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Unigine::Json Class

Header: #include <UnigineJson.h>

This class is used to parse and create JSON formatted strings.

Each Json node has a type, a name, and a value. The following types are available:

  • null
  • bool
  • number
  • string
  • array
  • object

The Json node has a hierarchy structure: it can have child Json nodes and a parent node.

Creating a Json Node#

The following code creates a Json node, adds child nodes with different types of values and saves the result to a *.json file:

Notice
When you add the array/object child nodes, you must call the setArray()/setObject() functions after addChild().
Source code (C++)
#include <UnigineJson.h>

using namespace Unigine;
using namespace Math;

int AppWorldLogic::init()
{

	JsonPtr json = Json::create();

	json->addChild("child_0", 0);    // int
	json->addChild("child_1", 1.1);   // float
	json->addChild("child_2", "two");  // string

	// array
	JsonPtr array_0 = json->addChild("array_0");
	array_0->setArray();
	array_0->addChild(NULL, 1);
	array_0->addChild(NULL, 1);
	array_0->addChild(NULL, 0);

	// object
	JsonPtr object_0 = json->addChild("object_0");
	object_0->setObject();
	object_0->addChild("one", 5);
	object_0->addChild("two", 6);
	object_0->addChild("three", 7);

	// save the Json node to the file
	json->save("json/my.json");

	return 1;
}

my.json:

Output
{
	"child_0": 0,
	"child_1": 1.1000000000000001,
	"child_2": "two",
	"array_0": [
		1,
		1,
		0
	],
	"object_0": {
		"one": 5,
		"two": 6,
		"three": 7
	}
}

Child nodes have names child_0, child_1, child_2 and values: integer 0, double 1.1 and string two. There are also array_0 and object_0 child nodes of the array and object types respectively. The name of the child node always has the string type.

Editing a Json Node#

A Json node can be edited by means of the Json class: you can add or remove child nodes, change its values. For example, to add a new array node, you can do the following:

my_array.json

Output
{
"array_0": [ 0, 0, 1 ]
}
Source code (C++)
#include <UnigineJson.h>

using namespace Unigine;
using namespace Math;

int AppWorldLogic::init()
{

	JsonPtr json = Json::create();

	// load the Json node from my.json
	json->load("json/my_array.json");

	// add the array node as a child
	JsonPtr array_1 = json->addChild("array_1");
	array_1->setArray();
	// add object nodes to the array
	for (int i = 0; i < 5; i++)
	{
		JsonPtr object = array_1->addChild(NULL);
		object->addChild("name", String::format("value_%d", i));
		object->addChild("value", i + 1);
	}

	// save the updated Json node to a new file
	json->save("json/my_array.json");

	return 1;
}

The result:

Output
{
"array_0": [ 0, 0, 1 ],
"array_1": [
	{
		"name": "value_0",
		"value": 1
	},
	{
		"name": "value_1",
		"value": 2
	},
	{
		"name": "value_2",
		"value": 3
	},
	{
		"name": "value_3",
		"value": 4
	},
	{
		"name": "value_4",
		"value": 5
	}
]
}

You can also change the type of the node. However, in some cases, this can lead to data loss. For example, if you change the type from object to array, names of the child nodes will be lost.

Source code (C++)
#include <UnigineJson.h>

using namespace Unigine;
using namespace Math;

int AppWorldLogic::init()
{

	JsonPtr json = Json::create();

	// create an object node
	JsonPtr object_0 = json->addChild("array_or_object?");
	object_0->setObject();
	object_0->addChild("name1", 1);
	object_0->addChild("name2", 2);
	object_0->addChild("name3", 3);
	// save to a file
	json->save("json/object.json");
	// change the type to "array"
	object_0->setArray();
	// save to another file
	json->save("json/array.json");

	return 1;
}

In the result, the files will contain the following:

object.json

Output
{
	"array_or_object?": {
		"name1": 1,
		"name2": 2,
		"name3": 3
	}
}

array.json

Output
{
	"array_or_object?": [
		1,
		2,
		3
	]
}
Accessing Data#

The Json class provides several methods for accessing data of a Json node depending of its type. For example, you can use the read() methods to access data of the object Json node as follows:

