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Unigine::InputEventPadButton Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls the game pad button event information.

InputEventPadButton Class

Enums

ACTION#

NameDescription
ACTION_DOWN = 0Button state is "pressed".
ACTION_UP = 1Button state is "released".

Members


InputEventPadButton ( ) #

Default constructor.

InputEventPadButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

game pad button input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventPadButton ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventJoyButton::ACTION action, int connection_id, int button ) #

game pad button input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventJoyButton::ACTION action - Type of the game pad button input event, one of the ACTION_* values.
  • int connection_id - Connection identifier.
  • int button - game pad button index.

void setAction ( InputEventPadButton::ACTION action ) #

Sets the type of the game pad button input event.

Arguments

InputEventPadButton::ACTION getAction ( ) const#

Returns the type of the game pad button input event.

Return value

Type of the game pad button input event, one of the ACTION_* values.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Connection identifier.

int getConnectionID ( ) const#

Returns the current connection identifier.

Return value

Connection identifier.

void setButton ( Input::GAMEPAD_BUTTON button ) #

Sets the game pad button.

Arguments

Input::GAMEPAD_BUTTON getButton ( ) const#

Returns the game pad button.

Return value

Game pad button, one of the Input::GAMEPAD_BUTTON_* values.
Last update: 2023-12-19
Build: ()