Unigine::Gui Class
Header: | #include <UnigineGui.h> |
Creates a GUI. Different types of GUI widgets can be either added to one of the following:
- To the system GUI (Unigine user interface) that is rendered on top of application window.
- To the GUI object positioned in the world. In this case, any postprocessing filter can be applied.
Gui Class
Members
int getNumChildren() const#
Returns the current number of widgets in the GUI.
Return value
Current number of widgets in the GUI.void setMouseGrab ( int grab ) #
Sets a new value indicating if the mouse pointer is bound to the GUI.
Arguments
- int grab - The value indicating if the mouse pointer is bound to the GUI: 1 if the mouse pointer cannot leave the GUI; otherwise, 0.
int getMouseGrab() const#
Returns the current value indicating if the mouse pointer is bound to the GUI.
Return value
Current value indicating if the mouse pointer is bound to the GUI: 1 if the mouse pointer cannot leave the GUI; otherwise, 0.void setMouseCursor ( int cursor ) #
Sets a new mouse cursor value, one of the CURSOR_* pre-defined variables.
Arguments
- int cursor - The mouse cursor value, one of the CURSOR_* pre-defined variables.
int getMouseCursor() const#
Returns the current mouse cursor value, one of the CURSOR_* pre-defined variables.
Return value
Current mouse cursor value, one of the CURSOR_* pre-defined variables.void setMouseSprite ( const Ptr<WidgetSprite>& sprite ) #
Sets a new custom mouse pointer currently in use.
Arguments
- const Ptr<WidgetSprite>& sprite - The sprite with a custom mouse pointer, or NULL if the standard mouse pointer is used.
Ptr<WidgetSprite> getMouseSprite() const#
Returns the current custom mouse pointer currently in use.
Return value
Current sprite with a custom mouse pointer, or NULL if the standard mouse pointer is used.void setMouseEnabled ( bool enabled ) #
Sets a new value indicating if the mouse cursor is rendered.
Arguments
- bool enabled - Set true to enable rendering of the mouse cursor; false - to disable it.
bool isMouseEnabled() const#
Returns the current value indicating if the mouse cursor is rendered.
Return value
true if rendering of the mouse cursor is enabled; otherwise false.void setToolTipTime ( float time ) #
Sets a new delay before tooltip appearing.
Arguments
- float time - The delay before tooltip appearing, in cycles per second.
float getToolTipTime() const#
Returns the current delay before tooltip appearing.
Return value
Current delay before tooltip appearing, in cycles per second.void setToolTipAlpha ( float alpha ) #
Sets a new alpha value of a tooltip.
Arguments
- float alpha - The alpha value of a tooltip.
float getToolTipAlpha() const#
Returns the current alpha value of a tooltip.
Return value
Current alpha value of a tooltip.void setToolTipColor ( const Math::vec4& color ) #
Sets a new font color of a tooltip.
Arguments
- const Math::vec4& color - The font color of a tooltip. The default is equivalent to #000000 (black).
Math::vec4 getToolTipColor() const#
Returns the current font color of a tooltip.
Return value
Current font color of a tooltip. The default is equivalent to #000000 (black).void setToolTipWidth ( int width ) #
Sets a new width of the tooltip.
Arguments
- int width - The width of the tooltip.
int getToolTipWidth() const#
Returns the current width of the tooltip.
Return value
Current width of the tooltip.void setToolTipSize ( int size ) #
Sets a new font size of a tooltip.
Arguments
- int size - The font size of a tooltip.
int getToolTipSize() const#
Returns the current font size of a tooltip.
Return value
Current font size of a tooltip.void setToolTipEnabled ( bool enabled ) #
Sets a new value indicating if tooltips are available.
Arguments
- bool enabled - Set true to enable tooltips display; false - to disable it.
bool isToolTipEnabled() const#
Returns the current value indicating if tooltips are available.
Return value
true if tooltips display is enabled; otherwise false.void setTransparentAlpha ( ) #
Sets a new alpha value of a transparent widget. A widget is transparent, if it uses blending.
