This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.InputEventSystem Class

Inherits from: InputEvent

This class controls system events such as changing the input language of the keyboard layout.

InputEventSystem Class

Enums

ACTION#

System event actions.
NameDescription
KEYBOARD_LAYOUT_CHANGED = 0Keyboard layout has changed.

Properties

InputEventSystem.ACTION Action#

The action of the system event.

Members


InputEventSystem ( ) #

Default constructor.

InputEventSystem ( uint timestamp, ivec2 mouse_pos ) #

Default constructor.

Arguments

  • uint timestamp - Timestamp of the event (time when the event occurred).
  • ivec2 mouse_pos - Coordinates of the mouse cursor position along X and Y axes.

InputEventSystem ( uint timestamp, ivec2 mouse_pos, InputEventSystem.ACTION action ) #

Default constructor.

Arguments

  • uint timestamp - Timestamp of the event (time when the event occurred).
  • ivec2 mouse_pos - Coordinates of the mouse cursor position along X and Y axes.
  • InputEventSystem.ACTION action - action of the system event.
Last update: 2022-09-26
Build: ()