cubes.json

Output
{
	"cubes": {
		"first": {
			"name": "cube_red",
			"coefficient": 1.0
			"color": [255, 0, 0, 255]
		},
		"second": {
			"name": "cube_green",
			"coefficient": 2.0
			"color": [0, 255, 0, 255]
		},
		"third": {
			"name": "cube_blue",
			"coefficient": 3.0
			"color": [0, 0, 255, 255]
		},
		"fourth": {
			"name": "cube_magenta",
			"coefficient": 4.0
			"color": [255, 0, 255, 255]
		},
		"fifth": {
			"name": "cube_white",
			"coefficient": 5.0
			"color": [255, 255, 255, 255]
		}
	}
}
Source code (C++)
#include <UnigineJson.h>

using namespace Unigine;
using namespace Math;

int AppWorldLogic::init()
{

	float coefficient;
	String name;
	vec4 color;

	JsonPtr json = Json::create();

	// load the Json node from the file
	json->load("json/cubes.json");
	// get its child node
	JsonPtr cubes = json->getChild("cubes");

	for (int i = 0; i < cubes->getNumChildren(); i++)
	{
		// get a child node of the "cubes" node
		JsonPtr child = cubes->getChild(i);

		// read the node name
		name = child->read("name");
		// read the coefficient to a variable
		child->read("coefficient", coefficient);
		// read the color to a variable
		child->read("color", color);

		// create a dynamic mesh using read values 
		ObjectMeshDynamicPtr box = Primitives::createBox(Math::vec3_one * coefficient);
		box->setName(name);
		box->setWorldPosition(Math::Vec3(0.0f, 0.0f, 1.0f * coefficient));
		box->setMaterialParameterFloat4("albedo_color", color, 0);
		Log::message("The %s box: %s\n", child->getName(), box->getName());

	}

	return 1;
}

In the result, five colored cubes will be created by using data from the provided cubes.json file.

If you have an array of two, three or four elements, you can use the getVec2(), getVec3() and getVec4() methods correspondingly. For example:

my_array.json

Output
{
	"array_0": [ 0, 0, 1 ]
}
Source code (C++)
#include <UnigineJson.h>

using namespace Unigine;
using namespace Math;

int AppWorldLogic::init()
{

	// get the "array_0" child
	JsonPtr a = json->getChild("array_0");
	// get its value
	vec3 v = a->getVec3();
	// print the result to the console
	Log::message("%f %f %f\n", v.x, v.y, v.z);

	return 1;
}

By using the write() methods of the class, you can also add a new child nodes and edit values of the existing ones. For example:

Source code (C++)
#include <UnigineJson.h>

using namespace Unigine;
using namespace Math;

int AppWorldLogic::init()
{

	json->load("json/cubes.json");

	// add a new child node of the object type
	JsonPtr cube = json->getChild("cubes")->addChild("sixth");
	cube->setObject();
	// write new child nodes with the specified values
	cube->write("name", "cube_black");
	cube->write("coefficient", 6.0);
	cube->write("color", vec4(0, 0, 0, 0));

	// write new values for the existing Json node
	cube = json->getChild("cubes")->getChild("first");
	cube->write("name", "cube_black");
	cube->write("coefficient", 3.0);
	cube->write("color", vec4(0, 0, 0, 0));

	// save changes to the .json file
	json->save("json/cubes.json");

	return 1;
}

Json Class

Members


static JsonPtr create ( ) #

Default constructor that creates an empty instance.

static JsonPtr create ( const char * name ) #

Constructor that creates a JSON node with a given name.

Arguments

  • const char * name - Name of the Json node.

void setArray ( ) #

Sets the array type to the current Json node.
Notice
This method can be called for a newly added node or for the existing node to change its type. However, in certain cases, this can lead to data loss. For example, if you change the type from object to array, names of the child nodes will be lost.

int isArray ( ) const#

Returns a value indicating if the Json node has an array type.

Return value

1 if the Json has an array type; otherwise, 0.

void setBool ( int arg1 ) #

Sets a boolean value and type to the current Json node.

Arguments

  • int arg1 - Integer value.

int getBool ( ) const#

Reads a boolean value of the current Json node.

