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Unigine.TerrainGlobalLodHeight Class

Inherits from: TerrainGlobalLod

This class is inherited from the TerrainGlobalLod class and used to manage a single height LOD (level of detail) of the global terrain object. Height LODs are used for collision and intersection detection.

TerrainGlobalLodHeight Class

Properties

int CollisionMask#

The current collision mask for the height lod. a collision of an object with the height lod will be detected, if they both have matching masks.

int IntersectionMask#

The current intersection mask for the height lod. an intersection of an object with the height lod will be detected, if they both have matching masks.

bool CastShadows#

The A value indicating if shadow casting for the height lod is enabled.

bool Collision#

The A value indicating if collision detection for the height lod is enabled.

bool Intersection#

The A value indicating if intersection detection for the height lod is enabled.

Members


Last update: 2021-02-17
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