This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.ImportNode Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This class represents a container of metadata for an imported node.

ImportNode Class

Properties

IntPtr Data#

The metadata of the imported node.

string Filepath#

The path to the output node file.

ImportCamera Camera#

The camera node attribute.

ImportLight Light#

The light node attribute.

ImportMesh Mesh#

The mesh node attribute.

string Name#

The name of the imported scene node.

ImportNode Parent#

The parent node of the imported scene node.

dmat4 Transform#

The transformation matrix of the imported scene node.

Members


ImportNode ( ) #

Constructor. Creates an empty ImportNode instance.

void AddChild ( ImportNode node ) #

Adds the specified node as a child to the imported scene node.

Arguments

  • ImportNode node - Node to be added as a child to the imported node.

bool RemoveChild ( ImportNode node ) #

Removes the specified node from the list of children of the imported scene node.

Arguments

  • ImportNode node - Node to be removed from the list of children.

ImportNode GetChild ( int index ) #

Returns the child node of the imported node having the specifed index.

Arguments

Return value

Child node of the imported node with the specified index.

int GetNumChildren ( ) #

Returns the number of children of the imported node.

Return value

Number of node's children.
Last update: 2022-11-28
Build: ()