Procedural Damage Sample
This material graph sample demonstrates how to create a material with a procedural damage effect.
The material graph utilizes a 3D and a 2D textures to mask damaged areas and apply corresponding albedo, normal and roughness textures. The Parallax Occlusion Mapping node is used to create an effect of a multi-layered material.
The result
The information on this page is valid for UNIGINE 2.19.1 SDK.
Last update:
2024-12-13
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)