This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

CigiSymbolCircleDef Class

Inherits from: CigiHostPacket

CigiSymbolCircleDef Class

Properties

int SymbolID#

The Symbol ID specified in the packet.

int DrawStyle#

The value of the Drawing Style parameter specified in the packet. Determines whether the circles and arcs defined in this packet are defined as curved lines or filled volumes.

int StipplePattern#

The value of the Stipple Pattern parameter specified in the packet. Specifies the dash pattern to be used when drawing the curved line of a circle or arc.

float PatternLength#

The value of the Stipple Pattern Length parameter specified in the packet. Specifies the length of one complete repetition of the stipple pattern.

float LineWidth#

The value of the Line Width parameter specified in the packet. Specifies the line thickness that the IG shall use when drawing the circles and arcs defined in this packet.

int NumCircles#

The number of circles in the instance.

Members


vec3 GetCenter ( int num ) #

Returns a three-component vector with the UV coordinates of the center of the given circle. This vector combines the values of the Center U and Center V parameters specified in the packet.

Arguments

  • int num - Index of circle.

Return value

Three-component vector with the UV coordinates of the center of the given circle (Center U, Center V, Z).
Notice
The third component of the vector is ignored.

float GetOuterRadius ( int num ) #

Returns the value of the Radius parameter specified in the packet. Determines the radius of the outer circumference of the given circle or arc.

Arguments

  • int num - Index of circle.

Return value

Radius parameter value which is greater than InnerRadius parameter value.

float GetInnerRadius ( int num ) #

Returns the value of the Inner Radius parameter specified in the packet. Determines the inner radius of the given filled circle or arc.

Arguments

  • int num - Index of circle.

Return value

Inner Radius parameter value which is >0.

float GetStartAngle ( int num ) #

Returns the value of the Start Angle parameter specified in the packet. Determines the starting angle of the given arc.

Arguments

  • int num - Index of circle.

Return value

Start Angle parameter value.

float GetEndAngle ( int num ) #

Returns the value of the End Angle parameter specified in the packet. Determines the ending angle of the given arc.

Arguments

  • int num - Index of circle.

Return value

End Angle parameter value.
Last update: 2023-03-15
Build: ()