Arguments
- alpha - The alpha value of a transparent widget. 0 means completely transparent.
getTransparentAlpha() const#
Returns the current alpha value of a transparent widget. A widget is transparent, if it uses blending.
Return value
Current alpha value of a transparent widget. 0 means completely transparent.void setTransparentColor ( const Math::vec4& color ) #
Sets a new font color of a transparent widget. A widget is transparent, if it uses blending.
Arguments
- const Math::vec4& color - The font color of a transparent widget. The default is equivalent to #869caa (light bluish).
Math::vec4 getTransparentColor() const#
Returns the current font color of a transparent widget. A widget is transparent, if it uses blending.
Return value
Current font color of a transparent widget. The default is equivalent to #869caa (light bluish).void setTransparentEnabled ( bool enabled ) #
Sets a new value indicating if a widget can be rendered as transparent (i.e. change its color accordingly), when necessary. For example, it can indicate whether the drop-down list of combobox is transparent or not.
Arguments
- bool enabled - Set true to enable rendering of a widget as transparent; false - to disable it.
bool isTransparentEnabled() const#
Returns the current value indicating if a widget can be rendered as transparent (i.e. change its color accordingly), when necessary. For example, it can indicate whether the drop-down list of combobox is transparent or not.
Return value
true if rendering of a widget as transparent is enabled; otherwise false.void setDisabledAlpha ( float alpha ) #
Sets a new alpha value of a disabled widget.
Arguments
- float alpha - The alpha value of a disabled widget. 0 means completely transparent.
float getDisabledAlpha() const#
Returns the current alpha value of a disabled widget.
Return value
Current alpha value of a disabled widget. 0 means completely transparent.void setDisabledColor ( const const Math::vec4 && color ) #
Sets a new font color of a disabled widget.
Arguments
- const const Math::vec4 && color - The font color of a disabled widget. The default is equivalent to #869caa (light bluish).
const Math::vec4 & getDisabledColor() const#
Returns the current font color of a disabled widget.
Return value
Current font color of a disabled widget. The default is equivalent to #869caa (light bluish).void setDisabledEnabled ( bool enabled ) #
Sets a new value indicating if a widget can be rendered as disabled (i.e. change its color accordingly), when necessary.
Arguments
- bool enabled - Set true to enable rendering of a widget as disabled; false - to disable it.
bool isDisabledEnabled() const#
Returns the current value indicating if a widget can be rendered as disabled (i.e. change its color accordingly), when necessary.
Return value
true if rendering of a widget as disabled is enabled; otherwise false.void setFocusedAlpha ( float alpha ) #
Sets a new alpha value of a focused widget.
Arguments
- float alpha - The alpha value of a focused widget. 0 means completely transparent.
float getFocusedAlpha() const#
Returns the current alpha value of a focused widget.
Return value
Current alpha value of a focused widget. 0 means completely transparent.void setFocusedColor ( const Math::vec4& color ) #
Sets a new font color of a focused widget.
Arguments
- const Math::vec4& color - The font color of a focused widget. The default is equivalent to #ffffff (white).
Math::vec4 getFocusedColor() const#
Returns the current font color of a focused widget.
Return value
Current font color of a focused widget. The default is equivalent to #ffffff (white).void setFocusedEnabled ( bool enabled ) #
Sets a new value indicating if a widget can be rendered as focused on (i.e. change its color accordingly), when necessary.
Arguments
- bool enabled - Set true to enable rendering of a widget as focused on; false - to disable it.
bool isFocusedEnabled() const#
Returns the current value indicating if a widget can be rendered as focused on (i.e. change its color accordingly), when necessary.
Return value
true if rendering of a widget as focused on is enabled; otherwise false.void setDefaultAlpha ( float alpha ) #
Sets a new standard alpha value of a widget.
Arguments
- float alpha - The standard alpha value of a widget. 0 means completely transparent.
float getDefaultAlpha() const#
Returns the current standard alpha value of a widget.
Return value
Current standard alpha value of a widget. 0 means completely transparent.void setDefaultColor ( const const Math::vec4 && color ) #
Sets a new standard font color of a widget.
