Unigine.TerrainGlobalLod Class
This class is used to manage a single LOD (level of detail) of the global terrain object.
TerrainGlobalLod Class
Enums
TYPE#
Name | Description |
---|---|
TERRAIN_GLOBAL_LOD = 0 | Albedo, normal or detail mask LOD of the global terrain object. |
TERRAIN_GLOBAL_LOD_HEIGHT = 1 | Height LOD of the global terrain object. This type of LOD is used for collision and intersection detection. |
NUM_TERRAIN_GLOBAL_LODS = 2 | Total number of LOD types of the global terrain objectю |
Properties
float ClearDistance#
The clear distance of the lod. starting from this distance the tiles of the lod are removed from memory.
float LoadDistance#
The current load distance for the lod. starting from this distance the tiles of the lod are loaded into memory.
float VisibleDistance#
The current visibility distance. starting from this distance the tiles of the lod become visible.
int ViewportMask#
The current bit mask for rendering into the viewport. the lod is rendered, if its mask matches the player's one.
float TileDensity#
The current density of lod tiles.
string Path#
The path to the folder where the lod is stored.
bool Enabled#
The A value indicating if the lod is enabled.
string TypeName#
The Name of the terrain global LOD type.
TerrainGlobalLod.TYPE Type#
The LOD type.
Members
Tileset GetTileset ( ) #
Returns the tileset for the LOD.Return value
LOD tileset.int RenamePath ( string new_path ) #
Sets a new path to the folder where the LOD is stored.Arguments
- string new_path - New path to be set.
Return value
1 if the new path was set successfully; otherwise, 0.void Reload ( ) #
Reloads the LOD.TerrainGlobalLod.TYPE GetType ( ) #
Returns the type of the LOD. This method is used to define whether it is a height LOD used for collision and intersection detection or an ordinary albedo, normal or detail mask LOD.Return value
LOD type, one of the TYPE values.string GetTypeName ( ) #
Returns the name of the terrain global LOD type. This method is used to define whether it is a height LOD used for collision and intersection detection or an ordinary albedo, normal or detail mask LOD.Return value
Name of the terrain global LOD type. One of the following values:- TerrainGlobalLod
- TerrainGlobalLodHeight
Last update:
2021-02-17
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