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Unigine.AnimationBind Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.

This class is used to manage bindings of animation objects via code. Animation objects serve as proxies in animation sequences and are bound to specific objects (materials, nodes, property parameters, or runtime objects) at the playback stage.

AnimationBind Class

Enums

TYPE#

Binding type.
NameDescription
ANIMATION_BIND = 0Generic binding.
ANIMATION_BIND_NODE = 1Binding to a node.
ANIMATION_BIND_PROPERTY_PARAMETER = 2Binding to a property parameter.
ANIMATION_BIND_MATERIAL = 3Binding to a material.
ANIMATION_BIND_RUNTIME = 4Binding to a runtime object.

Properties

AnimationBind.TYPE Type#

The binding type.

string TypeName#

The binding type name.
Last update: 2023-11-29
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