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Unigine.DecalOrtho Class

Inherits from: Decal

This class describes how to create and modify orthographic decals.

See Also#

A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/decals/ folder:

  • ortho_01
  • ortho_02
  • ortho_03
  • ortho_05

Creating an Orthographic Decal#

The following code illustrates how to create an orthographic decal, set its parameters and add the node to UnigineEditor.

Source code (C#)
using Unigine;

namespace UnigineApp
{
	class AppWorldLogic : WorldLogic
	{
        private DecalOrtho decal_ortho;

        public override bool Init()
        {

			// create an ortho decal and setting its radius to 10, width and height to 2
			decal_ortho = new DecalOrtho();
			decal_ortho.Radius = 10.0f;
			decal_ortho.Width = 2.0f;
			decal_ortho.Height = 2.0f;

			// set the name and position of the decal
            decal_ortho.Name = "Ortho Decal";
            decal_ortho.WorldPosition = new Vec3(0.0f, 0.0f, 5.0f);

            return true;
        }
 
	}
}

DecalOrtho Class

Properties

float ZNear#

The value of the near clipping plane.

float Width#

The current length of the projection box along the x axis, in units.

float Height#

The current length of the projection box along the y axis.

mat4 Projection#

The projection matrix.

Members


DecalOrtho ( ) #

Constructor. Creates a new orthographic decal with default parameters.

static int type ( ) #

Returns a type identifier.

Return value

Type identifier.
Last update: 2022-02-18
Build: ()