This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.VRBone Class

VRBone Class

Enums

TYPE#

NameDescription
PALM = 0Palm bone.
WRIST = 1Wrist bone.
THUMB_METACARPAL = 2Thumb metacarpal bone.
THUMB_PROXIMAL = 3Thumb proximal bone.
THUMB_DISTAL = 4Thumb distal bone.
THUMB_TIP = 5Thumb tip bone.
INDEX_METACARPAL = 6Index finger metacarpal bone.
INDEX_PROXIMAL = 7Index finger proximal bone.
INDEX_INTERMEDIATE = 8Index finger intermediate bone.
INDEX_DISTAL = 9Index finger distal bone.
INDEX_TIP = 10Index finger tip bone.
MIDDLE_METACARPAL = 11Middle finger metacarpal bone.
MIDDLE_PROXIMAL = 12Middle finger proximal bone.
MIDDLE_INTERMEDIATE = 13Middle finger intermediate bone.
MIDDLE_DISTAL = 14Middle finger distal bone.
MIDDLE_TIP = 15Middle finger tip bone.
RING_METACARPAL = 16Ring finger metacarpal bone.
RING_PROXIMAL = 17Ring finger proximal bone.
RING_INTERMEDIATE = 18Ring finger intermediate bone.
RING_DISTAL = 19Ring finger distal bone.
RING_TIP = 20Ring finger tip bone.
LITTLE_METACARPAL = 21Little finger metacarpal bone.
LITTLE_PROXIMAL = 22Little finger proximal bone.
LITTLE_INTERMEDIATE = 23Little finger intermediate bone.
LITTLE_DISTAL = 24Little finger distal bone.
LITTLE_TIP = 25Little finger tip bone.
NUM_TYPES = 26Total number of hand bones.

Properties

string Name#

The hand bone name.

VRBone.TYPE Type#

The hand bone type.

bool IsTransformValid#

The value indicating if the bone transformation is valid.

bool IsVelocityValid#

The value indicating if the bone velocity is valid.

mat4 Transform#

The transformation of the bone in local coordinates relative to the parent node.

mat4 WorldTransform#

The transformation of the bone in world coordinates.

vec3 WorldLinearVelocity#

The linear velocity of the bone.

vec3 WorldAngularVelocity#

The angular velocity of the bone.

vec3 WorldAngularAcceleration#

The angular acceleration of the bone.

float Radius#

The radius of the bone.

VRBone Parent#

The parent of the bone.

int NumChildren#

The total number of children for the bone.

Members


VRBone GetChild ( int i ) #

Returns the child hand bone by its index.

Arguments

  • int i - Child index.

Return value

Hand bone.

void RenderBasis ( ) #

Enables the visualizer for the basis of each hand bone. This option requires the bone visualizer to be enabled.

void RenderVelocity ( ) #

Enables the visualizer for the velocity vectors of each hand bone. This option requires the bone visualizer to be enabled.

void RenderVisualizer ( vec4 color ) #

Enables the bone visualizer. This option requires the visualizer mode to be enabled.

Arguments

  • vec4 color - Visualizer color.
Last update: 2024-10-16
Build: ()