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Unigine.LandscapeMapFileSettings Class

This class is used to load, modify, and apply landscape map settings stored in a .lmap file.

LandscapeMapFileSettings Class

Properties

Landscape.BLENDING_MODE HeightBlending#

The Blending mode used for heights data. One of the following Landscape.BLENDING_MODE values:
  • Alpha Blend
  • Additive

Landscape.BLENDING_MODE AlbedoBlending#

The Blending mode used for albedo data. One of the following Landscape.BLENDING_MODE values:
  • Alpha Blend
  • Additive
  • Overlay
  • Multiplicative

bool EnabledHeight#

The Value indicating if heights data of the landscape layer map is to be used.

bool EnabledAlbedo#

The Value indicating if albedo data of the landscape layer map is to be used.

bool EnabledOpacityHeight#

The Value indicating if opacity information for heights data of the landscape layer map is to be used. Opacity information is required to blend data of several landscape layer maps.

bool EnabledOpacityAlbedo#

The Value indicating if opacity information for albedo data of the landscape layer map is to be used. Opacity information is required to blend data of several landscape layer maps.

ivec2 TilesSize#

The Two-component vector (X, Y) representing the number of tiles in the landscape layer map along X and Y axes.

ivec2 Resolution#

The Two-component vector (X, Y) representing landscape layer map resolution along X and Y axes, in pixels.

UGUID GUID#

The GUID of the .lmap file.

bool IsLoaded#

The Value indicating if the landscape map file (.lmap) is loaded.

vec2 AlbedoFadeAttenuation#

The Two-component vector (X, Y) defining the fade attenuation of the albedo data along X and Y axes.

vec2 HeightFadeAttenuation#

The Two-component vector (X, Y) defining the fade attenuation of the hight data along X and Y axes.

bool IsEnabledOpacityHeightTextureCompression#

The value indicating if opacity height texture compression is enabled.

bool IsEnabledAlbedoTextureCompression#

The value indicating if albedo texture compression is enabled.

bool IsCompressed#

The value indicating if the .lmap file is compressed.

Landscape.COMPRESSOR_TYPE OpacityHeightCompressor#

The type of compression currently used for opacity height data.

Landscape.COMPRESSOR_TYPE AlbedoCompressor#

The type of compression currently used for opacity albedo data.

Landscape.COMPRESSOR_TYPE HeightCompressor#

The type of compression currently used for height data.

Members


LandscapeMapFileSettings ( ) #

The LandscapeMapFileSettings constructor.

void SetMaskBlending ( int mask, Landscape.BLENDING_MODE blend ) #

Sets a new blending mode to be used for the data of the specified detail mask.

Arguments

  • int mask - Detail mask number in the [0; 19] range.
  • Landscape.BLENDING_MODE blend - Blending mode used for the data of the specified detail mask. One of the following values:
    • Alpha Blend
    • Additive
    • Overlay
    • Multiplicative

Landscape.BLENDING_MODE GetMaskBlending ( int mask ) #

Returns the current blending mode used for the data of the specified detail mask.

Arguments

  • int mask - Detail mask number in the [0; 19] range.

Return value

Blending mode used for the data of the specified detail mask. One of the following values:
  • Alpha Blend
  • Additive
  • Overlay
  • Multiplicative

void SetEnabledMask ( int mask, bool enabled ) #

Sets a value indicating if the data of the detail mask with the specified number is to be used.

Arguments

  • int mask - Detail mask number in the [0; 19] range.
  • bool enabled - true to enable using the data of the specified detail mask, false - to disable it.

bool IsEnabledMask ( int mask ) #

Returns a value indicating if the data of the detail mask with the specified number is to be used.

Arguments

  • int mask - Detail mask number in the [0; 19] range.

Return value

true if the data of the detail mask with the specified number is to be used; otherwise, false.

void SetEnabledOpacityMask ( int mask, bool enabled ) #

Sets a value indicating if opacity information for the heights data of the detail mask with the specified number is to be used. Opacity information is required to blend data of several landscape layer maps.

Arguments

  • int mask - Detail mask number in the [0; 19] range.
  • bool enabled - true to enable using opacity information for the data of the specified detail mask, false - to disable it.

bool IsEnabledOpacityMask ( int mask ) #

Returns a value indicating if opacity information for the data of the detail mask with the specified number is to be used. Opacity information is required to blend data of several landscape layer maps.

Arguments

  • int mask - Detail mask number in the [0; 19] range.

Return value

true if opacity information for the data of the detail mask with the specified number is to be used; otherwise, false.

bool Load ( UGUID guid ) #

Loads landscape map settings from a file with the specified GUID.

Arguments

  • UGUID guid - GUID of the .lmap file containing landscape map data.

Return value

true if landscape map settings were successfully loaded from the file with the specified GUID; otherwise, false.

bool Apply ( ) #

Applies all settings stored in the landscape map file (.lmap).

Return value

true if landscape map file settings were successfully applied; otherwise, false.

void SetMaskFadeAttenuation ( int mask, vec2 fade_attenuation ) #

Sets a new fade attenuation to be used for the data of the specified detail mask. This parameter defines the distance of the transparency attenuation, starting from the edge of the map.

Arguments

  • int mask - Mask number.
  • vec2 fade_attenuation - Two-component vector (X, Y) defining the fade attenuation of the detail mask data along X and Y axes.

vec2 GetMaskFadeAttenuation ( int mask ) #

Returns the current fade attenuation for the data of the specified detail mask. This parameter defines the distance of the transparency attenuation, starting from the edge of the map.

Arguments

  • int mask - Mask number.

Return value

Two-component vector (X, Y) defining the fade attenuation of the detail mask data along X and Y axes.

Landscape.COMPRESSOR_TYPE GetMaskCompressor ( int mask ) #

Returns the type of compression currently used for the data of the mask with the specified number.

Arguments

  • int mask - Mask number.

Return value

Type of compression currently used for the data of the mask with the specified number.

Landscape.COMPRESSOR_TYPE GetMaskOpacityCompressor ( int mask ) #

Returns the type of compression currently used for the opacity data of the mask with the specified number.

Arguments

  • int mask - Mask number.

Return value

Type of compression currently used for the opacity data of the mask with the specified number.

bool IsEnabledAlbedoTextureCompression ( ) #

Returns a value indicating if albedo texture compression is enabled.

Return value

true if albedo texture compression is enabled; otherwise, false.

bool IsEnabledOpacityHeightTextureCompression ( ) #

Returns a value indicating if opacity height texture compression is enabled.

Return value

true if opacity height texture compression is enabled; otherwise, false.

bool IsEnabledMaskTextureCompression ( int mask ) #

Returns a value indicating if compression of the mask texture for the mask with the specified number is enabled.

Arguments

  • int mask - Mask number.

Return value

true if compression of the mask texture for the mask with the specified number is enabled; otherwise, false.

bool IsEnabledMaskOpacityTextureCompression ( int mask ) #

Returns a value indicating if compression of the opacity texture for the mask with the specified number is enabled.

Arguments

  • int mask - Mask number.

Return value

true if compression of the opacity texture for the mask with the specified number is enabled; otherwise, false.
Last update: 2022-10-04
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