Return value

1 if the Json node has a bool type; otherwise, 0.

int isBool ( ) const#

Returns a value indicating if the Json node has a bool type.

Return value

1 if the Json has a bool type; otherwise, 0.

Ptr<Json> getChild ( int num ) const#

Returns the child node of the current Json node.

Arguments

  • int num - Argument of one of the following types:
    • string name - Name of the Json node.
    • int number - Number of the child of the Json node.

Return value

Child Json node.

Ptr<Json> getChild ( const char * name ) const#

Returns the child node of the current Json node.

Arguments

  • const char * name - Argument of one of the following types:
    • string name - Name of the Json node.
    • int number - Number of the child of the Json node.

Return value

Child Json node.

int isChild ( const char * name ) const#

Checks if a child node with a given name exists.

Arguments

  • const char * name - Name of the child node.

Return value

1 if a child with the provided name exists; otherwise, 0.

Ptr<Json> addChild ( const char * name, double value, double value ) #

Adds a new name-value pair as a child node to the current Json node.

Arguments

  • const char * name - Node name.
  • double value - Argument of one of the following types:
    • int value - integer value.
    • float value - float value.
    • string value - string value.
  • double value - Argument of one of the following types:
    • int value - integer value.
    • float value - float value.
    • string value - string value.

Return value

Child Json node.

Ptr<Json> addChild ( const char * name ) #

Adds a new name-value pair as a child node to the current Json node.

Arguments

  • const char * name - Node name.

Return value

Child Json node.

Ptr<Json> addChild ( const char * name, const char * value ) #

Adds a new name-value pair as a child node to the current Json node.

Arguments

  • const char * name - Node name.
  • const char * value - Argument of one of the following types:
    • int value - integer value.
    • float value - float value.
    • string value - string value.

Return value

Child Json node.

Ptr<Json> addChild ( const Ptr<Json> & json ) #

Adds a new name-value pair as a child node to the current Json node.

Arguments

  • const Ptr<Json> & json - Node name.

Return value

Child Json node.

Ptr<Json> addChild ( const char * name, int value ) #

Adds a new name-value pair as a child node to the current Json node.

Arguments

  • const char * name - Node name.
  • int value - Argument of one of the following types:
    • int value - integer value.
    • float value - float value.
    • string value - string value.

Return value

Child Json node.

Ptr<Json> addChild ( ) #

Adds a child node to the current Json node.

Return value

Child Json node.

String getSubTree ( const char * name = 0 ) #

Returns a subtree of a Json node as the non-formatted string.

Arguments

  • const char * name - The name of a child node. If there is a name, the function returns formatted subtree for this child Json node.

Return value

Non-formatted subtree.

String getFormattedSubTree ( const char * name = 0 ) #

Returns a subtree of a Json node as the formatted string.

Arguments

  • const char * name - The name of a child node. If there is a name, the function returns formatted subtree for this child Json node.

Return value

Formatted subtree.

void setName ( const char * name ) #

Sets the given name to the Json node.

Arguments

  • const char * name - Name of the Json node.

const char * getName ( ) const#

Returns the name of the current Json node.

Return value

The name of the Json node.

void setNull ( ) #

Sets null type to the current Json node.

int isNull ( ) const#

Returns a value indicating if the Json node has a null type.

Return value

1 if the Json has a null type; otherwise, 0.

void setNumber ( double arg1 ) #

Sets a number value and type to the current Json node.

Arguments

  • double arg1 - Double value.

double getNumber ( ) const#

Returns the number value of the current Json node.

Return value

Number value of the current Json node.

int isNumber ( ) const#

Returns a value indicating if the Json node has a number type.

Return value

1 if the Json has a number type; otherwise, 0.

int getNumChildren ( ) const#

Returns the number of child nodes of the current Json node.

Return value

Number of child nodes.

void setObject ( ) #

Sets object type to the current Json node.

int isObject ( ) const#

Returns a value indicating if the Json node has an object type.

Return value

1 if the Json has an object type; otherwise, 0.

Ptr<Json> getParent ( ) #

Returns the parent node of the current Json node.

Return value

Parent Json node.

void setString ( const char * arg1 ) #

Sets a string value and type to the current Json node. The function automatically casts number values to string type.

