Procedural Tiles Sample
This material graph sample demonstrates how to create a procedurally damaged tiled material with two layers.
The material graph performs blending of two sets of textures (background and tiles) by using a set of mask textures and the damage_level slider controlling the transition. The Parallax Simple and Normal From Height Value nodes are used for additional bumping for the overlaying textures.
The result
The information on this page is valid for UNIGINE 2.19.1 SDK.
Last update:
2024-12-13
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)