This page has been translated automatically.
Видеоуроки
Interface
Essentials
Advanced
Полезные советы
Программирование на C#
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров узла
Setting Up Materials
Setting Up Properties
Освещение
Landscape Tool
Sandworm (Experimental)
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Встроенные объекты
Nodes
Objects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
UnigineScript
C++
C#
Унифицированный язык шейдеров UUSL
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Art Samples
Tutorials
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Field Shoreline

A field shoreline is an object, specifying global water areas where swash zone should be located. Field Shoreline helps to create swashes near the shores and applies the wetness effect on objects near the shoreline.

Notice
A field shoreline object affects water only if the FieldShoreline interaction option is enabled on the States tab of the water_global_base material.

Swash zone created by using FieldShoreline object.
Notice
The maximum number of FieldShorelines rendered per frame/bit mask is limited to:
  • 113 (DirectX)
  • 14 (OpenGL)

See also#

Adding Field Shoreline#

To add a shoreline field in the world via UnigineEditor, do the following:

  1. On the Menu bar, choose Create -> Water -> Field Shoreline.

  2. Place the shoreline field in the world so that it intersects Global Water object.
    Notice
    Make sure that the FieldShoreline Interaction option is enabled for water_global_base material.
  3. Go to the Node tab of the Parameters window, set up necessary parameters and grab the shoreline texture.
Notice
After adding a FieldShoreline object to the scene, you can't see any changes of the global water object because FieldShoreline object doesn't have any default texture.

Setting Up Field Shoreline#

In the Field Shoreline section (Parameters window -> Node tab), the following parameters of the shoreline field can be adjusted:

Setting Bit Masks#

Field Mask A field mask. A bit mask that specifies an area of the shoreline field to be applied to water. The shoreline field will be applied to water only if they have matching masks.
Viewport Mask A viewport mask. A bit mask for rendering the shoreline field into the current viewport. For the shoreline field to be rendered into the viewport, its mask should match the camera viewport mask.

Setting Shoreline Parameters#

Size Size of the shoreline field along the axes in units. A big-sized FieldShoreline object provides less detailed swash zones.
Texture Shoreline texture. Grab the texture to fill that field.

Grabber Parameters#

Distance Padding distance (from shore to the beginning of swash).
Blur Blur coefficient (make shoreline smoother).
Resolution Grabbing texture resolution.
Grab texture Grabbing texture button.
Last update: 17.02.2021
Build: ()