Arguments

  • const char * arg1 - String value.

String getString ( ) #

Returns the value of the current Json node as string.

Return value

Value of the current Json node

int isString ( ) const#

Returns a value indicating if the Json node has a string type.

Return value

1 if the Json has a string type; otherwise, 0.

void clear ( ) #

Clears all data of the current Json node including type, value, name and all children. If the current Json node has a parent, it also removed from the parent Json node.

Ptr<Json> removeChild ( const Ptr<Json> & json ) #

Removes the child Json node.

Arguments

  • const Ptr<Json> & json - Argument of one of the following types:
    • Json json - Json node.
    • string name - Name of the Json node.

Return value

Removed child Json node.

Ptr<Json> removeChild ( const char * name ) #

Removes the child Json node.

Arguments

  • const char * name - Argument of one of the following types:
    • Json json - Json node.
    • string name - Name of the Json node.

Return value

Removed child Json node.

void clearChildren ( ) #

Clears all children of the current Json node.

void copy ( const Ptr<Json> & source ) #

Copies type, name and value from the source Json node to the current Json node and adds the source Json child nodes as child nodes to the current Json node.

Arguments

  • const Ptr<Json> & source - Source Json node.

Ptr<Json> find ( const char * name ) #

Finds Json node by its name in current Json node tree.

Arguments

  • const char * name - Name of the Json node.

Return value

Founded Json node.

int load ( const char * path ) #

Loads the data to the current Json node from the file with a given path.

Arguments

  • const char * path - Path of the file.

Return value

1 if the Json node was loaded successfully; otherwise, 0.

int parse ( const char * source ) #

Parses a given string into the Json node.

Usage Example

Source code (C++)
#include <UnigineJson.h>

/* ... */

JsonPtr json = Json::create();
json->addChild("child_0", 1);

JsonPtr json_2 = Json::create();
json_2->parse(json->getSubTree().get());

Now the json_2 node contains:

Source code
{
	"child_0": 1
}

Arguments

  • const char * source - String to parse.

Return value

1 if the string was parsed successfully; otherwise, 0.

int save ( const char * path ) const#

Saves the Json node into a file with a given path. Creates the given file path if it doesn’t exist yet (including subdirectories).

Arguments

  • const char * path - Path to the file.

Return value

1 if the file was saved successfully; otherwise, 0.

void read ( const char * name, bool & value ) const#

Reads a boolean value of a Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • bool & value - Target boolean variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, int & value ) const#

Reads an integer value of a Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • int & value - Target integer variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, unsigned int & value ) const#

Reads an unsigned integer value of a Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • unsigned int & value - Target unsigned integer variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, char & value ) const#

Reads a character value of a Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • char & value - Target character variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, double & value ) const#

Reads a double value of a Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • double & value - Target double variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, float & value ) const#

Reads a float value of a Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • float & value - Target float variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, UGUID & value ) const#

Reads a value of a Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • UGUID & value - UGUID of the variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, Math::vec2 & value ) const#

Reads a two-component value of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Math::vec2 & value - Target vector variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, Math::vec3 & value ) const#

Reads a three-component value of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Math::vec3 & value - Target vector variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, Math::vec4 & value ) const#

Reads a four-component value of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Math::vec4 & value - Target vector variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, Math::dvec2 & value ) const#

Reads a two-component value of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Math::dvec2 & value - Target vector variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, Math::dvec3 & value ) const#

Reads a three-component value of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Math::dvec3 & value - Target vector variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, Math::dvec4 & value ) const#

Reads a four-component value of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Math::dvec4 & value - Target vector variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, Math::ivec2 & value ) const#

Reads a two-component value of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Math::ivec2 & value - Target vector variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, Math::ivec3 & value ) const#

Reads a three-component value of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Math::ivec3 & value - Target vector variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, Math::ivec4 & value ) const#

Reads a four-component value of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Math::ivec4 & value - Target vector variable to which the value of the Json node with the specified name is saved.

void read ( const char * name, Vector< int > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< int > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< char > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< char > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< double > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< double > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< float > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< float > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< String > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< String > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< Math::vec2 > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< Math::vec2 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< Math::vec3 > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< Math::vec3 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< Math::vec4 > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< Math::vec4 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< Math::dvec2 > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< Math::dvec2 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< Math::dvec3 > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< Math::dvec3 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< Math::dvec4 > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< Math::dvec4 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< Math::ivec2 > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< Math::ivec2 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< Math::ivec3 > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< Math::ivec3 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( const char * name, Vector< Math::ivec4 > & OUT_value ) const#

Reads values of the array-type Json node with the specified name to the specified target variable.

