API Migration
Major Changes#
- ...
Breaking Changes#
AnimationPlayback Class#
UNIGINE 2.19 | UNIGINE 2.19.1 |
---|---|
Property Time | Removed. Use the GetTime( ) method instead. |
New Functions
New Properties
BootConfig Class#
CustomSystemProxy Class#
New methods should be implemented in case you inherit from the CustomSystemProxy Class.
New Functions
- stopJoystickForceFeedbackEffect( int32_t, int )
- playJoystickForceFeedbackEffectInertia( int32_t, float )
- playJoystickForceFeedbackEffectDamper( int32_t, float )
- playJoystickForceFeedbackEffectFriction( int32_t, float )
- playJoystickForceFeedbackEffectSpring( int32_t, float )
- playJoystickForceFeedbackEffectSawtoothDownWave( int32_t, float, float )
- playJoystickForceFeedbackEffectSawtoothUpWave( int32_t, float, float )
- playJoystickForceFeedbackEffectTriangleWave( int32_t, float, float )
- playJoystickForceFeedbackEffectSquareWave( int32_t, float, float )
- playJoystickForceFeedbackEffectSineWave( int32_t, float, float )
- playJoystickForceFeedbackEffectRamp( int32_t, float, float, unsigned long )
- playJoystickForceFeedbackEffectConstant( int32_t, float, float )
- isJoystickForceFeedbackEffectSupported( int32_t, int )
Engine Class#
Input Class#
UNIGINE 2.19 | UNIGINE 2.19.1 |
---|---|
Property EventJoyPovMotion | The signature has changed: Event<int, Input.JOYSTICK_POV> → Event<int, int> |
New Functions
- JOYSTICK_FORCE_FEEDBACK_EFFECT.JOYSTICK_FORCE_FEEDBACK_CONSTANT
- JOYSTICK_FORCE_FEEDBACK_EFFECT.JOYSTICK_FORCE_FEEDBACK_RAMP
- JOYSTICK_FORCE_FEEDBACK_EFFECT.JOYSTICK_FORCE_FEEDBACK_SINEWAVE
- JOYSTICK_FORCE_FEEDBACK_EFFECT.JOYSTICK_FORCE_FEEDBACK_SQUAREWAVE
- JOYSTICK_FORCE_FEEDBACK_EFFECT.JOYSTICK_FORCE_FEEDBACK_TRIANGLEWAVE
- JOYSTICK_FORCE_FEEDBACK_EFFECT.JOYSTICK_FORCE_FEEDBACK_SAWTOOTHUPWAVE
- JOYSTICK_FORCE_FEEDBACK_EFFECT.JOYSTICK_FORCE_FEEDBACK_SAWTOOTHDOWNWAVE
- JOYSTICK_FORCE_FEEDBACK_EFFECT.JOYSTICK_FORCE_FEEDBACK_SPRING
- JOYSTICK_FORCE_FEEDBACK_EFFECT.JOYSTICK_FORCE_FEEDBACK_FRICTION
- JOYSTICK_FORCE_FEEDBACK_EFFECT.JOYSTICK_FORCE_FEEDBACK_DAMPER
- JOYSTICK_FORCE_FEEDBACK_EFFECT.JOYSTICK_FORCE_FEEDBACK_INERTIA
- JOYSTICK_FORCE_FEEDBACK_EFFECT.NUM_JOYSTICK_FORCE_FEEDBACKS
InputJoystick Class#
New Functions
- IsForceFeedbackEffectPlaying( Input.JOYSTICK_FORCE_FEEDBACK_EFFECT )
- StopForceFeedbackEffect( Input.JOYSTICK_FORCE_FEEDBACK_EFFECT )
- PlayForceFeedbackEffectInertia( float )
- PlayForceFeedbackEffectDamper( float )
- PlayForceFeedbackEffectFriction( float )
- PlayForceFeedbackEffectSpring( float )
- PlayForceFeedbackEffectSawtoothDownWave( float, float )
- PlayForceFeedbackEffectSawtoothUpWave( float, float )
- PlayForceFeedbackEffectTriangleWave( float, float )
- PlayForceFeedbackEffectSquareWave( float, float )
- PlayForceFeedbackEffectSineWave( float, float )
- PlayForceFeedbackEffectRamp( float, float, uint64_t )
- PlayForceFeedbackEffectConstant( float, float )
- IsForceFeedbackEffectSupported( Input.JOYSTICK_FORCE_FEEDBACK_EFFECT )
LightOmni Class#
LightProj Class#
Material Class#
UNIGINE 2.19 | UNIGINE 2.19.1 |
---|---|
CheckShaderCache( ) | Removed. Use ShaderCacheExist( Render.PASS, Node.TYPE ) instead. |
CheckShaderCache( Render.PASS, Node.TYPE ) | Removed. Use NeedCreateShaderCache( Render.PASS, Node.TYPE ) instead. |
CompileShader( Render.PASS, Node.TYPE ) | Removed. Use CreateShaderAsync( Render.PASS, Node.TYPE ) or CreateShaderForce( Render.PASS, Node.TYPE ) instead. |
CompileShaders( bool ) | Removed. Use CreateShaderCache( bool ) instead. |
New Functions
Materials Class#
UNIGINE 2.19 | UNIGINE 2.19.1 |
---|---|
CompileShaders( ) | Removed. Use CreateShaderCache( bool ) instead. |
New Functions
New Properties
ObjectParticles Class#
UNIGINE 2.19 | UNIGINE 2.19.1 |
---|---|
Property LinearDamping | Removed. Use LinearDampingOverTimeModifier( ) instead. |
New Properties
Profiler Class#
Render Class#
New Functions
- TEXTURE_LIFETIME.FRAME_VIEWPORT
- TEXTURE_LIFETIME.FRAME_APPLICATION
- TEXTURE_LIFETIME.APPLICATION
- IsTemporaryOldTexture( Texture )
- IsTemporaryTexture( Texture )
- ReleaseTemporaryTextures( Texture[] )
- GetTemporaryOldTextureCubeArray( Material, int, int, int, int, int, int, string, Render.TEXTURE_ACCESSORY )
- GetTemporaryOldTexture( Material, int, Image, int, string, Render.TEXTURE_ACCESSORY )
- GetTemporaryTextureCubeArray( int, int, int, int, int, string, Render.TEXTURE_ACCESSORY, Render.TEXTURE_LIFETIME, bool )
- GetTemporaryTexture( Image, int, string, Render.TEXTURE_ACCESSORY, Render.TEXTURE_LIFETIME, bool )
- GetTemporaryTexture( Texture, string, Render.TEXTURE_ACCESSORY, Render.TEXTURE_LIFETIME, bool )
WallGroupData Class#
World Class#
UNIGINE 2.19 | UNIGINE 2.19.1 |
---|---|
ClearNode( string ) | Removed. Use ReloadNodeFile( string ) instead. |
New Functions
Last update:
2024-11-18
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