This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
VR Development
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::WidgetDialogColor Class

Header: #include <UnigineWidgets.h>
Inherits from: WidgetDialog

This class creates a dialog with clickable color field, RGB value sliders, color parameters and a predefined palette. There are two color formats available:

  • Standard format, which represents colors as four-component vectors.
  • Web format, which allows these variants: RRGGBB, RRGGBBAA, #RRGGBB, #RRGGBBAA.

WidgetDialogColor Class

Members


static WidgetDialogColorPtr create ( const Ptr<Gui> & gui, const char * str = 0 ) #

Constructor. Creates a color picker dialog with given parameters and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the dialog will belong.
  • const char * str - Dialog title. This is an optional parameter.

static WidgetDialogColorPtr create ( const char * str = 0 ) #

Constructor. Creates a color picker dialog with given parameters and adds it to the Engine GUI.

Arguments

  • const char * str - Dialog title. This is an optional parameter.

void setColor ( const Math::vec4 & color ) #

Selects a given color.

Arguments

  • const Math::vec4 & color - Color.

Math::vec4 getColor ( ) const#

Returns the currently selected color.

Return value

Current color.

void setPaletteColors ( const char * colors ) #

Fills the palette with given colors.

Arguments

  • const char * colors - A list of colors in the Web format separated with semicolons.

const char * getPaletteColors ( ) const#

Returns the current palette colors.

Return value

List of colors in the Web format separated with semicolons.

void setWebColor ( const char * color ) #

Selects a color in the web format.

Arguments

  • const char * color - Color in the web format.

const char * getWebColor ( ) const#

Returns the currently selected color in the web format.

Return value

Current color.
Last update: 2023-12-19
Build: ()