Arguments

  • const char * name - Name of the Json node.
  • Vector< Math::ivec4 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( bool & value ) const#

Reads a boolean value of the Json node to the specified target variable.

Arguments

  • bool & value - Target boolean variable to which the value of the Json node is saved.

void read ( int & value ) const#

Reads an integer value of the Json node to the specified target variable.

Arguments

  • int & value - Target integer variable to which the value of the Json node is saved.

void read ( char & value ) const#

Reads a character value of the Json node to the specified target variable.

Arguments

  • char & value - Target character variable to which the value of the Json node is saved.

void read ( double & value ) const#

Reads a double value of the Json node to the specified target variable.

Arguments

  • double & value - Target double variable to which the value of the Json node is saved.

void read ( float & value ) const#

Reads a float value of the Json node to the specified target variable.

Arguments

  • float & value - Target float variable to which the value of the Json node is saved.

void read ( Math::vec2 & value ) const#

Reads a two-component value of the array-type Json node to the specified target variable.

Arguments

  • Math::vec2 & value - Target vector variable to which two components of the array-type Json node are saved.

void read ( Math::vec3 & value ) const#

Reads a three-component value of the array-type Json node to the specified target variable.

Arguments

  • Math::vec3 & value - Target vector variable to which three components of the array-type Json node are saved.

void read ( Math::vec4 & value ) const#

Reads a four-component value of the array-type Json node to the specified target variable.

Arguments

  • Math::vec4 & value - Target vector variable to which four components of the array-type Json node are saved.

void read ( Math::dvec2 & value ) const#

Reads a two-component value of the array-type Json node to the specified target variable.

Arguments

  • Math::dvec2 & value - Target vector variable to which two components of the array-type Json node are saved.

void read ( Math::dvec3 & value ) const#

Reads a three-component value of the array-type Json node to the specified target variable.

Arguments

  • Math::dvec3 & value - Target vector variable to which three components of the array-type Json node are saved.

void read ( Math::dvec4 & value ) const#

Reads a four-component value of the array-type Json node to the specified target variable.

Arguments

  • Math::dvec4 & value - Target vector variable to which four components of the array-type Json node are saved.

void read ( Math::ivec2 & value ) const#

Reads a two-component value of the array-type Json node to the specified target variable.

Arguments

  • Math::ivec2 & value - Target vector variable to which two components of the array-type Json node are saved.

void read ( Math::ivec3 & value ) const#

Reads a three-component value of the array-type Json node to the specified target variable.

Arguments

  • Math::ivec3 & value - Target vector variable to which three components of the array-type Json node are saved.

void read ( Math::ivec4 & value ) const#

Reads a four-component value of the array-type Json node to the specified target variable.

Arguments

  • Math::ivec4 & value - Target vector variable to which four components of the array-type Json node are saved.

void read ( Vector< bool > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< bool > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< int > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< int > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< char > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< char > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< double > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< double > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< float > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< float > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< String > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< String > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< Math::vec2 > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< Math::vec2 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< Math::vec3 > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< Math::vec3 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< Math::vec4 > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< Math::vec4 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< Math::dvec2 > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< Math::dvec2 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< Math::dvec3 > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< Math::dvec3 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< Math::dvec4 > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< Math::dvec4 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< Math::ivec2 > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< Math::ivec2 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< Math::ivec3 > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< Math::ivec3 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void read ( Vector< Math::ivec4 > & OUT_value ) const#

Reads values of the array-type Json node to the specified target variable.

Arguments

  • Vector< Math::ivec4 > & OUT_value - Vector to which components of the array-type Json node are saved.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

String read ( const char * name ) const#

Returns a value of a Json node with the specified name as a string.

