Unigine.AnimationModifierNode Class
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Inherits from: | AnimationModifier |
AnimationModifierNode Class
Properties
Node DefaultValue#
The default value of all modifier elements.
AnimationCurveInt CurveID#
The identifier of the animation curve.
Members
AnimationModifierNode ( AnimParams.PARAM param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams.PARAM param - Parameter to be animated by the modifier.
AnimationModifierNode ( AnimParams.PARAM param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams.PARAM param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierNode ( AnimParams.PARAM param, string param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams.PARAM param - Parameter to be animated by the modifier.
- string param_name - Name of the parameter.
AnimationModifierNode ( string param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
AnimationModifierNode ( string param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierNode ( string param, string param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
- string param_name - Name of the parameter.
void Copy ( AnimationModifierNode modifier ) #
Copies all data from the specified source animation modifier.Arguments
- AnimationModifierNode modifier - Source animation modifier.
Node GetValueByTime ( float time ) #
Returns the value of the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
Return value
The modifier value at the specified time.Node GetValueByNormalizedTime ( float normalized_time ) #
Returns the normalized value of the modifier at the specified time.Arguments
- float normalized_time - The normalized time value.
Return value
The modifier value at the specified time.void AddValue ( float time, int node_id ) #
Adds the node to the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
- int node_id - Identifier of the node.
Last update:
2023-11-16
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