This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::InputEventSystem Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls system events such as changing the input language of the keyboard layout.

InputEventSystem Class

Enums

ACTION#

System event actions.
NameDescription
ACTION_KEYBOARD_LAYOUT_CHANGED = 0Keyboard layout has changed.

Members


InputEventSystem ( ) #

Default constructor.

InputEventSystem ( unsigned int timestamp, const Math::ivec2 & mouse_pos ) #

Default constructor.

Arguments

  • unsigned int timestamp - Timestamp of the event (time when the event occurred).
  • const Math::ivec2 & mouse_pos - Coordinates of the mouse cursor position along X and Y axes.

InputEventSystem ( unsigned int timestamp, const Math::ivec2 & mouse_pos, InputEventSystem::ACTION action ) #

Default constructor.

Arguments

  • unsigned int timestamp - Timestamp of the event (time when the event occurred).
  • const Math::ivec2 & mouse_pos - Coordinates of the mouse cursor position along X and Y axes.
  • InputEventSystem::ACTION action - action of the system event.

void setAction ( InputEventSystem::ACTION action ) #

Sets the action for the system event.

Arguments

InputEventSystem::ACTION getAction ( ) const#

Returns the action of the system event.

Return value

Current system event action.
Last update: 2022-10-10
Build: ()