Arguments

  • const char * name - Name of the Json node.

Return value

Node value

void write ( const char * name, bool value ) #

Writes the specified boolean value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • bool value - Boolean value to be written to the Json node with the specified name.

void write ( const char * name, int value ) #

Writes the specified integer value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • int value - Integer value to be written to the Json node with the specified name.

void write ( const char * name, unsigned int value ) #

Writes the specified unsigned integer value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • unsigned int value - Unsigned integer value to be written to the Json node with the specified name.

void write ( const char * name, char value ) #

Writes the specified character value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • char value - Character value to be written to the Json node with the specified name.

void write ( const char * name, const char * value ) #

Writes the specified value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const char * value - Value to be written to the Json node with the specified name.

void write ( const char * name, double value ) #

Writes the specified double value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • double value - Double value to be written to the Json node with the specified name.

void write ( const char * name, float value ) #

Writes the specified float value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • float value - Float value to be written to the Json node with the specified name.

void write ( const char * name, const Math::vec2 & value ) #

Writes the specified two-component value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Math::vec2 & value - Two-component value to be written to the Json node with the specified name.

void write ( const char * name, const Math::vec3 & value ) #

Writes the specified three-component value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Math::vec3 & value - Three-component value to be written to the Json node with the specified name.

void write ( const char * name, const Math::vec4 & value ) #

Writes the specified four-component value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Math::vec4 & value - Four-component value to be written to the Json node with the specified name.

void write ( const char * name, const Math::dvec2 & value ) #

Writes the specified two-component value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Math::dvec2 & value - Two-component value to be written to the Json node with the specified name.

void write ( const char * name, const Math::dvec3 & value ) #

Writes the specified three-component value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Math::dvec3 & value - Three-component value to be written to the Json node with the specified name.

void write ( const char * name, const Math::dvec4 & value ) #

Writes the specified four-component value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Math::dvec4 & value - Four-component value to be written to the Json node with the specified name.

void write ( const char * name, const Math::ivec2 & value ) #

Writes the specified two-component value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Math::ivec2 & value - Two-component value to be written to the Json node with the specified name.

void write ( const char * name, const Math::ivec3 & value ) #

Writes the specified three-component value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Math::ivec3 & value - Three-component value to be written to the Json node with the specified name.

void write ( const char * name, const Math::ivec4 & value ) #

Writes the specified four-component value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Math::ivec4 & value - Four-component value to be written to the Json node with the specified name.

void write ( const char * name, const Vector< int > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< int > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< char > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< char > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< double > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< double > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< float > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< float > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< String > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< String > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< Math::vec2 > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< Math::vec2 > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< Math::vec3 > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< Math::vec3 > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< Math::vec4 > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< Math::vec4 > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< Math::dvec2 > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< Math::dvec2 > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< Math::dvec3 > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< Math::dvec3 > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< Math::dvec4 > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< Math::dvec4 > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< Math::ivec2 > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< Math::ivec2 > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< Math::ivec3 > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< Math::ivec3 > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const Vector< Math::ivec4 > & value ) #

Writes the specified values to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const Vector< Math::ivec4 > & value - Vector of values to be written to the Json node with the specified name.

void write ( const char * name, const UGUID& value ) #

Writes the specified value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • const UGUID& value - UGUID of the value to be written to the Json node with the specified name.

void write ( const UGUID& value ) #

Writes the specified value to the current Json node.

Arguments

  • const UGUID& value - UGUID of the value to be written to the Json node.

void write ( bool value ) #

Writes the specified boolean value to the current Json node.

Arguments

  • bool value - Boolean value to be written to the current Json node.

void write ( int value ) #

Writes the specified integer value to the current Json node.

Arguments

  • int value - Integer value to be written to the current Json node.

void write ( char value ) #

Writes the specified character value to the current Json node.

Arguments

  • char value - Character value to be written to the current Json node.

void write ( const char * value ) #

Writes the specified value to the current Json node.

Arguments

  • const char * value - Value to be written to the current Json node.

void write ( double value ) #

Writes the specified double value to the current Json node.

Arguments

  • double value - Double value to be written to the current Json node.

void write ( float value ) #

Writes the specified float value to the current Json node.

