Unigine::Plugins::UltraleapDevice Class
Header: | #include <plugins/Unigine/Ultraleap/UnigineUltraleap.h> |
UltraleapDevice Class
Перечисления (Enums)
HARDWARE_TYPE#
TRANSFORM_MODE#
Имя | Описание |
---|---|
TRANSFORM_MODE_HMD_VARJO = 0 | HMD Pose from AppVarjo and the IModelView from Game::getPlayer() are used for transform. |
TRANSFORM_MODE_MANUAL = 1 | The user manually sets the transform matrix as described for the Ultraleap Coordinate System. |
Members
bool isStatusConnected ( ) const#
Returns a value indicating if the Ultraleap Controller device is connected.Return value
true if the device is connected; otherwise, false.bool isStatusStreaming ( ) const#
Returns a value indicating if the Ultraleap Controller device is sending out frames.Return value
true if the device is sending out frames; otherwise, false.bool isStatusPaused ( ) const#
Returns a value indicating if the Ultraleap Controller device streaming has been paused.Return value
true if the device streaming has been paused; otherwise, false.bool isStatusRobust ( ) const#
Returns a value indicating if the Ultraleap Controller device has transitioned to robust mode in order to compensate for known sources of infrared interference.Return value
true if the device has transitioned to robust mode in order to compensate; otherwise, false.bool isStatusSmudged ( ) const#
Returns a value indicating if the Ultraleap Controller device’s window is smudged. If the device’s window is smudged, tracking may be degraded.Return value
true if the device’s window is smudged; otherwise, false.bool isStatusLowResource ( ) const#
Returns a value indicating if the Ultraleap Controller device has entered low-resource mode.Return value
true if the device has entered low-resource mode; otherwise, false.bool isStatusUnknownFailure ( ) const#
Returns a value indicating if the Ultraleap Controller device has failed, but the failure reason is not known.Return value
true if the device has failed, but the failure reason is not known; otherwise, false.bool isStatusBadCalibration ( ) const#
Returns a value indicating if the Ultraleap Controller device has a bad calibration record and cannot send frames.Return value
true if the device has a bad calibration record and cannot send frames; otherwise, false.bool isStatusBadFirmware ( ) const#
Returns a value indicating if the Ultraleap Controller device reports corrupt firmware or cannot install a required firmware update.Return value
true if the device reports corrupt firmware or cannot install a required firmware update; otherwise, false.bool isStatusBadTransport ( ) const#
Returns a value indicating if the Ultraleap Controller device USB connection is faulty.Return value
true if the device USB connection is faulty; otherwise, false.bool isStatusBadControl ( ) const#
Returns a value indicating if the Ultraleap Controller device USB control interfaces failed to initialize.Return value
true if the device USB control interfaces failed to initialize; otherwise, false.String getSerial ( ) const#
Returns the device serial number.Return value
The device serial number.float getHFov ( ) const#
Returns the horizontal field of view of this device in radians.Return value
The horizontal field of view of this device in radians.float getVFov ( ) const#
Returns the vertical field of view of this device in radians.Return value
The vertical field of view of this device in radians.double getRange ( ) const#
Returns the maximum range for this device, in meters.Return value
The maximum range for this device, in meters.double getDistanceBetweenCameras ( ) const#
Returns the distance between the Ultraleap cameras, in meters.Return value
The distance between the Ultraleap cameras, in meters.UltraleapDevice::HARDWARE_TYPE getHardwareType ( ) const#
Returns the recognized type of hardware.Return value
The hardware type. One of the HARDWARE_TYPE_* values.unsigned int getLeapID ( ) const#
Returns the ID of the current device.Return value
The device ID.bool isSupportedColorImages ( ) const#
Returns the value indicating if color images are supported for this device.Return value
true if color images are supported for this device; otherwise, false.bool isSupportedAccelerometer ( ) const#
Returns the value indicating if the accelerometer is supported for this device.Return value
true if the accelerometer is supported for this device; otherwise, false.bool isSupportedGyroscope ( ) const#
Returns the value indicating if the gyroscope is supported for this device.Return value
true if the gyroscope is supported for this device; otherwise, false.bool isSupportedTemperature ( ) const#
