This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
VR Development
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Branch Node


Description

This node provides a dynamic branch to the shader. If input Condition is true, the return output will be equal to input True, otherwise it will be equal to input False. This is determined per vertex or per pixel depending on shader stage.

The compilation mode of the branch can be selected with the Mode dropdown parameter (double-click somewhere inside the node to see the dropdown):

  • Flatten — evaluate both sides of the branch and choose between the two resulting values. However, if the Condition receives a Constant as a value, one of the branches won't be used at all.
  • Branch (DirectX only) — evaluate only one side of the branch depending on the given condition. Available only for DirectX Graphics API.
  • Auto — the compiler auto selects the most appropriate mode.
Last update: 2023-12-19
Build: ()