This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Режимы вывода изображения
Физика
Браузер SDK 2
Лицензирование и типы лицензий
Дополнения (Add-Ons)
Демонстрационные проекты
API Samples
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Unigine::FieldSpacer Class

Header: #include <UnigineFields.h>
Inherits from: Field

This class allows you to create and modify field spacer objects.

See Also#

  • A FieldSpacer class to edit spacer fields by using C++ API
  • A set of samples located in the data/samples/fields/ folder:
    • spacer_00
    • spacer_01
    • spacer_02

FieldSpacer Class

Members


static FieldSpacerPtr create ( const Math::vec3 & size ) #

Creates a new field spacer of the specified size:
  • If the field spacer is of an ellipse shape, its radius values along the axes must be specified.
  • Otherwise, dimensions of the cube must be specified.

Arguments

  • const Math::vec3 & size - A size of the field spacer along X, Y and Z axes in units.

void setAttenuation ( float attenuation ) #

Sets an attenuation factor value for the field spacer. This factor indicates how much geometry is cut off gradually starting from the center of the spacer field:
  • By the minimum value of 0, all geometry inside the field spacer will be rendered.
  • The higher the value, the less geometry will be rendered inside the spacer field.
Sets an attenuation factor value for the Field Spacer.

Arguments

  • float attenuation - A new attenuation factor value. If a too small value is provided, 1E-6 will be used instead.

float getAttenuation ( ) const#

Returns the current attenuation factor for the Field Spacer. This factor indicates how much geometry is cut off gradually starting from the center of the Field Spacer:
  • By the minimum value of 0, all geometry inside the Field Spacer will be rendered.
  • The higher the value, the less geometry will be rendered inside the Field Spacer.

Return value

Attenuation factor value.

void setEllipse ( bool ellipse ) #

Transforms a cube-shaped Field Spacer into an ellipse-shaped one or vice versa.

Arguments

  • bool ellipse - true for the ellipse-shaped Field Spacer, false for the Field Spacer in a form of a cube.

bool isEllipse ( ) const#

Returns the value indicating if the field spacer is of an ellipse shape.

Return value

true if the Field Spacer is of an ellipse shape; otherwise, false.

void setSize ( const Math::vec3 & size ) #

Sets a size for the field spacer:
  • If the field spacer is of an ellipse shape, its radius values along the axes must be set.
  • Otherwise, dimensions of the cube must be set.

Arguments

  • const Math::vec3 & size - Size of the field spacer along the X, Y, and Z axes to be set in units. If a negative value is provided, 0 will be used instead.

Math::vec3 getSize ( ) const#

Returns the size of the Field Spacer:
  • If the field spacer is of an ellipse shape, its radius values along the axes will be returned.
  • Otherwise, dimensions of the cube will be returned.

Return value

Size of the Field Spacer in units.

static int type ( ) #

Returns the type of the object.

Return value

FieldSpacer type identifier.
Last update: 13.12.2024
Build: ()