Unigine::InputVRDevice Class
Header: | #include <UnigineInput.h> |
The base class for VR devices. It provides access to properties and settings that all VR devices have. For example, you can get a device name, check if it has a battery, or whether it will drift in a specific direction, and so on.
Also, the class functionality allows getting the model of the VR device. For example, you can use it for controller rendering:
- Get the controller to render by using the corresponding methods of the Input class. For example, to get the left controller, call getVRControllerLeft().
- Check it exists.
- Get the number of its models via getNumModels().
- Load its meshes and textures individually, one by one, or get the entire mesh at once. Note that there may be a delay during the loading process.
- Render the loaded meshes with textures.
InputVRDevice Class
Перечисления (Enums)
TYPE#
Members
bool isAvailable ( ) const#
Returns a value indicating if the VR device is available.Return value
true if the device is available; otherwise, false.int getNumber ( ) const#
Returns the index of the VR device.Return value
Device index.const char * getName ( ) const#
Returns the name of the VR device.Return value
Device name.Input::DEVICE getDeviceType ( ) const#
Returns the type of the input device (wheel, throttle, etc.).Return value
Input device type.InputVRDevice::TYPE getType ( ) const#
Returns the type of the VR device (HMD, controller, base station, etc.).Return value
VR device type.const char * getDeviceModelName ( ) const#
Returns the name of the model of the VR device.Return value
Model name.bool hasYawDrift ( ) const#
Returns a value indicating if the VR device will drift in a specific direction.Return value
true if the device has yaw drift; otherwise, false.bool isCharging ( ) const#
Returns a value indicating if the VR device is charging.Return value
true if the device is charging; otherwise, false.bool hasBattery ( ) const#
Returns a value indicating if the VR device has a battery.Return value
true if the device has the battery; otherwise, false.bool canReportBatteryValue ( ) const#
Returns a value indicating if the VR device provides the battery status.Return value
true if the battery status is provided; otherwise, false.float getBatteryValue ( ) const#
Returns the current battery level.Return value
Battery level, in percents.String getModelNumber ( ) const#
Returns the model number for the VR device.Return value
Model number.String getSerialNumber ( ) const#
Returns the serial number of the VR device.Return value
Seril number.String getManufacturerName ( ) const#
Returns the name of the VR device's vendor.Return value
Vendor name.unsigned long long getHardwareRevision ( ) const#
Returns the hardware revision of the VR device.Return value
Hardware revision.unsigned long long getFirmwareVersion ( ) const#
Returns the firmware version of the VR device.Return value
Firmware versionMath::Mat4 getWorldTransform ( ) const#
Retuns the world transformation of the VR device.Return value
World transformation matrix.Math::mat4 getTransform ( ) const#
Returns the local transformation of the VR device.Return value
Local transformation matrix.Math::vec3 getLinearVelocity ( ) const#
Returns the linear velocity of the VR device.Return value
Linear velocity.Math::vec3 getAngularVelocity ( ) const#
Returns the angular velocity of the VR device.Return value
Angular velocity.Math::vec3 getAngularAcceleration ( ) const#
Returns the angular acceleration of the VR device.Return value
Angular acceleration.bool isTransformValid ( ) const#
Returns a value indicating if transformation if the VR device is valid.Return value
true if transformation is valid; otherwise, false.int getNumModels ( ) const#
Returns the number of VR device's models.Return value
Number of models.Math::mat4 getModelTransform ( int num ) const#
Returns the local transformation of the given model.Arguments
- int num - Model index.
Return value
Local transformation matrix of the model.Math::Mat4 getModelWorldTransform ( int num ) const#
Returns the world transformation of the given model.Arguments
- int num - Model index.
Return value
World transformation matrix of the model.Ptr<Mesh> getModelMesh ( int num ) #
Returns the mesh of the given model.Arguments
- int num - Model index.
Return value
Model mesh.Ptr<Texture> getModelTexture ( int num ) #
Returns the texture of the given model.Arguments
- int num - Model index.
Return value
Model texture.const char * getModelName ( int num ) #
Returns the name of the given model.Arguments
- int num - Model index.
Return value
Model name.Ptr<Mesh> getCombinedModelMesh ( ) const#
Returns the entire mesh of the combined model of the VR device.You cannot animate this mesh. However, if you get a mesh of each model individually, it will be automatically animated.
Return value
Mesh of the combined model.Ptr<Texture> getCombinedModelTexture ( ) const#
Returns the texture of the combined model of the VR device.Return value
Texure of the combined model.const char * getCombinedModelName ( ) const#
Returns the name of the combined model of the VR device.Return value
Name of the combined model.Last update:
19.04.2024
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