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Unigine.ObjectMeshSplineCluster Class

Inherits from: Object

ObjectMeshSplineCluster Class

Properties

int NumMeshes#

The Number of meshes.

string MeshPath#

The path to the source .mesh-file used for the object.

Members


static int type ( ) #

Returns the type of the node.

Return value

Node type identifier.

mat4 GetMeshTransform ( int num ) #

Returns the transformation of the given mesh instance.

Arguments

  • int num - Mesh instance number.

Return value

Mesh transformation matrix.

bool GetClusterTransforms ( WorldBoundBox bounds, mat4[] OUT_transforms ) #

Collects transformations (local coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.

Arguments

  • WorldBoundBox bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
  • mat4[] OUT_transforms - Buffer to store transformations of spline cluster meshes.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

Return value

true, if there are transformations of spline cluster meshes; or false, if there are no transformations of spline cluster meshes found.

bool GetClusterWorldTransforms ( WorldBoundBox bounds, mat4[] OUT_transforms ) #

Collects transformations (world coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.

Arguments

  • WorldBoundBox bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
  • mat4[] OUT_transforms - Buffer to store transformations of spline cluster meshes.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

Return value

true, if there are transformations of spline cluster meshes; or false, if there are no transformations of spline cluster meshes found.
Last update: 2024-09-03
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