IG::CollisionVolume Class
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Header: | #include <plugins/UnigineIG.h> |
This class is used to manage collision volumes that are assigned to entities and used for collision detection.
A collision detection volume is a sphere or a cuboid through which collision testing is performed by the IG. When a collision detection volume passes through another collision volume, the IG registers a collision by sending the corresponding notification.
A volume is defined by specifying its location, size, and orientation with respect to the associated entity’s body coordinate system. A sphere’s size is specified as a radius; a cuboid’s size is specified by its width, height, and depth.
Unlike collision detection segments, which are tested segment-to-polygon, collision detection volumes are tested volume-to-volume. Volumes associated with the same entity are not tested against each other.
CollisionVolume Class
Members
int getID ( ) #
Returns the ID of the collision volume.Return value
Collision volume ID.Entity * getEntity ( ) #
Returns the entity to which the collision volume is assigned.Return value
Entity to which the collision volume is assigned.void setEnable ( int value ) #
Enables or disables the collision volume.Arguments
- int value - 1 to enable the collision volume; 0 - to disable it.
int isEnable ( ) #
Returns a value indicating if the collision volume is enabled.Return value
1 if the collision volume is enabled; otherwise, 0void setPosition ( const vec3 & value ) #
Sets the coordinates of the center of the collision volume.Arguments
- const vec3 & value - Coordinates of the center of the collision volume, in the coordinate system of the entity.
vec3 getPosition ( ) #
Returns the current coordinates of the center of the collision volume.Return value
Current coordinates of the center of the collision volume, in the coordinate system of the entity.void setRotation ( const quat & value ) #
Sets the rotation of the cuboid-shaped collision volume. The rotation quaternion is obtained by converting NED euler rotation (roll, pitch, yaw) to a quaternion via the Converter::eulerNEDToRotation() method.Arguments
- const quat & value - Quaternion defining rotation of the cuboid-shaped collision volume.
quat getRotation ( ) #
Returns the current rotation of the cuboid-shaped collision volume. You can convert the obtained rotation quaternion to NED euler rotation (roll, pitch, yaw) via the Converter::rotationToEulerNED() method.Return value
Quaternion defining rotation of the cuboid-shaped collision volume.void setSize ( const vec3 & size ) #
Sets the size of the cuboid-shaped collision volume.Arguments
- const vec3 & size - Vector defining the size of the cuboid-shaped collision volume (depth, width, height). Each component is specified in meters.
void setRadius ( float radius ) #
Sets the radius of the spherical collision volume.Arguments
- float radius - Radius of the spherical collision volume, in meters.
void setCollisionDetectedCallback ( Unigine::CallbackBase * func ) #
Sets a callback on detecting a collision with the collision volume. This function can be used to define specific actions to be performed when a collision with the segment is detected./// callback function to be called when a collision with the collision volume is detected
void my_collision_callback()
{
// your code
}
// ...
// somewhere in code
void SomeClass::init()
{
// adding "my_collision_callback" to be called when a collision with the volume is detected
ig_manager->getEntity(entity_id)->getCollisionVolume(volume_id)->setCollisionDetectedCallback(Unigine::MakeCallback( my_collision_callback );
}
Arguments
- Unigine::CallbackBase * func - Callback pointer.