Unigine.SplinePoint Class
This class is used to manage individual points of the world spline graph.
SplinePoint Class
Properties
int NumSources#
The total number of source nodes assigned to this spline point.
int NumSegments#
The total number of segments sharing this spline point.
vec3 Position#
The current position of the spline point.
WorldSplineGraph Parent#
The WorldSplineGraph node to which the spline point belongs.
int NumNodes#
The total number of nodes placed at this spline point.
Members
void SetEnabled ( bool enable, bool with_segments = 1 ) #
Sets a value indicating whether the spline point is enabled.Arguments
- bool enable - 1 to enable the spline point, 0 to disable.
- bool with_segments - Use true to enable all segments, to which the point belongs as well, false to enable the spline point only.
bool IsEnabled ( ) #
Returns a value indicating whether the spline point is enabled.Return value
true if the spline point is enabled; otherwise, false.void GetSplineSegments ( SplineSegment[] OUT_segments ) #
Returns the list of segments, to which the spline point belongs, and puts them to the specified array of SplineSegment elements.Arguments
- SplineSegment[]
OUT_segments - Array to store the list of segments, to which the spline point belongs.This output buffer is to be filled by the Engine as a result of executing the method.
void ClearSources ( ) #
Clears the list of source nodes for the spline point.void AssignSource ( string name ) #
Assigns a source node with the given name to the spline point.Arguments
- string name - Source node name.
void RemoveSource ( string name ) #
Removes the source node with the given name.Arguments
- string name - Name of the source node to be removed.
void GetSources ( string[] OUT_sources ) #
Returns a list of source nodes assigned to the spline point and puts it to the specified vector.Arguments
- string[]
OUT_sources - List of source nodes assigned to the spline point.This output buffer is to be filled by the Engine as a result of executing the method.
void Copy ( SplinePoint src ) #
Copies all parameters from the specified source spline point.Arguments
- SplinePoint src - Source spline point.
SplinePoint Clone ( ) #
Returns a clone of the spline point.Return value
Clone of the spline point.int GetSourceNodeType ( string name ) #
Returns the type of the source node with the specified name.Arguments
- string name - Source node name.
Return value
Source node type.void SetLinkVariant ( string name, int variant ) #
Sets a link variant for the junction source node with the specified name.Arguments
- string name - Source node name.
- int variant - Link variant number for the junction source node.
int GetLinkVariant ( string name ) #
Returns the current link variant for the junction source node with the specified name.Arguments
- string name - Source node name.
Return value
Link variant number for the junction source node.int GetLinkWorldPosition ( SplineSegment segment, out Vec3 position ) #
Gets the current link (bone) position of the junction source node and puts it to the specified position vector.Arguments
- SplineSegment segment - Spline segment for which the position of the corresponding link (bone) of the junction source node is to be obtained.
- out Vec3 position - Vector to store the position of the junction source node's link (bone) corresponding to the specified spline segment.
Return value
1 if the current position of the junction source node's link (bone) corresponding to the specified spline segment was obtained successfully; otherwise 0.int GetNumNodes ( ) #
Returns the total number of nodes placed at this spline point.Return value
Total number of nodes placed at this spline point.Last update:
2022-02-04
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