Unigine.DecalProj Class
Inherits from: | Decal |
This class describes how to create and modify projected decals.
See also#
A UnigineScript API sample <UnigineSDK>/data/samples/decals/proj_02
Creating a Projected Decal#
The following code illustrates how to create a projected decal, set its parameters and add the node to UnigineEditor.
using Unigine;
namespace UnigineApp
{
class AppWorldLogic : WorldLogic
{
private DecalProj decal_proj;
public override bool Init()
{
// create an proj decal and setting its radius to 10, fov to 60, aspect to 1.0f, material to "decal_base"
decal_proj = new DecalProj();
decal_proj.Radius = 10.0f;
decal_proj.Fov = 60.0f;
decal_proj.Aspect = 1.0f;
// set the name and position of the decal
decal_proj.Name = "Proj Decal";
decal_proj.WorldPosition = new Vec3(0.0f, 0.0f, 5.0f);
return true;
}
}
}
DecalProj Class
Properties
float ZNear#
The distance to the near clipping plane of the decal.
float Fov#
The current field of view of the decal's projector.
float Aspect#
The current aspect ratio of the decal.
mat4 Projection#
The projection matrix.
Members
DecalProj ( ) #
Constructor. Creates a new projected decal with default parameters.static int type ( ) #
Returns the type of the node.Return value
Decal type identifier.Last update:
2022-02-18
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)