This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.Plugins.FMOD.EventDescription Class

Notice
This set of functions is available when the FMOD plugin is loaded.

The description for an FMOD Studio Event.

Event descriptions belong to banks and can be queried after the relevant bank has been loaded. Event descriptions may be retrieved via path or GUID lookup, or by enumerating all descriptions in a bank.

EventDescription Class

Properties

bool IsSampleUnloading#

The value indicating if the sample is unloading.

bool IsSampleUnloaded#

The value indicating if the sample is unloaded.

bool IsSampleLoading#

The value indicating if the sample loading is in progress.

bool IsSampleLoaded#

The value indicating if the sample is loaded and ready to play.

bool IsSampleError#

The value indicating if the sample has failed to load.

bool IsValid#

The value indicating if the event description is valid.

int Length#

The length of the timeline.

bool IsDopplerEnabled#

The value indicating if the doppler effect is enabled.

bool IsOneShot#

The value indicating if the event is a oneshot event.

Members


EventInstance CreateEvent ( ) #

Creates a playable instance.

Return value

EventInstance object.

void ReleaseAllEvents ( ) #

Releases all instances.

void LoadSampleData ( ) #

Loads all non-streaming sample data.

void UnloadSampleData ( ) #

Unloads all non-streaming sample data. Sample data will not be unloaded until all instances of the event are released.

void Release ( ) #

Marks the event instance for release. Event instances marked for release are destroyed by the asynchronous update when they are in the stopped state.

void ReleaseFromStudio ( ) #

Auxiliary function, should not be used.

void Update ( ) #

Updates the position of the event instance in world space.

string GetPath ( ) #

Returns the path to the event description.

Return value

Path.
Last update: 2023-03-15
Build: ()