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Unigine::WidgetMenuBox Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates a menu box.

The object of this class looks as follows:

A menu box can be either stand-alone or attached to a menu bar. In the first case, it needs to be handled manually. By using this widget, you can do the following:

  • Create hierarchical menus.
  • Use the other widgets as menu items (See the example).

See Also#

  • Widgets sample in C# Component Samples suite
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/widgets/ folder:
    • menubox_00
    • menubox_01
    • menubox_02
  • The Widgets article providing details on menubox features

WidgetMenuBox Class

Members


static WidgetMenuBoxPtr create ( const Ptr<Gui> & gui, int x = 0, int y = 0 ) #

Constructor. Creates an empty menu box with specified spacing between menu items as well as items and menu borders and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the menu will belong.
  • int x - Horizontal space.
  • int y - Vertical space.

static WidgetMenuBoxPtr create ( int x = 0, int y = 0 ) #

Constructor. Creates an empty menu box with specified spacing between menu items as well as items and menu borders and adds it to the Engine GUI.

Arguments

  • int x - Horizontal space.
  • int y - Vertical space.

void setCurrentItem ( int item ) #

Sets the item that is clicked last.

Arguments

  • int item - Item number.

int getCurrentItem ( ) const#

Returns the item that is clicked last.

Return value

Item number.

const char * getCurrentItemData ( ) const#

Returns the text data of the item that is clicked last. The data can be used as a text identifier of the item (instead of using the item number).

Return value

Item text data as a string, if the item is in range from 0 to the total number of items; otherwise, NULL.

const char * getCurrentItemText ( ) const#

Returns the text of the item that is clicked last.

Return value

Item text if the item is in range from 0 to the total number of items; otherwise, NULL.

void setImage ( const Ptr<Image> & image ) #

Sets an image with mini icons to be used with items. The image is a vertical strip of square icons.

Arguments

  • const Ptr<Image> & image - Image to set.

Ptr<Image> getImage ( ) const#

Gets the image with mini icons that are used with menu items.

Return value

Image with mini icons (the vertical strip of square icons).

void setItemData ( int item, const char * str ) #

Sets the text data for a given item. The data can be used as a text identifier of the item (instead of using the number of the item).

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • const char * str - Item text data to set.

const char * getItemData ( int item ) const#

Returns the text data of the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Item text data.

void setItemEnabled ( int item, bool enabled ) #

Sets a value indicating if a given item is enabled (i.e. can be clicked).

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • bool enabled - Positive number to enable the item, 0 to disable it.

int isItemEnabled ( int item ) const#

Returns a value indicating if a given item is enabled (i.e. can be clicked).

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Positive number if the item is enabled; otherwise, 0.

void setItemSelectable ( int item, int selectable ) #

Sets a value indicating if a given item can be selected.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int selectable - 1 to set the item as selectable; otherwise, 0.

int isItemSelectable ( int item ) const#

Returns a value indicating if the given item can be selected. By default, the item is selectable.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Returns 1 if the item is selectable; otherwise, 0.

void setItemSeparator ( int item, int separator ) #

Adds or removes a separator after a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int separator - Positive number to add a separator, 0 to remove it.

int isItemSeparator ( int item ) const#

Checks whether a separator is placed after the given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Positive number if separator is placed; otherwise, 0.

void setItemSpace ( int item, int space ) #

Sets a space after the given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int space - Item space to set.

int getItemSpace ( int item ) const#

Returns the space after the given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Item space.

void setItemText ( int item, const char * str ) #

Sets a text for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • const char * str - Item text.

const char * getItemText ( int item ) const#

Returns the text of a given item in range from 0 to the total number of items.

Arguments

  • int item - Item number.

Return value

Item text.

void setItemTexture ( int item, int texture ) #

Sets an icon for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture).

int getItemTexture ( int item ) const#

Returns the icon of a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Zero-based ID of the icon (i.e. number of the icon in the icon texture).

void setItemToolTip ( int item, const char * str ) #

Sets a tooltip for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • const char * str - Text of a tooltip to set.

const char * getItemToolTip ( int item ) const#

Returns the tooltip of a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Text of the item tooltip.

void setItemWidget ( int item, const Ptr<Widget> & w ) #

Sets a menu widget for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of menu items.
  • const Ptr<Widget> & w - Menu widget.

Ptr<Widget> getItemWidget ( int item ) const#

Returns the menu widget of a given item.

Arguments

  • int item - Item number in range from 0 to the total number of menu items.

Return value

Menu widget.

int getNumItems ( ) const#

Returns the total number of items in the menu.

Return value

Number of items.

void setSpace ( int x, int y ) #

Sets a space between menu items and between them and menu borders.

Arguments

  • int x - Horizontal space. If a negative value is provided, 0 will be used instead.
  • int y - Vertical space. If a negative value is provided, 0 will be used instead.

int getSpaceX ( ) const#

Returns the horizontal space between menu items and between them and menu borders.

Return value

Horizontal space.

int getSpaceY ( ) const#

Returns the vertical space between menu items and between them and menu borders.

Return value

Vertical space.

void setTexture ( const char * texture ) #

Sets a texture with mini icons to be used with items. The texture is a vertical strip of square icons.

Arguments

  • const char * texture - Path to a texture file.

const char * getTexture ( ) const#

Returns the path to the texture with mini icons, which are used with the list items. The texture is a vertical strip of square icons.

Return value

Path to the texture file.

int addItem ( const char * str, int texture = -1 ) #

Adds a new item with a given text and an icon.

Arguments

  • const char * str - Item text.
  • int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture). -1 means that an item has no icon.

Return value

Number of the added item.

void clear ( ) #

Removes all items from the menu.

void removeItem ( int item ) #

Removes a given item from the menu.

Arguments

  • int item - Item number in range from 0 to the total number of items.

void setBackgroundColor ( const Math::vec4 & color ) #

Sets the background color to be used for the widget.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getBackgroundColor ( ) const#

Returns the current background color used for the widget.

Return value

Four-component vector specifying the color in the RGBA format.

void setSelectionColor ( const Math::vec4 & color ) #

Sets the color to be used to highlight the selection for the widget.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getSelectionColor ( ) const#

Returns the current color used to highlight the selection for the widget.

Return value

Four-component vector specifying the color in the RGBA format.

void setBorderColor ( const Math::vec4 & color ) #

Sets the border color for the widget.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getBorderColor ( ) const#

Returns the current border color for the widget.

Return value

Four-component vector specifying the color in the RGBA format.

void setCurrentItemHighlight ( bool highlight = false ) #

Sets the highlight flag for the item that is clicked last.

Arguments

  • bool highlight - true to enable highlight; false to disable it.

bool isCurrentItemHighlight ( ) const#

Returns the highlight flag for the item that is clicked last.

Return value

true if highlight is enabled; otherwise false.

void setCurrentItemColor ( const Math::vec4 & color ) #

Sets the color of the highlight for item that is clicked last. The highlight state should be enabled.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getCurrentItemColor ( ) const#

Returns the color of the highlight for item that is clicked last. The highlight state should be enabled.

Return value

Four-component vector specifying the color in the RGBA format.

void resetCurrentItem ( ) #

Resets the item clicked last.
Last update: 13.12.2024
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