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Unigine.ShapeContact Class

This class stores the result of a physical contact (coordinates of the point, contact duration, penetration depth, contact object, physical shapes participating in the contact, index of the contact surface). This class can be used for implementation of your own custom physics or a custom player.

ShapeContact Class

Properties

Object Object#

The object participating in the contact.

Shape Shape1#

The second shape participating in the contact.

Shape Shape0#

The first shape participating in the contact.

vec3 Normal#

The normal coordinates at the contact point.

vec3 Point#

The coordinates of the contact point.

float Depth#

The penetration depth of the contact. this distance is measured along the contact normal.

float Time#

The time when the contact occurs. in case of ccd (for spheres or capsules), it returns the time starting from the current physics simulation tick to the moment when the calculated contact is bound to happen. in case of non-continuous collision detection, 0 is always returned.

int Surface#

The contact surface number.

int ID#

The contact id.

Members


ShapeContact ( ) #

ShapeContact class constructor.
Last update: 2022-09-26
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