This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

World Intersection

The World Intersection section of the C# Component Samples demo contains a set of samples demonstrating how intersection is found between various types of nodes:

Bound_Box_Intersection sample demonstrates how to find intersection between the Bound Box and geometry.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19\data\csharp_component_samples\main_samples\World Intersection

Bound_Frustum_Intersection sample demonstrates how to find intersection between the Bound Frustum and geometry.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19\data\csharp_component_samples\main_samples\World Intersection

Bound_Sphere_Intersection sample demonstrates how to find intersection between the Bound Sphere and geometry.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19\data\csharp_component_samples\main_samples\World Intersection

Ray_Intersection sample demonstrates how to detect intersection of a ray with geometry.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19\data\csharp_component_samples\main_samples\World Intersection

Mouse_Ray_Intersection sample demonstrates how to detect intersection between the ray cast from the camera and geometry in the point of the mouse cursor.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19\data\csharp_component_samples\main_samples\World Intersection

Accessing Demo Source Code#

You can study and modify the source code of this demo to create your own projects. To access the source code do the following:

  1. Find the C# Component Samples demo in the Demos section and click Install (if you haven't installed it yet).
  2. After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
  3. In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
  4. Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
Last update: 2024-02-27
Build: ()