Transform
Transform is a succession of transformations.
Types of Transforms#
There are two types of Transform:
Transform Path — a succession of transformations based on an arbitrary path
Transform Bone — a succession of transformations based on the bone animation. It should be a child of Mesh Skinned and have one bone assigned.
The information on this page is valid for UNIGINE 2.19.1 SDK.
Last update:
2024-12-13
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)