Arguments

  • float value - Float value to be written to the current Json node.

void write ( const Math::vec2 & value ) #

Writes the specified two-component value to the current Json node.

Arguments

  • const Math::vec2 & value - Two-component value to be written to the current Json node.

void write ( const Math::vec3 & value ) #

Writes the specified three-component value to the current Json node.

Arguments

  • const Math::vec3 & value - Three-component value to be written to the current Json node.

void write ( const Math::vec4 & value ) #

Writes the specified four-component value to the current Json node.

Arguments

  • const Math::vec4 & value - Four-component value to be written to the current Json node.

void write ( const Math::dvec2 & value ) #

Writes the specified two-component value to the current Json node.

Arguments

  • const Math::dvec2 & value - Two-component value to be written to the current Json node.

void write ( const Math::dvec3 & value ) #

Writes the specified three-component value to the current Json node.

Arguments

  • const Math::dvec3 & value - Three-component value to be written to the current Json node.

void write ( const Math::dvec4 & value ) #

Writes the specified four-component value to the current Json node.

Arguments

  • const Math::dvec4 & value - Four-component value to be written to the current Json node.

void write ( const Math::ivec2 & value ) #

Writes the specified two-component value to the current Json node.

Arguments

  • const Math::ivec2 & value - Two-component value to be written to the current Json node.

void write ( const Math::ivec3 & value ) #

Writes the specified three-component value to the current Json node.

Arguments

  • const Math::ivec3 & value - Three-component value to be written to the current Json node.

void write ( const Math::ivec4 & value ) #

Writes the specified four-component value to the current Json node.

Arguments

  • const Math::ivec4 & value - Four-component value to be written to the current Json node.

void write ( const Vector< bool > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< bool > & value - Vector of values to be written to the current Json node.

void write ( const Vector< int > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< int > & value - Vector of values to be written to the current Json node.

void write ( const Vector< char > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< char > & value - Vector of values to be written to the current Json node.

void write ( const Vector< double > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< double > & value - Vector of values to be written to the current Json node.

void write ( const Vector< float > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< float > & value - Vector of values to be written to the current Json node.

void write ( const Vector< String > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< String > & value - Vector of values to be written to the current Json node.

void write ( const Vector< Math::vec2 > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< Math::vec2 > & value - Vector of values to be written to the current Json node.

void write ( const Vector< Math::vec3 > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< Math::vec3 > & value - Vector of values to be written to the current Json node.

void write ( const Vector< Math::vec4 > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< Math::vec4 > & value - Vector of values to be written to the current Json node.

void write ( const Vector< Math::dvec2 > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< Math::dvec2 > & value - Vector of values to be written to the current Json node.

void write ( const Vector< Math::dvec3 > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< Math::dvec3 > & value - Vector of values to be written to the current Json node.

void write ( const Vector< Math::dvec4 > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< Math::dvec4 > & value - Vector of values to be written to the current Json node.

void write ( const Vector< Math::ivec2 > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< Math::ivec2 > & value - Vector of values to be written to the current Json node.

void write ( const Vector< Math::ivec3 > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< Math::ivec3 > & value - Vector of values to be written to the current Json node.

void write ( const Vector< Math::ivec4 > & value ) #

Writes the specified values to the current Json node.

Arguments

  • const Vector< Math::ivec4 > & value - Vector of values to be written to the current Json node.

const char * getTypeName ( ) const#

Returns the name of the type of the Json node.

Return value

Name of the Json node type.

void setInt ( int value ) #

Sets the specified integer value to the current Json node.

Arguments

  • int value - Value to be set to the current Json node.

void setInt ( const char * name, int value ) #

Sets the specified integer value to the target Json node with the specified name. In case such node is not found, a new one is added with the name specified.

Arguments

  • const char * name - Name of the target Json node.
  • int value - Value to be set to the target Json node.

int getInt ( ) const#

Returns the value of the current Json node as an integer value, if possible.

Return value

Node value.

int getInt ( const char * name ) const#

Returns the value of the target Json node with the specified name as an integer value, if possible.

Arguments

  • const char * name - Name of the target Json node.

void setVec2 ( const Math::vec2 & value ) #

Sets the first two elements of the array-type Json node.