Arguments
- const const Math::vec4 && color - The standard font color of a widget. The default is equivalent to #ddddff (blue-white).
const Math::vec4 & getDefaultColor() const#
Returns the current standard font color of a widget.
Return value
Current standard font color of a widget. The default is equivalent to #ddddff (blue-white).void setDefaultSize ( int size ) #
Sets a new standard font size of a widget.
Arguments
- int size - The standard font size of a widget.
int getDefaultSize() const#
Returns the current standard font size of a widget.
Return value
Current standard font size of a widget.void setFadeOutSpeed ( float speed ) #
Sets a new duration of fade-out animation played when a widget loses focus.
Arguments
- float speed - The duration in cycles per second, for example, 4 means that the duration is a 1/4 of a second.
float getFadeOutSpeed() const#
Returns the current duration of fade-out animation played when a widget loses focus.
Return value
Current duration in cycles per second, for example, 4 means that the duration is a 1/4 of a second.void setFadeInSpeed ( float speed ) #
Sets a new duration of fade-in animation played when a widget gets focused.
Arguments
- float speed - The duration in cycles per second, for example, 8 means that the duration is a 1/8 of a second.
float getFadeInSpeed() const#
Returns the current duration of fade-in animation played when a widget gets focused.
Return value
Current duration in cycles per second, for example, 8 means that the duration is a 1/8 of a second.void setExposeSpeed ( float speed ) #
Sets a new duration of animation played when a widget appears.
Arguments
- float speed - The duration in cycles per second, for example, 6 means that the duration is a 1/6 of a second.
float getExposeSpeed() const#
Returns the current duration of animation played when a widget appears.
Return value
Current duration in cycles per second, for example, 6 means that the duration is a 1/6 of a second.void setTransform ( const const Math::mat4 && transform ) #
Sets a new global GUI transformation matrix. This 2D matrix can be tilted, rotated, moved or modified in many ways in 3D space.
Arguments
- const const Math::mat4 && transform - The global GUI transformation matrix.
const Math::mat4 & getTransform() const#
Returns the current global GUI transformation matrix. This 2D matrix can be tilted, rotated, moved or modified in many ways in 3D space.
Return value
Current global GUI transformation matrix.void setColor ( const const Math::vec4 && color ) #
Sets a new color of the global color multiplier.
Arguments
- const const Math::vec4 && color - The color of the global color multiplier. The default is equivalent to #ffffff (white).
const Math::vec4 & getColor() const#
Returns the current color of the global color multiplier.
Return value
Current color of the global color multiplier. The default is equivalent to #ffffff (white).int getHeight() const#
Returns the current screen height.
Return value
Current screen height, in pixels.int getWidth() const#
Returns the current screen width.
Return value
Current screen width, in pixels.void setHidden ( bool hidden ) #
Sets a new value indicating if a widget is rendered visible.
Arguments
- bool hidden - Set true to enable the widget rendering as visible; false - to disable it.
bool isHidden() const#
Returns the current value indicating if a widget is rendered visible.
Return value
true if the widget rendering as visible is enabled; otherwise false.void setEnabled ( bool enabled ) #
Sets a new value indicating if the GUI is enabled.
Arguments
- bool enabled - Set true to enable the GUI; false - to disable it.
bool isEnabled() const#
Returns the current value indicating if the GUI is enabled.
Return value
true if the GUI is enabled; otherwise false.bool isActive() const#
Returns the current value indicating if any widget in the GUI is in focus.
Return value
true if any widget in the GUI is in focus; otherwise false.Ptr<WidgetVBox> getVBox() const#
Returns the current root widget of the GUI.
Return value
Current root widget of the GUI.Ptr<Widget> getPermanentFocus() const#
Returns the current widget that is always in focus.
Return value
Current widget that is always in focus.Ptr<Widget> getOverlappedFocus() const#
Returns the current widget placed under the currently focused widget.
Return value
Current overlapped widget.Ptr<Widget> getFocus() const#
Returns the current widget that is currently in focus.
Return value
Current widget that is currently in focus.int getMouseDY() const#
Returns the current difference between the previous position of the mouse pointer and the current one along the Y axis.
