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Unigine.ShapeConvex Class

Inherits from: Shape

This class is used to create collision shape in the form of a convex hull.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • convex_00
    • convex_01
    • convex_02
    • convex_03
    • convex_04
    • convex_05
    • convex_06
    • shapes_00

ShapeConvex Class

Members


ShapeConvex ( ) #

Constructor. Creates a new empty convex hull.

ShapeConvex ( Object object, int surface ) #

Constructor. Creates a convex hull for a given object surface.

Arguments

  • Object object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull.

ShapeConvex ( Body body, Object object, int surface ) #

Constructor. Creates a convex hull for a given object surface and adds it to a given body.

Arguments

  • Body body - Body, to which the convex hull will belong.
  • Object object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull.

int SetObject ( Object object, int surface, float error = 0.01 ) #

Sets an object surface, for which the convex hull should be created.

Arguments

  • Object object - Object, which surface will be approximated.
  • int surface - Number of the surface to approximate with the convex hull. If -1 is passed to the function as a number of the surface then the convex hull is created for all the surfaces of the mesh.
    Notice
    For a dynamic mesh, the convex hull is not created for all the surfaces.
  • float error - Permissible error, which is used to create the convex hull. This is an optional parameter.

Return value

1 if the convex hull is created successfully; otherwise 0.
Last update: 2019-11-28
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