shown in other instead.
Texture Buffer GBuffer Albedo Node
Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates for reading texels from the texture.
This 2D Texture contains:
- RGB - albedo color of opaque materials.
- Alpha - information supplied to Ambient Occlusion input of opaque materials.