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Unigine.BodyCloth Class

Inherits from: BodyParticles

This class is used to simulate a flat deformable cloth bodies. They use a mass-spring simulation model: the cloth is formed from particles (of sphere shape) that are located in the cloth mesh vertices and connected by inner joints.

See Also#

  • The Creating and Attaching a Cloth usage example demonstrating how to create an object, assign a cloth body to it, and set its parameters
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physics/ folder:
    • cloth_00
    • cloth_01
    • cloth_02
    • cloth_03
    • cloth_04
    • cloth_05
    • cloth_06
    • cloth_07
    • cloth_08

BodyCloth Class

Properties

int NumIndices#

The number of particle indices.

int TwoSided#

The A value indicating if the cloth is one- or two-sided. (if two-sided, its material should not be two-sided at the same time).

Members


BodyCloth ( ) #

Constructor. Creates a cloth body with default properties.

BodyCloth ( Object object ) #

Constructor. Creates a cloth body with default properties for a given object.

Arguments

  • Object object - Object represented with the new cloth body.

int GetParticleIndex ( int num ) #

Returns the particle index by its number.

Arguments

  • int num - The particle index number.

Return value

The particle index.
Last update: 2019-11-28
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