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Unigine.WidgetCanvas Class

Inherits from: Widget

This class enables to create a canvas on which lines, polygons, and text can be drawn. It performs clipping of the visible region while rendering.

Notice
A polygon can be a triangle, a rectangle, a pentagon, and so on: it can have any number of sides. For example, if you add 4 points to the canvas via the addPolygonPoint() function, the 4 sided polygon will be drawn.

By default, all polygons are 2-sided, meaning that both sides of the polygon are visible at the same time. If it is necessary to make only one of them visible, you can set the 2-sided flag to 0.

To increase performance, you can use point indices instead of point coordinates. See the following functions for more details:

Notice
  • To reset the ID counter when re-drawing the widget canvas don't forget to call the clear() method.
  • The widget canvas doesn't perform depth testing. So, you will have to implement depth testing by using functions that set the rendering order for lines and polygons.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/widgets/ folder:
    • canvas_00
    • canvas_01
    • canvas_02
    • canvas_03
  • C++ API sample <UnigineSDK>/source/samples/Api/Widgets/WidgetCanvas
  • C# API sample <UnigineSDK>/source/csharp/samples/Api/Widgets/WidgetCanvas

WidgetCanvas Class

Properties

int NumPolygons#

The number of polygons drawn in the canvas widget.

int NumLines#

The number of lines drawn in the canvas widget.

int NumTexts#

The number of text strings drawn in the canvas widget.

mat4 Transform#

The transformation matrix applied to all primitives on the canvas widget.

vec4 Color#

The background color of the canvas widget.

string Texture#

The path to the texture used by default for new polygons added to the canvas widget.

Members


WidgetCanvas ( Gui gui ) #

Constructor. Creates a new canvas widget and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the canvas will belong.

WidgetCanvas ( ) #

Constructor. Creates a new canvas widget and adds it to the Engine GUI.

void SetImage ( Image image ) #

Sets the image used as the default texture for new polygons added to the canvas widget.

Arguments

  • Image image - Texture image.

Image GetImage ( ) #

Returns the current default texture image used for new polygons added to the canvas widget.

Return value

Texture image.

int GetLine ( int num ) #

Returns the canvas element ID of the line by its number.

Arguments

  • int num - Number of the line in the array of lines drawn in the widget canvas.

Return value

Canvas element ID of the line.

void SetLineColor ( int line, vec4 color ) #

Updates the color of the specified line.

Arguments

  • int line - Canvas element ID of the line.
  • vec4 color - Line color.

vec4 GetLineColor ( int line ) #

Returns the current color of the specified line.

Arguments

  • int line - Canvas element ID of the line.

Return value

Line color.

int GetLineIndex ( int line, int num ) #

Returns the index of the point of the line segment by its number.

Arguments

  • int line - Canvas element ID of the line.
  • int num - The number of the index of the point of the line segment.

Return value

Index of the point of the line segment.

int GetLineIntersection ( int x, int y, float distance ) #

Checks whether the specified point (e.g. the mouse cursor) intersects with lines drawn in the canvas widget.

Arguments

  • int x - X coordinate of the point.
  • int y - Y coordinate of the point.
  • float distance - Point radius acceptable for detecting intersection.

Return value

Number of the first intersected line with the highest rendering order in the array of lines. If no intersections are found, -1 will be returned.

void SetLineOrder ( int line, int order ) #

Updates the rendering order of the given line (the higher the value, the later the line will be rendered atop other elements).

Arguments

  • int line - Canvas element ID of the line.
  • int order - Rendering order.

int GetLineOrder ( int line ) #

Returns the rendering order of the given line (the higher the value, the later the line is rendered atop other elements).

Arguments

  • int line - Canvas element ID of the line.

Return value

Rendering order.

vec3 GetLinePoint ( int line, int num ) #

Returns the coordinates of the specified line segment point.

Arguments

  • int line - Canvas element ID of the line.
  • int num - Number of the line segment point in the array of line points.

Return value

Segment point coordinates.

void SetLineTransform ( int line, mat4 transform ) #

Updates the transformation matrix of the specified line.

Arguments

  • int line - Canvas element ID of the line.
  • mat4 transform - Transformation matrix.

mat4 GetLineTransform ( int line ) #

Returns the current transformation matrix of the specified line.

Arguments

  • int line - Canvas element ID of the line.

Return value

Transformation matrix.

int GetNumLineIndices ( int line ) #

Returns the total number of indices set for the points that form line segments.

Arguments

  • int line - Canvas element ID of the line.

Return value

The number of indices set for the points that form line segments.

int GetNumLinePoints ( int line ) #

Returns the number of the points that create line segments.

Arguments

  • int line - Canvas element ID of the line.

Return value

Number of line segment points.

int GetNumPolygonIndices ( int polygon ) #

Returns the total number of indices set for points of the specified polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

The number of indices set for points that form polygons.

int GetNumPolygonPoints ( int polygon ) #

Returns the number of points that form the specified polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

Number of polygon points.

int GetPolygon ( int num ) #

Returns the canvas element ID of the polygon by its index.

Arguments

  • int num - Number of the polygon in the array of polygons drawn in the widget canvas.

Return value

Canvas element ID of the polygon.

int GetPolygonBlendDestFunc ( int polygon ) #

Returns the blending mode of the destination color for the specified polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

Blending mode of the destination color (one of the BLEND_*).

void SetPolygonBlendFunc ( int polygon, int src, int dest ) #

Updates the blending coefficients for specified polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • int src - Blending mode for the source screen buffer color (one of the BLEND_* variables).
  • int dest - Blending mode for the destination polygon color (one of the BLEND_* variables).

int GetPolygonBlendSrcFunc ( int polygon ) #

Returns the blending mode of the source screen buffer color for the specified polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

Blending mode of the source screen buffer color (one of the BLEND_*).

void SetPolygonColor ( int polygon, vec4 color ) #

Updates the color of the specified polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • vec4 color - Polygon color.

vec4 GetPolygonColor ( int polygon ) #

Returns the current color of the specified polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

Polygon color.

void SetPolygonImage ( int polygon, Image image ) #

Sets an image for a given polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • Image image - Image to set.

Image GetPolygonImage ( int polygon ) #

Returns the current image set for a given polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

Current image set for the specified polygon.

int GetPolygonIndex ( int polygon, int num ) #

Returns the index of the point of the polygon by its number.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • int num - The number of the index of the point of the polygon.

Return value

Index of the point of the polygon.

int GetPolygonIntersection ( int x, int y ) #

Checks whether the specified point (e.g. the mouse cursor) intersects with widget polygons.

Arguments

  • int x - X coordinate of the point.
  • int y - Y coordinate of the point.

Return value

Number of the first intersected polygon with the highest rendering order in the array of polygons. If no intersections are found, -1 will be returned.

void SetPolygonOrder ( int polygon, int order ) #

Updates the rendering order of the given polygon (the higher the value, the later the polygon will be rendered atop other elements).

Arguments

  • int polygon - Canvas element ID of the polygon.
  • int order - Rendering order.

int GetPolygonOrder ( int polygon ) #

Returns the rendering order of the given polygon (the higher the value, the later the polygon is rendered atop other elements).

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

Rendering order.

int AddPolygonPoint ( int polygon, vec3 point ) #

Adds a new point to the polygon in the canvas widget.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • vec3 point - Polygon point coordinates.

Return value

Number of the added polygon point.

int AddPolygonPoint ( int polygon ) #

Adds a new point to the polygon in the canvas widget.

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

Number of the added polygon point.

int AddPolygonPoint ( int polygon, vec3 point, vec2 texcoord ) #

Adds a new point to the polygon in the canvas widget.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • vec3 point - Polygon point coordinates.
  • vec2 texcoord - Texture coordinates for the point.

Return value

Number of the added polygon point.

void SetPolygonPoint ( int polygon, int num, vec3 point ) #

Sets the coordinates of the specified polygon point.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • int num - Number of the polygon point in the array of polygon points.
  • vec3 point - Polygon point coordinates.

vec3 GetPolygonPoint ( int polygon, int num ) #

Returns the coordinates of the specified polygon point.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • int num - Number of the polygon point in the array of polygon points.

Return value

Polygon point coordinates.

void SetPolygonTexCoord ( int polygon, vec2 texcoord ) #

Updates the texture coordinates for the last added point of the polygon. Before calling this function, the point should be added with addPolygonPoint().

Arguments

  • int polygon - Canvas element ID of the polygon.
  • vec2 texcoord - Texture coordinates for the point.

void SetPolygonTexCoord ( int polygon, int num, vec2 texcoord ) #

Sets the texture coordinates of the specified point of the polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • int num - Number of the polygon point in the array of polygon points.
  • vec2 texcoord - Texture coordinates of the point.

vec2 GetPolygonTexCoord ( int polygon, int num ) #

Returns the texture coordinates of the specified point of the polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • int num - Number of the polygon point in the array of polygon points.

Return value

Texture coordinates of the point.

void SetPolygonTexture ( int polygon, string name ) #

Sets a texture from a file for the given polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • string name - Path to the texture.

string GetPolygonTexture ( int polygon ) #

Returns the current texture set for a given polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

Path to the texture.

void SetPolygonTransform ( int polygon, mat4 transform ) #

Updates the transformation matrix of the specified polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • mat4 transform - Transformation matrix.

mat4 GetPolygonTransform ( int polygon ) #

Returns the current transformation matrix of the specified polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

Transformation matrix.

void SetPolygonTwoSided ( int polygon, int two_sided ) #

Sets polygon two sided option.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • int two_sided - 1 to make the polygon 2-sided; otherwise, 0.

int GetPolygonTwoSided ( int polygon ) #

Gets polygon two sided option.

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

Returns two sided option.

void SetPolygonWrapRepeat ( int polygon, int repeat ) #

Sets texture tiling for a given polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • int repeat - Positive number to enable texture tiling; 0 to disable it.

int GetPolygonWrapRepeat ( int polygon ) #

Returns a value indicating if texture tiling is enabled for the given polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

1 if texture tiling is enabled; 0 if disabled.

int GetText ( int num ) #

Returns the canvas element ID of the text string by its number.

Arguments

  • int num - Number of the text element.

Return value

Canvas element ID of the text string.

void SetTextAlign ( int text, int align ) #

Updates the alignment of the specified text.

Arguments

  • int text - Canvas element ID of the text string.
  • int align - Text alignment. One or a combination of the Gui.ALIGN_* values (TOP, BOTTOM, LEFT, RIGHT, CENTER).

int GetTextAlign ( int text ) #

Returns the current alignment of the specified text.

Arguments

  • int text - Canvas element ID of the text string.

Return value

Text alignment. One or a combination of the Gui.ALIGN_* values (TOP, BOTTOM, LEFT, RIGHT, CENTER).

void SetTextColor ( int text, vec4 color ) #

Updates the color of the specified text.

Arguments

  • int text - Canvas element ID of the text string.
  • vec4 color - Font color.

vec4 GetTextColor ( int text ) #

Returns the current color of the specified text.

Arguments

  • int text - Canvas element ID of the text string.

Return value

Font color.

int GetTextHeight ( int text ) #

Returns the height of the given text element on the canvas widget.

Arguments

  • int text - Canvas element ID of the text string.

Return value

Text height in pixels.

int GetTextIntersection ( int x, int y ) #

Checks whether the specified point (e.g. the mouse cursor) intersects with a bounding box of widget text.

Arguments

  • int x - X coordinate of the point.
  • int y - Y coordinate of the point.

Return value

ID of the intersected text lines array; otherwise, -1 is returned if no intersections are found.

void SetTextOrder ( int text, int order ) #

Updates the rendering order of the given text element (the higher the value, the later the text will be rendered atop other elements).

Arguments

  • int text - Canvas element ID of the text string.
  • int order - Rendering order.

int GetTextOrder ( int text ) #

Returns the rendering order of the given text element (the higher the value, the later the text is rendered atop other elements).

Arguments

  • int text - Canvas element ID of the text string.

Return value

Rendering order.

void SetTextOutline ( int text, int outline ) #

Sets a value indicating if the text should be rendered casting a shadow. Positive or negative values set the distance in pixels to offset the outline. The default is 0 (no outlining).

Arguments

  • int text - Canvas element ID of the text string.
  • int outline - Outline offset:
    • Positive values set offset in the bottom-right corner direction.
    • Negative values set offset in the top-left corner direction (the outline will overlap widget text).
    • 0 is not to use outlining.

int GetTextOutline ( int text ) #

Returns a value indicating if the text is rendered casting a shadow. Positive or negative values determine the distance in pixels used to offset the outline.

Arguments

  • int text - Canvas element ID of the text string.

Return value

Positive value if the outline is offset in the bottom-right corner direction. Negative value if the outline is offset in the top-left corner direction. 0 if font is not outlined.

void SetTextPosition ( int text, vec2 position ) #

Updates the position of the specified text.

Arguments

  • int text - Canvas element ID of the text string.
  • vec2 position - Text position.

vec2 GetTextPosition ( int text ) #

Returns the current position of the specified text.

Arguments

  • int text - Canvas element ID of the text string.

Return value

Text position coordinates.

void SetTextSize ( int text, int size ) #

Updates the font size of the specified text.

Arguments

  • int text - Canvas element ID of the text string.
  • int size - Font size.

int GetTextSize ( int text ) #

Returns the current font size of the specified text.

Arguments

  • int text - Canvas element ID of the text string.

Return value

Font size.

void SetTextText ( int text, string str ) #

Updates the text to be drawn in the given text element on the canvas widget.

Arguments

  • int text - Canvas element ID of the text string.
  • string str - Text string.

string GetTextText ( int text ) #

Returns the current text drawn in the given text element on the canvas widget.

Arguments

  • int text - Canvas element ID of the text string.

Return value

Text string.

void SetTextTransform ( int text, mat4 transform ) #

Updates the transformation matrix of the specified text.

Arguments

  • int text - Canvas element ID of the text string.
  • mat4 transform - Transformation matrix.

mat4 GetTextTransform ( int text ) #

Returns the current transformation matrix of the specified text.

Arguments

  • int text - Canvas element ID of the text string.

Return value

Transformation matrix.

int GetTextWidth ( int text ) #

Returns the width of the given text element on the canvas widget.

Arguments

  • int text - Canvas element ID of the text string.

Return value

Text width in pixels.

int AddLine ( int order = 0 ) #

Adds a new line to the canvas widget. By default, it is rendered in white color.

Arguments

  • int order - Rendering order (the higher the value, the later the line will be rendered atop other elements).

Return value

Canvas element ID for the added line.

int AddLineIndex ( int line, int index ) #

Adds an index for the point of the line segment in the canvas widget. Notice that before adding indices, you should add all points that form the line.

Arguments

  • int line - Canvas element ID of the line.
  • int index - Index of the point of the line segment.

Return value

The number of the added index in the array of line indices.

int AddLinePoint ( int line, vec3 point ) #

Adds a new segment to the line in the canvas widget.

Arguments

  • int line - Canvas element ID of the line.
  • vec3 point - Segment point coordinates.

Return value

Number of the added line segment point.

int AddLinePoint ( int line, vec2 point ) #

Adds a new segment to the line in the canvas widget.

Arguments

  • int line - Canvas element ID of the line.
  • vec2 point - Segment point coordinates.

Return value

Number of the added line segment point.

void SetLinePoint ( int line, int num, vec3 point ) #

Sets a line segment in the canvas widget.

Arguments

  • int line - Canvas element ID of the line.
  • int num - Index of the point in the array of line points.
  • vec3 point - Line point coordinates.

void SetLinePoint ( int line, int num, vec2 point ) #

Sets a line segment in the canvas widget.

Arguments

  • int line - Canvas element ID of the line.
  • int num - Index of the point in the array of line points.
  • vec2 point - Line point coordinates.

int AddPolygon ( int polygon = 0 ) #

Adds a new polygon to the canvas widget. By default, it is rendered in white color. Texture tiling mode is disabled.

Arguments

  • int polygon - Rendering order (the higher the value, the later the polygon will be rendered atop other elements).

Return value

Canvas element ID for the added polygon.

int AddPolygonIndex ( int polygon, int index ) #

Adds an index for the point of the polygon in the canvas widget. Notice that before adding indices, you should add all points that form the polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • int index - Index of the point of the polygon.

Return value

The number of the added index in the array of polygon indices.

int AddText ( int order = 0 ) #

Adds a new text string to the canvas widget. By default, it is rendered in white color. If a font size is not set for the canvas widget, a default one is used. No shadow is cast from a text (no outlining). Text width and height on the canvas widget are equal to 0.

Arguments

  • int order - Rendering order (the higher the value, the later the text will be rendered atop other elements).

Return value

Canvas element ID of the added text string.

void Clear ( ) #

Clears the canvas widget: deletes all drawn lines, polygons and text.

void ClearLineIndices ( int line ) #

Clears the array of indices set for points that form the given line.

Arguments

  • int line - Canvas element ID of the line.

void ClearLinePoints ( int line ) #

Deletes all points that make up a given line.

Arguments

  • int line - Canvas element ID of the line.

void ClearPolygonIndices ( int polygon ) #

Clears the array of indices set for points that form the given polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.

void ClearPolygonPoints ( int polygon ) #

Deletes all points that make up a given polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.

void RemoveLine ( int line ) #

Removes the line from the canvas widget.

Arguments

  • int line - Canvas element ID of the line.

void RemoveLineIndex ( int line, int num ) #

Removes the index with the given number from the array of the line indices.

Arguments

  • int line - Canvas element ID of the line.
  • int num - The number of the index in the array of the line indices.

void RemoveLinePoint ( int line, int num ) #

Removes the segment of the line from the canvas widget.

Arguments

  • int line - Canvas element ID of the line.
  • int num - Number of the point in the array of the line points.

void RemovePolygon ( int polygon ) #

Removes the polygon from the canvas widget.

Arguments

  • int polygon - Canvas element ID of the polygon.

void RemovePolygonIndex ( int polygon, int num ) #

Removes the index with the given number from the array of the polygon indices.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • int num - The number of the index in the array of the polygon indices.

void RemovePolygonPoint ( int polygon, int num ) #

Removes the point of the polygon from the canvas widget.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • int num - Polygon point coordinates.

void RemoveText ( int text ) #

Removes the text from the canvas widget.

Arguments

  • int text - Canvas element ID of the text string.

void SetPolygonGPUTexture ( int polygon, Texture texture ) #

Sets a GPU texture for the given polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.
  • Texture texture - GPU texture

Texture GetPolygonGPUTexture ( int polygon ) #

Returns the current GPU texture for the given polygon.

Arguments

  • int polygon - Canvas element ID of the polygon.

Return value

GPU texture

void SetTextFont ( int text, string path ) #

Sets a new font to be used for the text with the given ID.

Arguments

  • int text - ID of the text.
  • string path - Path to the font file (.ttf) to be used.

void SetTextPixelPerfect ( int text, bool pixel_perfect ) #

Sets the text with the given ID as pixel perfect.

Arguments

  • int text - ID of the text.
  • bool pixel_perfect - true to make the text pixel perfect, otherwise, false.

bool GetTextPixelPerfect ( int text ) #

Returns a value indicating if the text with the given ID is pixel perfect.

Arguments

  • int text - ID of the text.

Return value

true if the text is pixel perfect, otherwise, false.

void SetPolygonIntersection ( int polygon, bool intersection ) #

Specifies whether the polygon with the given ID will participate in the intersection check.

Arguments

  • int polygon - ID of the polygon.
  • bool intersection - true to make the polygon participate in the intersection check, otherwise, false.

bool IsPolygonIntersection ( int polygon ) #

Returns a value indicating if the polygon with the given ID participates in the intersection check.

Arguments

  • int polygon - ID of the polygon.

Return value

true if the polygon participates in the intersection check, otherwise, false.

void SetPolygonRender ( int polygon, bool render ) #

Sets the rendering state for the polygon with the given ID.

Arguments

  • int polygon - ID of the polygon.
  • bool render - true to render the polygon, otherwise, false.

bool IsPolygonRender ( int polygon ) #

Returns a value indicating if the polygon with the given ID is rendered.

Arguments

  • int polygon - ID of the polygon.

Return value

true if the polygon is rendered, otherwise, false.

int GetPolygonTextureWidth ( int polygon ) #

Returns the width of the polygon texture.

Arguments

  • int polygon - ID of the polygon.

Return value

Width of the polygon texture.

int GetPolygonTextureHeight ( int polygon ) #

Returns the height of the polygon texture.

Arguments

  • int polygon - ID of the polygon.

Return value

Height of the polygon texture.
Last update: 2024-10-16
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