Return value
Current difference between the previous position of the mouse pointer and the current one along the Y axis.int getMouseDX() const#
Returns the current difference between the previous position of the mouse pointer and the current one along the X axis.
Return value
Current difference between the previous position of the mouse pointer and the current one along the X axis.int getMouseY() const#
Returns the current Y coordinate of the mouse pointer in the coordinate system of the application window.
Return value
Current Y coordinate of the mouse pointer in the coordinate system of the application window.int getMouseX() const#
Returns the current X coordinate of the mouse pointer in the coordinate system of the application window.
Return value
Current X coordinate of the mouse pointer in the coordinate system of the application window.void setToolTipY ( int y ) #
Sets a new tooltip position along the Y axis.
Arguments
- int y - The tooltip position along the Y axis.
int getToolTipY() const#
Returns the current tooltip position along the Y axis.
Return value
Current tooltip position along the Y axis.void setToolTipX ( int x ) #
Sets a new tooltip position along the X axis.
Arguments
- int x - The tooltip position along the X axis.
int getToolTipX() const#
Returns the current tooltip position along the X axis.
Return value
Current tooltip position along the X axis.void setToolTipText ( const char * text ) #
Sets a new GUI tooltip text.
Arguments
- const char * text - The GUI tooltip text.
const char * getToolTipText() const#
Returns the current GUI tooltip text.
Return value
Current GUI tooltip text.bool isUnderCursor() const#
Returns the current value indicating if the GUI object is under cursor.
Return value
true if the GUI object is under cursor; otherwise false.int getMouseWheelHorizontal() const#
Returns the current horizontal mouse scroll value.
Return value
Current horizontal mouse scroll value in the [-1;1] range.int getMouseWheel() const#
Returns the current mouse scroll value. Negative values correspond to scrolling downwards; positive values correspond to scrolling upwards; the value is zero when the mouse wheel is not scrolled.
Return value
Current mouse scroll value in the [-1;1] range.void setMouseShow ( bool show ) #
Sets a new value indicating if the OS mouse pointer is displayed, or if the application cursor is used only.
Arguments
- bool show - Set true to enable displaying of OS mouse pointer; false - to disable it.
bool isMouseShow() const#
Returns the current value indicating if the OS mouse pointer is displayed, or if the application cursor is used only.
Return value
true if displaying of OS mouse pointer is enabled; otherwise false.void setMouseButtons ( int buttons ) #
Sets a new mouse buttons the input of which is received.
Arguments
- int buttons - The Input::MOUSE_BUTTON_LEFT or Input::MOUSE_BUTTON_RIGHT, or Input::MOUSE_BUTTON_MIDDLE.
int getMouseButtons() const#
Returns the current mouse buttons the input of which is received.
Return value
Current Input::MOUSE_BUTTON_LEFT or Input::MOUSE_BUTTON_RIGHT, or Input::MOUSE_BUTTON_MIDDLE.void setWorldObject ( bool object ) #
Sets a new value indicating if the GUI object is available in the hierarchy and rendered as a world object, or if it should have the window handle.
Arguments
- bool object - Set true to enable the GUI object is available in the hierarchy and rendered as a world object; false - to disable it.
bool isWorldObject() const#
Returns the current value indicating if the GUI object is available in the hierarchy and rendered as a world object, or if it should have the window handle.
Return value
true if the GUI object is available in the hierarchy and rendered as a world object; otherwise false.void setWinHandle ( unsigned long long handle ) #
Sets a new engine handle of the window.
Arguments
- unsigned long long handle - The window handle.
unsigned long long getWinHandle() const#
Returns the current engine handle of the window.
Return value
Current window handle.void setPosition ( const Math::ivec2& position ) #
Sets a new GUI object position (top left corner) in screen coordinates.
Arguments
- const Math::ivec2& position - The GUI object position (top left corner) in screen coordinates.
Math::ivec2 getPosition() const#
Returns the current GUI object position (top left corner) in screen coordinates.
Return value
Current GUI object position (top left corner) in screen coordinates.void setSize ( const Math::ivec2& size ) #
Sets a new GUI object size.
