Lights
Этот раздел содержит настройки, связанные с освещением, такие как эффект бликов линз, параметры пакетной обработки и чередования, а также ограничения для каждого объекта для прохода прямого рендеринга.
Настройки освещения
Deferred Lights | value indicating if rendering of lights is enabled. вкл. по умолчанию.
Консольная команда: render_lights_enabled (API) |
---|---|
Lens Flares | value indicating if rendering of per-light lens flares is enabled. вкл. по умолчанию.
Консольная команда: render_lights_lens_flares (API) |
Batching Options#
Max Per Batch | maximum number of lights rendered by a tile (см. ) per batch call.
With lights batching optimization, omni lights divided into tiles are rendered in batches: each tile renders the specified number of lights per batch. It allows decreasing the number of DIP calls and increasing performance. The optimization works only for omni lights with point shape and without shadows. 0 disables batching optimization. Диапазон значений: [32, 1024]. Значение по умолчанию : 1024. Консольная команда: render_lights_max_per_batch (API) |
---|---|
Tile Grid Size | number of grid tiles per axis for tiled rendering optimization. During this optimization, the screen space is divided into tiles that render lights in batches (см. ). The optimization works only for omni lights with point shape and without shadows. Диапазон значений: [1, 32]. Значение по умолчанию : 8. Консольная команда: render_lights_tile_grid_size (API) |
Interleaved Rendering Options#
Enabled | Консольная команда: render_lights_interleaved (API) |
---|---|
Samples | Консольная команда: render_lights_interleaved_samples (API) |
Color Clamping | Консольная команда: render_lights_interleaved_color_clamping (API) |
Catmull Resampling | Консольная команда: render_lights_interleaved_catmull_resampling (API) |
Forward Per-Object Limits#
Ambient | value indicating if the transparent ambient pass is rendered.
This option takes effect only when the forward rendering pass is used for transparent objects rendering. Консольная команда: render_transparent_ambient (API) |
---|---|
Lights | value indicating if the transparent light pass is rendered.
This option takes effect only when the forward rendering pass is used for transparent objects rendering. Консольная команда: render_transparent_light (API) |
Multiple Environment Probes | value indicating if the transparent multiple environment probes pass is rendered. This method takes effect only when the forward rendering pass is used for transparent objects rendering. Консольная команда: render_transparent_multiple_env_probes (API) |
World | maximum number of World lights per object (available only for materials rendered in the forward rendering pass). You should set the nonzero value to increase performance: it is not recommended to use more than 4 World lights per object. Диапазон значений: [0, 128]. Значение по умолчанию : 4. Консольная команда: render_lights_forward_per_object_world (API) |
Omni | maximum number of Omni lights per object (available only for materials rendered in the forward rendering pass). You should set the nonzero value to increase performance: it is not recommended to use more than 4 Omni lights per object. Диапазон значений: [0, 128]. Значение по умолчанию : 4. Консольная команда: render_lights_forward_per_object_omni (API) |
Proj | maximum number of Projected lights per object (available only for materials rendered in the forward rendering pass). You should set the nonzero value to increase performance: it is not recommended to use more than 4 Projected lights per object. Диапазон значений: [0, 128]. Значение по умолчанию : 4. Консольная команда: render_lights_forward_per_object_proj (API) |
Environment Probe | maximum number of Environment Probes per object (available only for materials rendered in the forward rendering pass). You should set the nonzero value to increase performance: it is not recommended to use more than 4 Voxel Probes per object. Диапазон значений: [0, 128]. Значение по умолчанию : 4. Консольная команда: render_lights_forward_per_object_env (API) |
Voxel Probe | maximum number of Voxel Probes per object (available only for materials rendered in the forward rendering pass). You should set the nonzero value to increase performance: it is not recommended to use more than 4 Voxel Probes per object. Диапазон значений: [0, 128]. Значение по умолчанию : 4. Консольная команда: render_lights_forward_per_object_voxel (API) |
Последнее обновление:
13.12.2024
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter