This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
VR Development
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Plugins::IG::SymbolText Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/Unigine/IG/UnigineIG.h>

SymbolText Class

Enums

Orientation#

NameDescription
LEFT_TO_RIGHT = 0Horizontal text orientation from left to right.
RIGHT_TO_LEFT = 2Horizontal text orientation from right to left.
TOP_TO_BOTTOM = 1Vertical text orientation from top to bottom.
BOTTOM_TO_TOP = 3Vertical text orientation from bottom to top.

AlignHorizontal#

NameDescription
LEFT = 0Align text to the left.
CENTER = 1Align text to the center.
RIGHT = 2Align text to the right.

AlignVertical#

NameDescription
TOP = 0Align text to the top.
CENTER = 1Align text to the center.
BOTTOM = 2Align text to bottom.

Members


void setText ( const char * text ) #

Sets the text to be displayed.

Arguments

  • const char * text - Text to be displayed.

void setFont ( const String & path ) #

Sets the font stored in the specified file.

Arguments

  • const String & path - Path to a font file.

void setFontSize ( float font_size ) #

Sets the font size.

Arguments

  • float font_size - Font size.

void setAlign ( SymbolText.AlignHorizontal align_horizontal, SymbolText.AlignVertical align_vertical ) #

Sets horizontal and vertical alignment for the text to be displayed.

Arguments

void setOrientation ( SymbolText.Orientation orientation ) #

Sets orientation for the text to be displayed (horizontal: left-to-right / right-to-left or vertical: bottom-to-top / top-to-bottom).

Arguments

Last update: 2023-12-19
Build: ()