Arguments
- const Math::ivec2& size - The GUI object size (width and height).
Math::ivec2 getSize() const#
Returns the current GUI object size.
Return value
Current GUI object size (width and height).void setDpiScale ( float scale ) #
Sets a new DPI scale applied to the GUI.
Arguments
- float scale - The DPI scale applied to the GUI.
float getDpiScale() const#
Returns the current DPI scale applied to the GUI.
Return value
Current DPI scale applied to the GUI.Event<> getEventUpdate() const#
event triggered when GUI is updated. You can subscribe to events via
connect()
and unsubscribe via
disconnect(). You can also use
EventConnection
and
EventConnections
classes for convenience (see examples below).
The event handler signature is as follows: myhandler(For more details see the Event Handling article.
Usage Example
// implement the Update event handler
void update_event_handler()
{
Log::message("\Handling Update event\n");
}
//////////////////////////////////////////////////////////////////////////////
// 1. Multiple subscriptions can be linked to an instance of the EventConnections
// class that you can use later to remove all these subscriptions at once
//////////////////////////////////////////////////////////////////////////////
// create an instance of the EventConnections class
EventConnections update_event_connections;
// link to this instance when subscribing to an event (subscription to various events can be linked)
publisher->getEventUpdate().connect(update_event_connections, update_event_handler);
// other subscriptions are also linked to this EventConnections instance
// (e.g. you can subscribe using lambdas)
publisher->getEventUpdate().connect(update_event_connections, []() {
Log::message("\Handling Update event (lambda).\n");
}
);
// ...
// later all of these linked subscriptions can be removed with a single line
update_event_connections.disconnectAll();
//////////////////////////////////////////////////////////////////////////////
// 2. You can subscribe and unsubscribe via an instance of the EventConnection
// class. And toggle this particular connection off and on, when necessary.
//////////////////////////////////////////////////////////////////////////////
// create an instance of the EventConnection class
EventConnection update_event_connection;
// subscribe to the Update event with a handler function keeping the connection
publisher->getEventUpdate().connect(update_event_connection, update_event_handler);
// ...
// you can temporarily disable a particular event connection to perform certain actions
update_event_connection.setEnabled(false);
// ... actions to be performed
// and enable it back when necessary
update_event_connection.setEnabled(true);
// ...
// remove subscription to the Update event via the connection
update_event_connection.disconnect();
//////////////////////////////////////////////////////////////////////////////
// 3. You can add EventConnection/EventConnections instance as a member of the
// class that handles the event. In this case all linked subscriptions will be
// automatically removed when class destructor is called
//////////////////////////////////////////////////////////////////////////////
// Class handling the event
class SomeClass
{
public:
// instance of the EventConnections class as a class member
EventConnections e_connections;
// A Update event handler implemented as a class member
void event_handler()
{
Log::message("\Handling Update event\n");
// ...
}
};
SomeClass *sc = new SomeClass();
// ...
// specify a class instance in case a handler method belongs to some class
publisher->getEventUpdate().connect(sc->e_connections, sc, &SomeClass::event_handler);
// ...
// handler class instance is deleted with all its subscriptions removed automatically
delete sc;
//////////////////////////////////////////////////////////////////////////////
// 4. Subscribe to an event saving a particular connection ID
// and unsubscribe later by this ID
//////////////////////////////////////////////////////////////////////////////
// instance of the EventConnections class to manage event connections
EventConnections e_connections;
// define a particular connection ID to be used to unsubscribe later
EventConnectionId update_handler_id;
// subscribe to the Update event with a lambda handler function and keeping connection ID
update_handler_id = publisher->getEventUpdate().connect(e_connections, []() {
Log::message("\Handling Update event (lambda).\n");
}
);
// remove the subscription later using the ID
publisher->getEventUpdate().disconnect(update_handler_id);
//////////////////////////////////////////////////////////////////////////////
// 5. Ignoring all Update events when necessary
//////////////////////////////////////////////////////////////////////////////
// you can temporarily disable the event to perform certain actions without triggering it
publisher->getEventUpdate().setEnabled(false);
// ... actions to be performed
// and enable it back when necessary
publisher->getEventUpdate().setEnabled(true);
Return value
Event reference.Ptr<Gui> getCurrent ( ) #
Returns the current GUI instance.Return value
Current GUI instance.Ptr<Widget> getChild ( int num ) const#
Returns a child widget with a given number.Arguments
- int num - Child widget number.
