This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

CigiSymbolLineDef Class

Inherits from: CigiHostPacket

CigiSymbolLineDef Class

Enums

CIGI_LINE#

NameDescription
POINT = 0Point primitive type.
LINE = 1Line primitive type.
LINE_STRIP = 2Line Strip primitive type.
LINE_LOOP = 3Line Loop primitive type.
TRIANGLE = 4Triangle primitive type.
TRIANGLE_STRIP = 5Triangle Strip primitive type.
TRIANGLE_FAN = 6Triangle fan primitive type.

Properties

int SymbolID#

The Symbol ID specified in the packet.

int PrimitiveType#

The Primitive Type specified in the packet. Determines the type of point or line primitive defined by this packet.

int StipplePattern#

The value of the Stipple Pattern parameter specified in the packet. Determines the dash pattern to be used when drawing the line.

float PatternLength#

The value of the Stipple Pattern Length parameter specified in the packet. Determines the length of one complete repetition of the stipple pattern.

float LineWidth#

The value of the Line Width parameter specified in the packet. Specifies the line thickness that the IG shall use when drawing the primitives defined in this packet.

int NumVertex#

The number of vertices in line. Determines the number of vertices by which the line is specified

Members


vec3 GetVertex ( int num ) #

Returns a three-component vector UV coordinates of the given vertex. This vector combines the values of the Center U and Center V parameters specified in the packet.

Arguments

  • int num - Index of vertex.

Return value

Three-component vector with the UV coordinates of the given vertex (Center U, Center V, Z), in symbol’s local coordinate system.
Notice
The third component of the vector is ignored.
Last update: 2023-03-15
Build: ()