This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.Plugins.FMOD.Sound Class

Notice
This set of functions is available when the FMOD plugin is loaded.

Container for sample data that can be played on a Channel.

Sound Class

Members


Channel Play ( ) #

Starts playback of the sound.

Return value

Newly playing channel.

void Release ( ) #

Releases the Sound object and frees its resources.

uint GetLength ( FMODEnums.TIME_UNIT time_unit ) #

Returns the length using the specified time unit. A length of 0xFFFFFFFF means it is of unlimited length, such as an internet radio stream or MOD/S3M/XM/IT file which may loop forever.

Using a VBR (Variable Bit Rate) source that does not have metadata containing its accurate length (such as un-tagged MP3 or MOD/S3M/XM/IT) may return inaccurate length values. For these formats, use ACCURATETIME when creating the sound. This will cause a slight delay and memory increase, as FMOD will scan the whole during creation to find the correct length. This flag also creates a seek table to enable sample accurate seeking.

Arguments

Return value

Sound's length.
Last update: 2023-03-15
Build: ()