Returns the value indicating if temperature measuring is supported for this device.Return value
true if temperature measuring is supported for this device; otherwise, false.Math::vec3 getAccelerometer ( ) const#
Returns the accelerometer measurements, in in m/s^2.Return value
The accelerometer measurements, in m/s^2.Math::vec3 getGyroscope ( ) const#
Returns the gyroscope measurements, in rad/s.Return value
The gyroscope measurements, in rad/s.float getTemperature ( ) const#
Returns the measured temperature, in deg C.Return value
The measured temperature, in deg C.void setTrackingOffset ( const Math::Vec3& offset ) #
Sets the default offset for the newly connected device. The Y value specifies the offset from the eyes to the frontal camera plane, in meters, and the Z value — the offset from the eye level up to the camera level, in meters. The X value should be set to 0. These settings can be used to match the physical position and orientation of the Tracking Hardware on a tracked device it is mounted on (such as a VR headset).Arguments
- const Math::Vec3& offset - The default offset for the newly connected device. The Y value specifies the offset from the eyes to the frontal camera plane, in meters, and the Z value — the offset from the eye level up to the camera level, in meters. The X value should be set to 0.
Math::Vec3 getTrackingOffset ( ) const#
Returns the current virtual offset of the tracking device. The Y value specifies the offset from the eyes to the frontal camera plane, in meters, and the Z value — the offset from the eye level up to the camera level, in meters.Return value
The default offset for the newly connected device. The Y value specifies the offset from the eyes to the frontal camera plane, in meters, and the Z value — the offset from the eye level up to the camera level, in meters. The X value should be set to 0.float getTrackingFPS ( ) const#
Returns the number of the tracking frames per second for this device.Return value
The tracking FPS value.void setTransform ( const Math::Mat4& transform ) #
Sets the transformation matrix for this device.Arguments
- const Math::Mat4& transform - The transformation matrix.
Math::Mat4 getTransform ( ) const#
Returns the current transformation matrix for this device.Return value
The transformation matrix.void setTransformMode ( UltraleapDevice::TRANSFORM_MODE mode ) #
Sets the transform mode for this device.Arguments
- UltraleapDevice::TRANSFORM_MODE mode - The transform mode. One of the TRANSFORM_MODE* values.
UltraleapDevice::TRANSFORM_MODE getTransformMode ( ) const#
Returns the current transform mode for this device.Return value
The transform mode. One of the TRANSFORM_MODE* values.UltraleapHand * getLeftHand ( ) const#
Returns the object for the left hand.Return value
The object for the left hand.UltraleapHand * getRightHand ( ) const#
Returns the object for the right hand.Return value
The object for the right hand.bool isLeftDistortionReceived ( ) const#
Returns a value indicating if the distortion calibration map for the left-eye image has been received.Return value
true if the distortion calibration map for the left-eye image has been received; otherwise, false.Ptr<Image> getLeftDistortionImage ( ) const#
Returns the distortion calibration map for the left-eye image.Return value
The distortion calibration map for the left-eye image.bool isLeftColorReceived ( ) const#
Returns a value indicating if the color image for the left eye image has been received.Return value
true if the color image for the left eye image has been received; otherwise, false.Ptr<Image> getLeftColorImage ( ) const#
Returns the color image for the left eye.Return value
The color image for the left eye.bool isRightDistortionReceived ( ) const#
Returns a value indicating if the distortion calibration map for the right-eye image has been received.Return value
true if the distortion calibration map for the right-eye image has been received; otherwise, false.Ptr<Image> getRightDistortionImage ( ) const#
Returns the distortion calibration map for the right-eye image.Return value
The distortion calibration map for the right-eye image.bool isRightColorReceived ( ) const#
Returns a value indicating if the color image for the right eye image has been received.Return value
true if the color image for the right eye image has been received; otherwise, false.Ptr<Image> getRightColorImage ( ) const#
Returns the color image for the right eye.Return value
The color image for the right eye.Last update:
13.12.2024
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter