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Unigine.ParticlesField Class

Inherits from: Node

This is a base class for all Particles Fields and incorporates their common characteristics. ParticlesFieldSpacer and ParticlesFieldDeflector classes derive from it.

Particles Fields can be used to cut particles out from a certain volume (spacer-fields that can be used, for example, to avoid rendering of rain inside a car) or to deflect particles making them bounce from the field's surface (deflector).

A Particles Fields will affect a Particles System only if they interact with each other. You can control interaction of fields and particles via a separate mask (Particles Field). You can also switch between interaction modes to choose if particles should interact on a contact of the field either with particle's center position or with its bounding box.

ParticlesField Class

Enums

INTERACT_PARTICLE_MODE#

Interaction modes for the Particles Field.
NameDescription
POSITION = 0Position mode. Interaction between the Particles Field and a particle takes place if the position of the particle's center comes into contact (intersection) with the field (its volume or surface in case of a deflector field).
BOUND = 1Bound mode. Interaction between the Particles Field and a particle takes place if the bounding box of the particle comes into contact (intersection) with the field (its volume or surface in case of a deflector field).
NUM_INTERACT_PARTICLE_MODES = 2Number of interaction modes for Particles Fields.

Properties

ParticlesField.INTERACT_PARTICLE_MODE InteractParticleMode#

The interaction mode to be set for the Particles Field (by particle's center position or by bounding box). One of the INTERACT_PARTICLE_MODE* values.

int ParticlesFieldMask#

The bit mask enabling you to control interactions with particles. The Particles Field will interact with a Particles System if they both have matching Particles Field masks (one bit at least).

int ViewportMask#

The

Members


Last update: 2023-04-28
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