Return value
Child widget.int isChild ( const Ptr<Widget> & widget ) const#
Checks if a given widget belongs to the GUI.Arguments
Return value
true if the widget belongs to the GUI; otherwise, false.void setFocusedPermanent ( bool permanent ) #
Changes the permanent color of the focused widget.Arguments
- bool permanent - 1 - a font color is overridden with the global GUI focused color; 0 - a font color is unchanged.
bool isFocusedPermanent ( ) const#
Returns a value indicating if the permanent color of the focused widget is changed.Return value
1 if the font color is overridden with the global GUI focused color; 0 if the font color is unchanged.int getKeyActivity ( unsigned int key ) const#
Checks if a given key already has a special purpose for the widget in focus.Arguments
- unsigned int key - One of the standard ASCII control codes or one of the KEY_* pre-defined variables.
Return value
1 if the key cannot be used; otherwise, 0.bool setResource ( const char * name ) #
Changes the resource skin file used in the system GUI.Arguments
- const char * name - Path to the rc file.
Return value
1 if the resource file is successfully changed; otherwise, 0.void setToolTip ( int x, int y, const char * str ) #
Sets a tooltip.Arguments
- int x - X coordinate of the tooltip position.
- int y - Y coordinate of the tooltip position.
- const char * str - ToolTip text.
int getToolTipHeight ( const char * str ) const#
Returns a height of the given tooltip.Height of a single-line tooltip is equal to 21 pixels.
Arguments
- const char * str - A tooltip text.
Return value
Height of the given tooltip (in pixels).int getToolTipWidth ( const char * str ) const#
Returns the current width of the tooltip.Arguments
- const char * str - A tooltip text.
Return value
Width of the tooltip.void addChild ( const Ptr<Widget> & widget, int flags = 0 ) #
Adds a given widget to the GUI.Arguments
- const Ptr<Widget> & widget - Widget to add.
- int flags - One of the ALIGN_* pre-defined variables. This is an optional parameter.
bool addDictionary ( const char * name, const char * language = 0 ) #
Adds a new dictionary with localized interface strings. Dictionaries cannot be modified in run-time.Arguments
- const char * name - Path to the dictionary file.
- const char * language - Name of the dictionary language.
Return value
Returns 1 if the dictionary is added successfully; otherwise, 0.void clearDictionaries ( ) #
Clears all dictionaries.bool clearTexture ( const char * name ) #
Clears the specified GUI texture file cache.Arguments
- const char * name - Texture name.
Return value
1 if the texture is successfully cleared; otherwise, 0.Ptr<Gui> create ( const char * name = 0 ) #
GUI constructor.Arguments
- const char * name - GUI skin name.
Return value
Pointer to the created GUI.void destroy ( ) #
Destroys all GUI resources.void disable ( ) #
Disables GUI rendering.void enable ( ) #
Enables GUI rendering.bool hasTranslation ( const char * arg1 ) const#
Returns a value indicating if there is translation for a given string in the localization dictionary.Arguments
- const char * arg1 - String to check.
Return value
1 if there is translation for the given string; otherwise, 0.Math::vec4 parseColor ( const char * str ) const#
Converts a color string in the Web format (RRGGBB / #RRGGBB or RRGGBBAA / #RRGGBBAA) into its vec4 equivalent.Arguments
- const char * str - Color string in the Web format.
Return value
Color value as a vec4 vector (R, G, B, A).void removeChild ( const Ptr<Widget> & widget ) #
Removes the specified widget from the GUI.Arguments
void removeFocus ( ) #
Removes focus from the GUI.void replaceChild ( const Ptr<Widget> & widget, const Ptr<Widget> & old_widget, int flags = 0 ) #
Replaces a given widget in the GUI with another widget.Arguments
- const Ptr<Widget> & widget - Replacement widget.
