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VRPN Client Plugin

Virtual Reality Peripheral Network (VRPN) is a device-independent system for accessing virtual reality peripherals in VR applications. The VRPN system consists of programming interfaces for both the client application and the hardware drivers and a server application that communicates with the hardware devices. The DTrack application often goes as a server application.

The Virtual Reality Peripheral Network (VRPN) plugin represents the client application which is connected to the server and used for receiving input data from different input devices (joysticks, 3D motion and orientation tracking sensors and so on) via the Network.

For example, by using the VRPN Client plugin, you can implement an application that processes input data from ART controls.

See Also#

  • VrpnAnalogDevice class
  • VrpnButtonDevice class
  • VrpnTackerDevice class
  • Samples on the plugin usage:

    • <UnigineSDK>/data/samples/plugins/vrpn_client_00 that demonstrates receiving data from the FlyStick device and two sensors, tracking this device and a head. The data is presented as a text.
    • <UnigineSDK>/data/samples/plugins/vrpn_client_01 that demonstrates receiving data from the virtual FlyStick device and two sensors, tracking this device and a head, inside the UNIGINE scene.
    Notice
    The samples are available if you add the VRPN Client plugin to your project via UNIGINE SDK Browser.

Launching VRPN Client Plugin#

Notice
Before launching the plugin, you should run a server application (it is usually DTrack) that receives input data from an input device. The VRPN Client plugin will connect to this server and receive data from it.

To use the VRPN Client plugin, you should specify the extern_plugin command line option on the application start-up:

Shell commands
main_x64 -extern_plugin "UnigineVrpnClient"

Implementing Application Using VRPN Client Plugin#

When the VRPN Client plugin is loaded, the following classes are added to UnigineScript:

  • VrpnAnalogDevice that receives data about input devices sticks.
  • VrpnButtonDevice that receives data about input devices buttons states.
  • VrpnTrackerDevice that receives about position, orientation, velocity and acceleration of tracked objects from 3D tracking sensors.
Notice
Each class can be instanced more than once.

When implementing an application using the plugin, instances of the classes listed above should be created on engine initialization.

Notice
The server address and the device name should be passed to constructors of the UnigineScript classes (VrpnAnalogDevice, VrpnButtonDevice, VrpnTrackerDevice) as follows: device_name@server_address.

For example, if the VRPN server is set on the PC via the DTrack application, the following should be passed: DTrack@localhost. If the server is set on another PC, instead of the localhost, you should specify the PC's IP address. You should also call the Update() method for each initialized device on engine update.

Source code (C#)
#ifdef HAS_VRPN_CLIENT

VrpnTrackerDevice Tracker;
VrpnButtonDevice Button;
VrpnAnalogDevice Analog;

int Init() {
	
	Tracker = new VrpnTrackerDevice("DTrack@localhost");
	Button = new VrpnButtonDevice("DTrack@localhost");
	Analog = new VrpnAnalogDevice("DTrack@localhost");
	
	return 1;
}

int Shutdown() {

	Tracker = null;
	Button = null;
	Analog = null;
	
	return 1;
}

int Update() {
	
	Tracker.Update();
	Button.Update();
	Analog.Update();
	
	return 1;
}

#else

int Init() {
	Log.Warning("No VRPN Client plugin detected\n");
	return 1;
}

int Shutdown() {
	return 1;
}

#endif
Last update: 2024-01-11
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