Unigine.ObjectGui Class
Inherits from: | Object |
This class allows to create a flat GUI object that is positioned in the world and to which different widgets are assigned to be displayed. Basically, ObjectGui is a flat display to which a player can come to and click some buttons. GUI objects can undergo postprocessing filtering, for example, blurring or any other one.
When you create an instance of the ObjectGui class, it is automatically associated with an instance of the Gui class.
See Also#
ObjectGui Class
Properties
int ScreenHeight#
The screen height of the gui object.
int ScreenWidth#
The screen width of the gui object.
float PhysicalHeight#
The physical height of the gui object.
float PhysicalWidth#
The physical width of the gui object.
float PolygonOffset#
The offset of the gui object above the background to avoid z-fighting.
float ControlDistance#
The distance at which the gui becomes controllable.
int MouseMode#
The current mouse mode.
bool MouseShow#
The value indicating if the mouse cursor is rendered in the gui object.
bool DepthTest#
The value indicating if the gui object uses depth test.
bool Background#
The value indicating if gui background (black screen) is rendered.
bool Billboard#
The value indicating if the gui object is a billboard.
Members
ObjectGui ( float width, float height, string name = 0 ) #
Constructor. Creates a new GUI object with given properties.Arguments
- float width - Physical width of the new GUI object in units.
- float height - Physical height of the new GUI object in units.
- string name - Path to the folder with GUI skin (the RC file and textures). If no value is specified, the default gui skin will be used.
Gui GetGui ( ) #
Returns a Gui instance associated with the object. This function is used when assigning a widget to the GUI object.When you create an instance of the ObjectGui class, it is automatically associated with a Gui instance.
Return value
Gui smart pointer.void SetMouse ( vec3 p0, vec3 p1, int mouse_button, int mouse_show ) #
Sets mouse cursor position in the virtual control mode.Arguments
- vec3 p0 - Start point. A line segment between the start and the end points must intersect ObjectGui. The point of intersection determines x and y coordinates on the ObjectGui.
- vec3 p1 - End point. A line segment between the start and the end points must intersect ObjectGui. The point of intersection determines x and y coordinates on the ObjectGui.
- int mouse_button - Mouse button status. Set 1 to indicate that the button is clicked; otherwise, 0.
- int mouse_show - Mouse cursor status. Set 1 to show mouse cursor; otherwise, 0.
void SetPhysicalSize ( float width, float height ) #
Sets physical dimensions of the GUI object.Arguments
- float width - New width in units. If a negative value is provided, 0 will be used instead.
- float height - New height in units. If a negative value is provided, 0 will be used instead.
void SetScreenSize ( int width, int height ) #
Sets screen dimensions of the GUI object.Arguments
- int width - New width in pixels. If a negative value is provided, 0 will be used instead.
- int height - New height in pixels. If a negative value is provided, 0 will be used instead.
static int type ( ) #
Returns the type of the node.Return value
Object type identifier.Last update:
2023-02-03
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