Unigine.AnimationObjectRuntime Class
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Inherits from: | AnimationObject |
This class enables you to manage proxy animation objects used to animate runtime objects. Binding to a specific runtime object in the framework of a specific playback is performed via an instance of the AnimationBindRuntime class.
AnimationObjectRuntime Class
Properties
AnimationBindRuntime Bind#
The binding of this proxy-object to a specific runtime object to be animated.
Members
AnimationObjectRuntime ( string name ) #
Constructor. Creates a new runtime animation object with the specified name.Arguments
- string name - Property parameter animation object name.
void SetPlaybackOverriddenBind ( AnimationPlayback playback, AnimationBindRuntime bind ) #
Sets a new binding of the animation object to a specific runtime object for the specified playback (binding override).Arguments
- AnimationPlayback playback - Animation playback for which a new binding of the animation object is to be added.
- AnimationBindRuntime bind - Binding to a specific runtime object to be animated.
AnimationBindRuntime GetPlaybackOverriddenBind ( AnimationPlayback playback ) #
Returns the current binding of the animation object to a specific runtime object for the specified playback (binding override).Arguments
- AnimationPlayback playback - Animation playback for which a runtime object binding of the animation object is to be retrieved.
Return value
Overridden binding to a specific runtime object animated.Last update:
2023-11-29
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