Target dvec2 variable.

void readChildData ( const char * name, Math::dvec3 & value ) const#

Reads a dvec3 vector interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • Math::dvec3 & value - Target dvec3 variable.

void readChildData ( const char * name, Math::dvec4 & value ) const#

Reads a dvec4 vector interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • Math::dvec4 & value - Target dvec4 variable.

void readChildData ( const char * name, Math::ivec2 & value ) const#

Reads an ivec2 vector interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • Math::ivec2 & value - Target ivec2 variable.

void readChildData ( const char * name, Math::ivec3 & value ) const#

Reads an ivec3 vector interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • Math::ivec3 & value - Target ivec3 variable.

void readChildData ( const char * name, Math::ivec4 & value ) const#

Reads an ivec4 vector interpretation of the data stored in the node with the specified name and puts it to the specified target variable.

Arguments

  • const char * name - Child node name.
  • Math::ivec4 & value - Target ivec4 variable.

void readArg ( const char * name, bool & value ) const#

Arguments

  • const char * name
  • bool & value

void readArg ( const char * name, int & value ) const#

Arguments

  • const char * name
  • int & value

void readArg ( const char * name, char & value ) const#

Arguments

  • const char * name
  • char & value

void readArg ( const char * name, float & value ) const#

Arguments

  • const char * name
  • float & value

void readArg ( const char * name, double & value ) const#

Arguments

  • const char * name
  • double & value

void readArg ( const char * name, Math::vec2 & value ) const#

Arguments

  • const char * name
  • Math::vec2 & value

void readArg ( const char * name, Math::vec3 & value ) const#

Arguments

  • const char * name
  • Math::vec3 & value

void readArg ( const char * name, Math::vec4 & value ) const#

Arguments

  • const char * name
  • Math::vec4 & value

void readArg ( const char * name, Math::dvec2 & value ) const#

Arguments

  • const char * name
  • Math::dvec2 & value

void readArg ( const char * name, Math::dvec3 & value ) const#

Arguments

  • const char * name
  • Math::dvec3 & value

void readArg ( const char * name, Math::dvec4 & value ) const#

Arguments

  • const char * name
  • Math::dvec4 & value

void readArg ( const char * name, Math::ivec2 & value ) const#

Arguments

  • const char * name
  • Math::ivec2 & value

void readArg ( const char * name, Math::ivec3 & value ) const#

Arguments

  • const char * name
  • Math::ivec3 & value

void readArg ( const char * name, Math::ivec4 & value ) const#

Arguments

  • const char * name
  • Math::ivec4 & value
Last update: 24.11.2020
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