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Unigine::InputEvent Class

Header: #include <UnigineInput.h>

This class handles input event information.

InputEvent Class

Enums

TYPE#

NameDescription
INPUT_EVENT = 0Basic type. Cannot be created.
INPUT_EVENT_MOUSE_BUTTON = 1Mouse button has been clicked.
INPUT_EVENT_MOUSE_WHEEL = 2Mouse wheel has been moved.
INPUT_EVENT_MOUSE_MOTION = 3Mouse has been moved.
INPUT_EVENT_KEYBOARD = 4Keyboard button has been pressed.
INPUT_EVENT_TEXT = 5Text has been entered.
INPUT_EVENT_TOUCH = 6Touch device has been touched.
INPUT_EVENT_JOY_DEVICE = 7Joystick has been connected or disconnected.
INPUT_EVENT_JOY_BUTTON = 8Joystick button has been pressed.
INPUT_EVENT_JOY_AXIS_MOTION = 9Joystick axis has been moved.
INPUT_EVENT_JOY_POV_MOTION = 10Joystick POV hat has been moved.
INPUT_EVENT_PAD_DEVICE = 11Game pad has been connected or disconnected.
INPUT_EVENT_PAD_BUTTON = 12Game pad button has been pressed.
INPUT_EVENT_PAD_AXIS_MOTION = 13Game pad axis has been moved.
INPUT_EVENT_PAD_TOUCH_MOTION = 14Touch panel has been touched.
INPUT_EVENT_VR_DEVICE = 15
INPUT_EVENT_VR_BUTTON = 16
INPUT_EVENT_VR_BUTTON_TOUCH = 17
INPUT_EVENT_VR_AXIS_MOTION = 18
INPUT_EVENT_SYSTEM = 19System event has occurred (keyboard layout or input language has changed).
NUM_INPUT_EVENTS = 20Counter of input events.

Members


InputEvent::TYPE getType ( ) const#

Returns the type of the input event.

Return value

Type of the input event, one of the TYPE.INPUT_EVENT values.

const char * getTypeName ( ) const#

Returns the name of the input event type.

Return value

The name of the input event type.

void setTimestamp ( unsigned int timestamp ) #

Sets the timestamp of the event.

Arguments

  • unsigned int timestamp - The timestamp of the event, in milliseconds.

unsigned int getTimestamp ( ) const#

Returns the timestamp of the event.

Return value

The timestamp of the event, in milliseconds.

void setMousePosition ( const Math::ivec2 & pos ) #

Sets the mouse position for the event.

Arguments

  • const Math::ivec2 & pos - The position of the mouse.

Math::ivec2 getMousePosition ( ) const#

Returns the mouse position for the event.

Return value

The position of the mouse.

unsigned long long getFrame ( ) const#

Returns the engine frame during which the event has been sent from proxy to Input.
Last update: 2023-12-19
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