This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.WindowEventGeneric Class

Inherits from: WindowEvent

This class is used to get the type of the window event.

WindowEventGeneric Class

Enums

ACTION#

NameDescription
RESIZED = 0Window has been resized. This event is always preceded by ACTION.SIZE_CHANGED.
MOVED = 1Window has been moved.
SIZE_CHANGED = 2Window size has changed either as a result of an API call or through the system or user changing the window size. This event is followed by ACTION.RESIZED if the size was changed by an external event, i.e. the user or the window manager.
FOCUS_GAINED = 3Window has gained keyboard focus.
FOCUS_LOST = 4Window has lost keyboard focus.
MOUSE_ENTER = 5Window has gained mouse focus.
MOUSE_LEAVE = 6Window has lost mouse focus.
SHOWN = 7Window has been shown.
HIDDEN = 8Window has been hidden.
MINIMIZED = 9Window has been minimized.
MAXIMIZED = 10Window has been maximized.
RESTORED = 11Window has been restored to normal size and position.
CLOSE = 12The window manager requests the window to be closed.
UNSTACK_MOVE = 13Window has been unstacked and pulled out of the group.

Properties

WindowEventGeneric.ACTION Action#

The type of the generic action performed with the window during the event.

Members


WindowEventGeneric ( ) #

Default constructor.

WindowEventGeneric ( ulong timestamp, ulong win_id ) #

Generic window event constructor.

Arguments

  • ulong timestamp - Timestamp of the event.
  • ulong win_id - Identifier of the window.

WindowEventGeneric ( ulong timestamp, ulong win_id, ivec2 mouse_pos ) #

Generic window event constructor.

Arguments

  • ulong timestamp - Timestamp of the event.
  • ulong win_id - Identifier of the window.
  • ivec2 mouse_pos - Mouse position.

WindowEventGeneric ( ulong timestamp, ulong win_id, ivec2 mouse_pos, ivec2 position, ivec2 size ) #

Generic window event constructor.

Arguments

  • ulong timestamp - Timestamp of the event.
  • ulong win_id - Identifier of the window.
  • ivec2 mouse_pos - Position of the mouse.
  • ivec2 position - Position of the window.
  • ivec2 size - Size of the window.

WindowEventGeneric ( ulong timestamp, ulong win_id, ivec2 mouse_pos, ivec2 position, ivec2 size, WindowEventGeneric.ACTION action ) #

Generic window event constructor.

Arguments

  • ulong timestamp - Timestamp of the event.
  • ulong win_id - Identifier of the window.
  • ivec2 mouse_pos - Position of the mouse.
  • ivec2 position - Position of the window.
  • ivec2 size - Size of the window.
  • WindowEventGeneric.ACTION action - Type of the generic action performed with the window during the event.
Last update: 2022-10-04
Build: ()