Arguments

  • const Math::vec2 & value - Vector setting the first two elements of the array-type Json node

Math::vec2 getVec2 ( ) const#

Returns a two-component vector composed of the first two elements of the array-type Json node. If the node is not an array, a zero-vector (0.0f, 0.0f) shall be returned.

Return value

Vector composed of the first two elements of the array-type Json node

void setVec3 ( const Math::vec3 & value ) #

Sets the first three elements of the array-type Json node.

Arguments

  • const Math::vec3 & value - Vector setting the first three elements of the array-type Json node

Math::vec3 getVec3 ( ) const#

Returns a three-component vector composed of the first three elements of the array-type Json node. If the node is not an array, a zero-vector (0.0f, 0.0f, 0.0f) shall be returned.

Return value

Vector composed of the first three elements of the array-type Json node

void setVec4 ( const Math::vec4 & value ) #

Sets the first four elements of the array-type Json node.

Arguments

  • const Math::vec4 & value - Vector setting the first four elements of the array-type Json node

Math::vec4 getVec4 ( ) const#

Returns a four-component vector composed of the first four elements of the array-type Json node. If the node is not an array, a zero-vector (0.0f, 0.0f, 0.0f, 0.0f) shall be returned.

Return value

Vector composed of the first four elements of the array-type Json node

void setDVec2 ( const Math::dvec2 & value ) #

Sets the first two elements of the array-type Json node.

Arguments

  • const Math::dvec2 & value - Vector setting the first two elements of the array-type Json node

Math::dvec2 getDVec2 ( ) const#

Returns a two-component vector composed of the first two elements of the array-type Json node. If the node is not an array, a zero-vector (0.0, 0.0) shall be returned.

Return value

Vector composed of the first two elements of the array-type Json node

void setDVec3 ( const Math::dvec3 & value ) #

Sets the first three elements of the array-type Json node.

Arguments

  • const Math::dvec3 & value - Vector setting the first three elements of the array-type Json node

Math::dvec3 getDVec3 ( ) const#

Returns a three-component vector composed of the first three elements of the array-type Json node. If the node is not an array a zero-vector (0.0, 0.0, 0.0) shall be returned.

Return value

Vector composed of the first three elements of the array-type Json node

void setDVec4 ( const Math::dvec4 & value ) #

Sets the first four elements of the array-type Json node.

Arguments

  • const Math::dvec4 & value - Vector setting the first four elements of the array-type Json node

Math::dvec4 getDVec4 ( ) const#

Returns a four-component vector composed of the first four elements of the array-type Json node. If the node is not an array a zero-vector (0.0, 0.0, 0.0, 0.0) shall be returned.

Return value

Vector composed of the first four elements of the array-type Json node

void setIVec2 ( const Math::ivec2 & value ) #

Sets the first two elements of the array-type Json node.

Arguments

  • const Math::ivec2 & value - Vector setting the first two elements of the array-type Json node

Math::ivec2 getIVec2 ( ) const#

Returns a two-component vector composed of the first two elements of the array-type Json node. If the node is not an array a zero-vector (0, 0) shall be returned.

Return value

Vector composed of the first two elements of the array-type Json node

void setIVec3 ( const Math::ivec3 & value ) #

Sets the first three elements of the array-type Json node.

Arguments

  • const Math::ivec3 & value - Vector setting the first three elements of the array-type Json node

Math::ivec3 getIVec3 ( ) const#

Returns a three-component vector composed of the first three elements of the array-type Json node. If the node is not an array a zero-vector (0, 0, 0) shall be returned.

Return value

Vector composed of the first three elements of the array-type Json node

void setIVec4 ( const Math::ivec4 & value ) #

Sets the first four elements of the array-type Json node.

Arguments

  • const Math::ivec4 & value - Vector setting the first four elements of the array-type Json node

Math::ivec4 getIVec4 ( ) const#

Returns a four-component vector composed of the first four elements of the array-type Json node. If the node is not an array a zero-vector (0, 0, 0, 0) shall be returned.

Return value

Vector composed of the first four elements of the array-type Json node
Last update: 13.12.2024
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