- const Ptr<Widget> & old_widget - Widget to be replaced.
- int flags - One of the ALIGN_* pre-defined variables. This is an optional parameter.
bool saveDictionary ( const char * name, const char * language = 0 ) #
Saves the current dictionary on disk. This function can be used to save the currently loaded dictionary into another file.Arguments
- const char * name - Name of the dictionary language.
- const char * language - Dictionary language name.
Return value
1 if the dictionary is saved successfully; otherwise, 0.const char * translate ( const char * str ) #
Returns the source string translated using the dictionary.Arguments
- const char * str - String to translate (source).
Return value
Target (translated) string if it is found in the localization dictionary; otherwise, the source string.void update ( ) #
Updates GUI.void preRender ( ) #
Method executed after the update() and before the render() function. This method is used to make necessary preparations for rendering (e.g. prepare a texture) after the update() and is called automatically for WidgetSpriteViewport and WidgetSpriteNode to ensure proper rendering of the widgets during render(). In case you implement a custom GUI or widgets using the WidgetExtern class you should put all such rendering preparations to WidgetExternBase::preRender() and call preRender() for GUI manually after update().void render ( ) #
Renders the GUI.void render ( int custom_mouse_buttons ) #
Renders the GUI.Arguments
- int custom_mouse_buttons - Pressed mouse button.
void updateHierarchy ( ) #
Updates the hierarchy for all widgets — the widgets are arranged, expanded to the required sizes and then their positions are updated. Updating the hierarchy may be required, for example, for getting the screen position immediately after the widget has been added to the hierarchy.bool isRenderingBootScreen ( ) #
Returns a value indicating if the GUI currently renders the boot screen.Return value
true if the GUI currently renders the boot screen; otherwise, false.bool isRenderingSplashScreen ( ) #
Returns a value indicating if the GUI currently renders the splash screen.Return value
true if the GUI currently renders the splash screen; otherwise, false.bool isRenderingLoadingScreen ( ) #
Returns a value indicating if the GUI currently renders the loading screen.Return value
true if the GUI currently renders the loading screen; otherwise, false.void focusGained ( ) #
The focus is set on the GUI object.void focusLost ( ) #
The focus is removed from the GUI.bool isHover ( int global_pos_x, int global_pos_y ) const#
Returns a value indicating if the cursor is hovering over the GUI object.Arguments
- int global_pos_x - The X coordinate of the cursor in global coordinates.
- int global_pos_y - The Y coordinate of the cursor in global coordinates.
Return value
true if the cursor is hovering over the GUI object; otherwise, false.Ptr<Widget> getWidgetIntersection ( int global_pos_x, int global_pos_y ) #
Returns the intersected widget that is visually perceptible (not empty, not transparent).Arguments
- int global_pos_x - The X coordinate of the cursor in global coordinates.
- int global_pos_y - The Y coordinate of the cursor in global coordinates.
Return value
The intersected widget that is visually perceptible.Ptr<Widget> getUnderCursorWidget ( ) #
Returns the visually perceptible widget, over which the cursor is currently hovering.Return value
The widget, over which the cursor is currently hovering.Ptr<Gui> getFocusGui ( ) #
Returns the GUI object that is currently in focus.Return value
The GUI object currently in focus.Ptr<Gui> getGuiIntersection ( int global_pos_x, int global_pos_y ) #
Returns the intersected GUI object.This method takes Z-ordering into consideration: if the GUI object is overlapped by any other window, the method returns nullptr.
Arguments
- int global_pos_x - The X coordinate of the intersection point in global coordinates.
- int global_pos_y - The Y coordinate of the intersection point in global coordinates.
Return value
The intersected GUI object.Ptr<Gui> getUnderCursorGui ( ) #
Returns the GUI object that is currently under cursor.If case of dragging or resizing a window, this method returns nullptr. To receive the intersected GUI in such a case, use getGuiIntersection().
