This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.Variable Class

Universal variable for functors.

Variable Class

Properties

guid GUID#

The UGUID value.

bool IsGUID#

The value indicating if the variable is a UGUID value.

int Int#

The integer value.

bool IsInt#

The value indicating if the variable is an integer value.

double Double#

The double value of the variable.

bool IsDouble#

The value indicating if the variable is a double value.

float Float#

The float value of the variable.

bool IsFloat#

The value indicating if the variable is a float value.

string String#

The string value of the variable.

bool IsString#

The value indicating if the variable is a string value.

vec2 Vec2#

The two-component vector value of the variable.

bool IsVec2#

The value indicating if the variable is a two-component vector.

vec3 Vec3#

The three-component vector value of the variable.

bool IsVec3#

The value indicating if the variable is a three-component vector.

vec4 Vec4#

The four-component vector value of the variable.

bool IsVec4#

The value indicating if the variable is a four-component vector.

ivec2 IVec2#

The two-component vector of integer values.

bool IsIVec2#

The value indicating if the variable is a two-component vector of integer values.

ivec3 IVec3#

The three-component vector of integer values.

bool IsIVec3#

The value indicating if the variable is a three-component vector of integer values.

ivec4 IVec4#

The four-component vector of integer values.

bool IsIVec4#

The value indicating if the variable is a four-component vector of integer values.

quat Quat#

The quaternion value of the variable.

bool IsQuat#

The value indicating if the variable is a quaternion.

mat4 Mat4#

The 4x4 matrix value of the variable.

bool IsMat4#

The value indicating if the variable is a 4x4 matrix.

dmat4 DMat4#

The 3x4 matrix value of the variable.

bool IsDMat4#

The value indicating if the variable is a 3x4 matrix.

Members


Variable ( ) #

Default constructor.

Variable ( Variable v ) #

Copy constructor.

Arguments

  • Variable v - The value of the variable.

Variable ( int v ) #

Explicit constructor for a variable of int type.

Arguments

  • int v - The value of the variable.

Variable ( long long v ) #

Explicit constructor for a variable of long long type.

Arguments

  • long long v - The value of the variable.

Variable ( float v ) #

Explicit constructor for a variable of float type.

Arguments

  • float v - The value of the variable.

Variable ( double v ) #

Explicit constructor for a variable of double type.

Arguments

  • double v - The value of the variable.

Variable ( vec2 v ) #

Explicit constructor for a variable of vec2 type.

Arguments

  • vec2 v - The value of the variable.

Variable ( vec3 v ) #

Explicit constructor for a variable of vec3 type.

Arguments

  • vec3 v - The value of the variable.

Variable ( vec4 v ) #

Explicit constructor for a variable of vec4 type.

Arguments

  • vec4 v - The value of the variable.

Variable ( dvec2 v ) #

Explicit constructor for a variable of dvec2 type.

Arguments

  • dvec2 v - The value of the variable.

Variable ( dvec3 v ) #

Explicit constructor for a variable of dvec3 type.

Arguments

  • dvec3 v - The value of the variable.

Variable ( dvec4 v ) #

Explicit constructor for a variable of dvec4 type.

Arguments

  • dvec4 v - The value of the variable.

Variable ( ivec2 v ) #

Explicit constructor for a variable of ivec2 type.

Arguments

  • ivec2 v - The value of the variable.

Variable ( ivec3 v ) #

Explicit constructor for a variable of ivec3 type.

Arguments

  • ivec3 v - The value of the variable.

Variable ( ivec4 v ) #

Explicit constructor for a variable of ivec4 type.

Arguments

  • ivec4 v - The value of the variable.

Variable ( mat4 m ) #

Explicit constructor for a variable of mat4 type.

Arguments

  • mat4 m - The value of the variable.

Variable ( dmat4 m ) #

Explicit constructor for a variable of dmat4 type.

Arguments

  • dmat4 m - The value of the variable.

Variable ( quat q ) #

Explicit constructor for a variable of quad type.

Arguments

  • quat q - The value of the variable.

Variable ( string s ) #

Explicit constructor for a variable of string type.

Arguments

  • string s - The value of the variable.

Variable ( IntPtr interpreter, string type_name, IntPtr object, int append, int manage ) #

External class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • string type_name - Name of the external class object type.
  • IntPtr object - Pointer to the object.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Controls controls, int append, int manage ) #

Controls smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Controls controls - Controls smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Decal decal, int append, int manage ) #

Decal smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Decal decal - Decal smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Gui gui, int append, int manage ) #

Gui smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Gui gui - Gui smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Image image, int append, int manage ) #

Image smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Image image - Image smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Light light, int append, int manage ) #

Light smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Light light - Light smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Material material, int append, int manage ) #

Material smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Material material - Material smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Mesh mesh, int append, int manage ) #

Mesh smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Mesh mesh - Mesh smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Node node, int append, int manage ) #

Node smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Node node - Node smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Object object, int append, int manage ) #

Object smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Object object - Object smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Path path, int append, int manage ) #

Path smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Path path - Path smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Player player, int append, int manage ) #

Player smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Player player - Player smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Stream stream, int append, int manage ) #

Stream smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Stream stream - Stream smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Property property, int append, int manage ) #

Property smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Property property - Property smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, TypeInfo type_info, IntPtr object, int append, int manage ) #

External class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • TypeInfo type_info - Type information.
  • IntPtr object - Pointer to the object.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Widget widget, int append, int manage ) #

Widget smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Widget widget - Widget smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Variable ( IntPtr interpreter, Xml xml, int append, int manage ) #

XML smart pointer class object constructor.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Xml xml - XML smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

void SetBody ( IntPtr interpreter, Body body, int append, int manage ) #

Sets a Body smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Body body - Body smart pointer.
  • int append - The script will take ownership of the Body and be responsible for deleting it.
  • int manage - The script will manage the Body lifetime through reference counting.

Body GetBody ( IntPtr interpreter ) #

Returns the current variable as a Body smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

Body smart pointer.

void SetCamera ( IntPtr interpreter, Camera camera, int append, int manage ) #

Sets a Camera smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Camera camera - Camera smart pointer.
  • int append - The script will take ownership of the Camera and be responsible for deleting it.
  • int manage - The script will manage the Camera lifetime through reference counting.

Camera GetCamera ( IntPtr interpreter ) #

Returns the current variable as a Camera smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

Camera smart pointer.

void SetControls ( IntPtr interpreter, Controls controls, int append, int manage ) #

Sets a controls smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Controls controls - Controls smart pointer.
  • int append - The script will take ownership of the controls and be responsible for deleting it.
  • int manage - The script will manage the controls lifetime through reference counting.

Controls GetControls ( IntPtr interpreter ) #

Returns the current variable as a controls smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

Controls smart pointer.

void SetDataset ( IntPtr interpreter, Dataset dataset, int append, int manage ) #

Sets a Dataset smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Dataset dataset - Dataset smart pointer.
  • int append - The script will take ownership of the Dataset and be responsible for deleting it.
  • int manage - The script will manage the Dataset lifetime through reference counting.

Dataset GetDataset ( IntPtr interpreter ) #

Returns the current variable as a Dataset smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

Dataset smart pointer.

void SetDecal ( IntPtr interpreter, Decal decal, int append, int manage ) #

Sets a decal smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Decal decal - Decal smart pointer.
  • int append - The script will take ownership of the decal and be responsible for deleting it.
  • int manage - The script will manage the decal lifetime through reference counting.

Decal GetDecal ( IntPtr interpreter ) #

Returns the current variable as a decal smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void SetEllipsoid ( IntPtr interpreter, Ellipsoid ellipsoid, int append, int manage ) #

Sets a ellipsoid smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Ellipsoid ellipsoid - A smart pointer to Ellipsoid.
  • int append - The script will take ownership of the ellipsoid and be responsible for deleting it.
  • int manage - The script will manage the ellipsoid lifetime through reference counting.

Ellipsoid GetEllipsoid ( IntPtr interpreter ) #

Returns the current variable as an ellipsoid smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

A smart pointer to Ellipsoid.

void SetExternClassObject ( IntPtr interpreter, string type_name, IntPtr object, int append, int manage ) #

Sets an external class object for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • string type_name - Name of the external class object type.
  • IntPtr object - Pointer to the object.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

void SetExternClassObject ( IntPtr interpreter, TypeInfo type_info, IntPtr object, int append, int manage ) #

Sets an external class object for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • TypeInfo type_info - Type information.
  • IntPtr object - Pointer to the object.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

void SetExternClassObject ( IntPtr interpreter, Type * object, int append, int manage ) #

Sets an external class object for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Type * object - Pointer to the object.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

IntPtr GetExternClassObject ( IntPtr interpreter, TypeInfo type_info ) #

Returns the external class object pointer.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • TypeInfo type_info - Type information.

Type * GetExternClassObject ( IntPtr interpreter ) #

Returns the type of the external class object.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

Object type.

TypeInfo GetExternClassType ( IntPtr interpreter ) #

Returns type information about the external class object stored in the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

Type information.

void SetGui ( IntPtr interpreter, Gui gui, int append, int manage ) #

Sets a gui smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Gui gui - Gui smart pointer.
  • int append - The script will take ownership of the gui data and be responsible for deleting it.
  • int manage - The script will manage the gui data lifetime through reference counting.

Gui GetGui ( IntPtr interpreter ) #

Returns the current variable as a gui smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void SetImage ( IntPtr interpreter, Image image, int append, int manage ) #

Sets an image smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Image image - Image smart pointer.
  • int append - The script will take ownership of the image and be responsible for deleting it.
  • int manage - The script will manage the image lifetime through reference counting.

Image GetImage ( IntPtr interpreter ) #

Returns the current variable as a image smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void SetLight ( IntPtr interpreter, Light light, int append, int manage ) #

Sets a light smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Light light - Light smart pointer.
  • int append - The script will take ownership of the light and be responsible for deleting it.
  • int manage - The script will manage the light lifetime through reference counting.

Light GetLight ( IntPtr interpreter ) #

Returns the current variable as a light smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void SetMaterial ( IntPtr interpreter, Material material, int append, int manage ) #

Sets a material smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Material material - Material smart pointer.
  • int append - The script will take ownership of the material and be responsible for deleting it.
  • int manage - The script will manage the material lifetime through reference counting.

Material GetMaterial ( IntPtr interpreter ) #

Returns the current variable as a material smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void SetMesh ( IntPtr interpreter, Mesh mesh, int append, int manage ) #

Sets a mesh smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Mesh mesh - Mesh smart pointer.
  • int append - The script will take ownership of the mesh data and be responsible for deleting it.
  • int manage - The script will manage the mesh data lifetime through reference counting.

Mesh GetMesh ( IntPtr interpreter ) #

Returns the current variable as a mesh smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void SetNode ( IntPtr interpreter, Node node, int append, int manage ) #

Sets a node smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Node node - Node smart pointer.
  • int append - The script will take ownership of the node and be responsible for deleting it.
  • int manage - The script will manage the node lifetime through reference counting.

Node GetNode ( IntPtr interpreter ) #

Returns the current variable as a node smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void SetObject ( IntPtr interpreter, Object object, int append, int manage ) #

Sets a object smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Object object - Object smart pointer.
  • int append - The script will take ownership of the object and be responsible for deleting it.
  • int manage - The script will manage the object lifetime through reference counting.

Object GetObject ( IntPtr interpreter ) #

Returns the current variable as an object smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void SetPath ( IntPtr interpreter, Path path, int append, int manage ) #

Sets a path smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Path path - Path smart pointer.
  • int append - The script will take ownership of the path data and be responsible for deleting it.
  • int manage - The script will manage the path data lifetime through reference counting.

Path GetPath ( IntPtr interpreter ) #

Returns the current variable as a path smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void SetPlayer ( IntPtr interpreter, Player player, int append, int manage ) #

Sets a player smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Player player - Player smart pointer.
  • int append - The script will take ownership of the player and be responsible for deleting it.
  • int manage - The script will manage the player lifetime through reference counting.

Player GetPlayer ( IntPtr interpreter ) #

Returns the current variable as a player smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void SetProperty ( IntPtr interpreter, Property property, int append, int manage ) #

Sets a property smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Property property - Property smart pointer.
  • int append - The script will take ownership of the property and be responsible for deleting it.
  • int manage - The script will manage the property lifetime through reference counting.

Property GetProperty ( IntPtr interpreter ) #

Returns the current variable as a property smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void SetShape ( IntPtr interpreter, Shape shape, int append, int manage ) #

Sets a Shape smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Shape shape - Shape smart pointer.
  • int append - The script will take ownership of the Shape and be responsible for deleting it.
  • int manage - The script will manage the Shape lifetime through reference counting.

Shape GetShape ( IntPtr interpreter ) #

Returns the current variable as a Shape, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

Shape smart pointer.

int IsShape ( IntPtr interpreter ) #

Returns a value indicating if the variable is a Shape.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

1 if the variable is a Shape; otherwise, 0.

void SetStream ( IntPtr interpreter, Stream stream, int append, int manage ) #

Sets a stream smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Stream stream - Stream smart pointer.
  • int append - The script will take ownership of the stream data and be responsible for deleting it.
  • int manage - The script will manage the stream data lifetime through reference counting.

Stream GetStream ( IntPtr interpreter ) #

Returns the current variable as a stream smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

int GetType ( ) #

Returns the variable type.

Return value

Variable type (see Unigine::Variable:: Enumeration).

void SetUserClass ( int type, int number, int instance ) #

Sets a user class for the variable.

Arguments

  • int type - User class type ID.
  • int number - User class number.
  • int instance - User class instance.

void SetWidget ( IntPtr interpreter, Widget widget, int append, int manage ) #

Sets a widget smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Widget widget - Widget smart pointer.
  • int append - The script will take ownership of the widget and be responsible for deleting it.
  • int manage - The script will manage the widget lifetime through reference counting.

Widget GetWidget ( IntPtr interpreter ) #

Returns the current variable as a widget smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void SetXml ( IntPtr interpreter, Xml xml, int append, int manage ) #

Sets a XML smart pointer for the variable.

Arguments

  • IntPtr interpreter - Interpreter pointer.
  • Xml xml - XML smart pointer.
  • int append - The script will take ownership of the XML data and be responsible for deleting it.
  • int manage - The script will manage the XML data lifetime through reference counting.

Xml GetXml ( IntPtr interpreter ) #

Returns the current variable as a XML smart pointer, if possible.

Arguments

  • IntPtr interpreter - Interpreter pointer.

Return value

The value of the variable.

void AppendExternClass ( IntPtr interpreter ) #

The script will take ownership of the object and be responsible for deleting it.

Arguments

  • IntPtr interpreter - Interpreter pointer.

void ManageExternClass ( IntPtr interpreter ) #

The script will manage the object lifetime through reference counting.

Arguments

  • IntPtr interpreter - Interpreter pointer.

int operator!= ( Variable v ) #

Variable not equal comparison.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

Variable operator% ( Variable v ) #

Variable modulo operation.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

Variable operator& ( Variable v ) #

Variable binary and.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

int operator&& ( Variable v ) #

Variable logical and.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

Variable operator* ( Variable v ) #

Variable multiplication.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

Variable operator+ ( Variable v ) #

Variable addition.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

Variable operator- ( Variable v ) #

Variable subtraction.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

Variable operator/ ( Variable v ) #

Variable division.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

int operator< ( Variable v ) #

Variable less than comparison.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

Variable operator<< ( Variable v ) #

Variable binary left shift.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

int operator<= ( Variable v ) #

Variable less than or equal to comparison.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

Variable & operator= ( Variable v ) #

Assignment operator for the variable.

Arguments

  • Variable v - The value of the variable.

int operator== ( Variable v ) #

Variable equal comparison.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

int operator> ( Variable v ) #

Variable greater than comparison.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

int operator>= ( Variable v ) #

Variable greater than or equal to comparison.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

Variable operator>> ( Variable v ) #

Variable binary right shift.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

Variable operator^ ( Variable v ) #

Variable binary xor.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

Variable operator| ( Variable v ) #

Variable binary or.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

int operator|| ( Variable v ) #

Variable logical or.

Arguments

  • Variable v - The value of the second variable.

Return value

The resulting variable.

void releaseExternClass ( IntPtr interpreter ) #

The script will drop ownership of the object and clear all references to it.

Arguments

  • IntPtr interpreter - Interpreter pointer.

void removeExternClass ( IntPtr interpreter ) #

The script will drop ownership of the object and be not responsible for deleting it.

Arguments

  • IntPtr interpreter - Interpreter pointer.
Last update: 2024-03-04
Build: ()