Unigine.ImportScene Class
This class is used to manage scene graphs to be imported. A scene graph is a tree of nodes. When it is first created, the node is "empty" (i.e: it is an object without any graphical representation that only contains the position information). In this state, it is used only to represent parents in the node tree structure. Normally other objects (cameras, lights, meshes,...) are added to nodes as attributes to specialize it. Node attribute is an object in itself and is connected to a node. The same node attribute can be shared among multiple nodes.
A scene can include the following components:
ImportScene Class
Members
ImportScene ( ) #
Constructor. Creates an empty import scene instance.int GetNumNodes ( ) #
Returns the total number of nodes in the imported scene.Return value
Number of nodes in the imported scene.ImportNode GetNode ( int i ) #
Returns a node contained in the imported scene by its index.Arguments
- int i - Scene node index, in the range from 0 to (total number of nodes in the scene - 1).
Return value
Scene node with the specified index (ImportNode class instance if it exists).ImportNode AddNode ( ImportNode parent ) #
Adds a new node as an attribute to the specified scene graph node and returns the corresponding ImportNode instance.Arguments
- ImportNode parent - Scene graph node to add a new node to.
Return value
New added ImportNode class instance.bool RemoveNode ( ImportNode node ) #
Removes the specified scene graph node.Arguments
- ImportNode node - Scene graph node to be removed.
Return value
true if the specified scene graph node was successfully removed from the scene; otherwise false.int GetNumMeshes ( ) #
Returns the total number of meshes in the imported scene.Return value
Number of meshes in the imported scene.ImportMesh GetMesh ( int i ) #
Returns a mesh contained in the imported scene by its index.Arguments
- int i - Mesh index, in the range from 0 to (total number of meshes in the scene - 1).
Return value
Mesh with the specified index (ImportMesh class instance if it exists).ImportMesh AddMesh ( ImportNode node ) #
Adds a new mesh as an attribute to the specified imported node and returns the corresponding ImportMesh instance.Arguments
- ImportNode node - Scene graph node to add a new mesh to.
Return value
New added ImportMesh class instance.void RemoveMesh ( ImportMesh mesh ) #
Removes the specified mesh from the list meshes of the imported scene.Arguments
- ImportMesh mesh - Mesh to be removed.
int GetNumLights ( ) #
Returns the total number of lights in the imported scene.Return value
Number of lights in the imported scene.ImportLight GetLight ( int i ) #
Returns a light source contained in the imported scene by its index.Arguments
- int i - Light source index, in the range from 0 to (total number of lights in the scene - 1).
Return value
Light source with the specified index (ImportLight class instance if it exists).ImportLight AddLight ( ImportNode node ) #
Adds a new light as an attribute to the specified imported node and returns the corresponding ImportLight instance.Arguments
- ImportNode node - Scene graph node to add a light source camera to.
Return value
New added ImportLight class instance.void RemoveLight ( ImportLight light ) #
Removes the specified light source from the list of light sources of the imported scene.Arguments
- ImportLight light - Lights source to be removed.
int GetNumCameras ( ) #
Returns the total number of camera in the imported scene.Return value
Number of cameras in the imported scene.ImportCamera GetCamera ( int i ) #
Returns a camera contained in the imported scene by its index.Arguments
- int i - Camera index, in the range from 0 to (total number of cameras in the scene - 1).
Return value
Camera with the specified index (ImportCamera class instance if it exists).ImportCamera AddCamera ( ImportNode node ) #
Adds a new camera as an attribute to the specified imported node and returns the corresponding ImportCamera instance.Arguments
- ImportNode node - Scene graph node to add a new camera to.
Return value
New added ImportCamera class instance.void RemoveCamera ( ImportCamera camera ) #
Removes the specified camera from the scene.Arguments
- ImportCamera camera - Camera to be removed.
int GetNumAnimations ( ) #
Returns the total number of animations in the imported scene.Return value
Number of animations in the imported scene.ImportAnimation GetAnimation ( int i ) #
Returns an animation contained in the imported scene by its index.Arguments
- int i - Animation index, in the range from 0 to (total number of animations in the scene - 1).
Return value
Animation with the specified index (ImportAnimation class instance if it exists).ImportAnimation AddAnimation ( ) #
Adds a given animation to the scene and returns an instance of the added animation.Return value
New added ImportAnimation class instance.void RemoveAnimation ( ImportAnimation animation ) #
Removes the specified animation from the scene.Arguments
- ImportAnimation animation - Animation to be removed.
int GetNumMaterials ( ) #
Returns the total number of materials in the imported scene.Return value
Number of materials in the imported scene.ImportMaterial GetMaterial ( int i ) #
Returns a material contained in the imported scene by its index.Arguments
- int i - Material index, in the range from 0 to (total number of materials in the scene - 1).
Return value
Material with the specified index (ImportMaterial class instance if it exists).ImportMaterial AddMaterial ( ) #
Adds a given material to the scene and returns an instance of the added material.Return value
New added ImportMaterial class instance.ImportMaterial GetMaterial ( string name ) #
Returns a material contained in the imported scene by its name.Arguments
- string name - Material name.
Return value
Material with the specified name (ImportMaterial class instance if it exists).void ReplaceMaterial ( ImportMaterial old_material, ImportMaterial new_material ) #
Replaces the specified material contained in the imported scene with another one.Arguments
- ImportMaterial old_material - Material to be replaced.
- ImportMaterial new_material - New material to replace the initial one.
void RemoveMaterial ( ImportMaterial material ) #
Removes the specified material from the scene.Arguments
- ImportMaterial material - Material to be removed.
int GetNumTextures ( ) #
Returns the total number of textures in the imported scene.Return value
Number of textures in the imported scene.ImportTexture GetTexture ( int i ) #
Returns a texture contained in the imported scene by its index.Arguments
- int i - Texture index, in the range from 0 to (total number of textures in the scene - 1).
Return value
Texture with the specified index (ImportTexture class instance if it exists).ImportTexture GetTexture ( string filepath ) #
Returns a texture contained in the imported scene by its file path.Arguments
- string filepath - Texture file path.
Return value
Texture with the specified file path (ImportTexture class instance if it exists).ImportTexture FindTexture ( string filepath ) #
Returns a texture contained in the imported scene by its file path.Arguments
- string filepath - Texture file path.
Return value
Texture with the specified file path (ImportTexture class instance if it exists).Last update:
2022-11-28
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