Return value
GUI object currently under cursor.void getWorldGuiInstances ( Vector<Ptr<Gui>> & OUT_ret_instances ) #
Returns all GUI instances that are available in the scene hierarchy and rendered as world objects.Arguments
- Vector<Ptr<Gui>> & OUT_ret_instances - All GUI instances that are available in the scene hierarchy and rendered as world objects.This output buffer is to be filled by the Engine as a result of executing the method.
int getAndClearMouseWheel ( ) #
Returns the mouse scroll value and clears the mouse scroll state info.Return value
The mouse scroll value in the [-1;1] range.void forceSetMouseWheel ( int value ) #
Sets the mouse scroll value.Arguments
- int value - The mouse scroll value in the [-1;1] range.
int getAndClearMouseWheelHorizontal ( ) #
Returns the mouse horizontal scroll value and clears the mouse scroll state info.Return value
The horizontal mouse scroll value in the [-1;1] range.void forceSetMouseWheelHorizontal ( int value ) #
Sets the mouse vertical scroll value.Arguments
- int value - The horizontal mouse scroll value in the [-1;1] range.
bool getKey ( Input::KEY key ) #
Returns the value indicating if the specified key is pressed.Arguments
- Input::KEY key - One of the standard ASCII control codes or one of the KEY_* pre-defined variables.
Return value
true if the key is pressed; otherwise, false.bool getAndClearKey ( Input::KEY key ) #
Returns the value indicating if the specified key is pressed and clears the key state info.Arguments
- Input::KEY key - One of the standard ASCII control codes or one of the KEY_* pre-defined variables.
Return value
true if the key is pressed; otherwise, false.int toRenderSize ( int unit_size ) const#
Transforms the unit value to the pixel value.Arguments
- int unit_size - Size in units.
Return value
Size in pixels.int toUnitSize ( int render_size ) const#
Transforms the pixel value to the unit value.Arguments
- int render_size - Size in pixels.
Return value
Size in units.bool setFontPath ( const char * path ) #
Changes the regular font used in the system GUI.Arguments
- const char * path - Path to the font file.
Return value
true if the font is set successfully, otherwise false.const char * getFontPath ( ) const#
Returns the path to the regular font currently used in the system GUI.Return value
Path to the font file.bool setFontPaths ( const char * normal_path, const char * bold_path, const char * italic_path, const char * bold_italic_path ) #
Changes the set of fonts — regular, bold, italic, and italic bold — used in the system GUI.Arguments
- const char * normal_path - Path to the regular font file.
- const char * bold_path - Path to the bold font file.
- const char * italic_path - Path to the italic font file.
- const char * bold_italic_path - Path to the bold italic font file.
Return value
true if the fonts are set successfully, otherwise false.bool setFontRichBoldPath ( const char * path ) #
Changes the bold font used in the system GUI.Arguments
- const char * path - Path to the bold font file.
Return value
true if the fonts are set successfully, otherwise false.const char * getFontRichBoldPath ( ) const#
Returns the path to the bold font currently used in the system GUI.Return value
Path to the bold font file.bool setFontRichItalicPath ( const char * path ) #
Changes the italic font used in the system GUI.Arguments
- const char * path - Path to the italic font file.
Return value
true if the font is set successfully, otherwise false.const char * getFontRichItalicPath ( ) const#
Returns the path to the italic font currently used in the system GUI.Return value
Path to the italic font file.bool setFontRichBoldItalicPath ( const char * path ) #
Changes the bold italic font used in the system GUI.Arguments
- const char * path - Path to the bold italic font file.
Return value
true if the font is set successfully, otherwise false.const char * getFontRichBoldItalicPath ( ) const#
Returns the path to the bold italic font currently used in the system GUI.Return value
Path to the bold italic font file.bool setSkinPath ( const char * path ) #
Changes the GUI skin used in the system GUI.Arguments
- const char * path - Path to the directory where the skin files (an RC file and textures) are stored.
Return value
true if the skin is set successfully, otherwise false.const char * getSkinPath ( ) const#
Returns the path to the current GUI skin.Return value
Path to the directory where the skin files (an RC file and textures) are stored.Ptr<Gui> get ( ) #
Returns the pointer to the current GUI.Return value
Pointer to GUI.Last update:
13.12.2024
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